Maison Ikkoku 10-15 by Rumiko Takahashi

Maison Ikkoku is a series I’ve been meaning to read for a decade now. I watched a lot of the anime, and got up to volume nine in the manga a few years ago, but it took an MMF dedicated to Rumiko Takahashi to finally concentrate my determination sufficiently to conquer the final six volumes. Since I am writing specifically about the end of the series, and the methods Takahashi employs to bring it about, please beware of spoilers.

For those who are unaware, Maison Ikkoku is the story of the occupants of the titular boarding house, specifically bumbling but good-hearted Yusaku Godai and Kyoko Otonashi, the beautiful young widow who manages the property. Godai is in love with Kyoko and would like to propose, but wants to prove himself reliable first by finding work. Meanwhile, Kyoko is trying to decide whether she even wants to remarry and, if she does, should she wait for Godai to get his act together or accept the proposal that handsome, rich tennis coach Shun Mitaka has made.

Volume ten finds Godai job-hunting. He has recently concluded a spell as a student teacher at the same all-girls’ high school Kyoko once attended, where he caught the eye of Ibuki Yagami, who pursues him relentlessly. It so happens, however, that Yagami’s dad is the hiring manager for a major company, but Godai has botched the chance for an interview due to a medical emergency with a random pregnant lady. Honestly, this whole arc is frustrating, because Yagami is so wrapped up in the romance of supporting her impoverished man that she regularly makes a fool of herself, and Godai keeps getting dragged into situations that torpedo his chance for success. Even here, though he finally gets a job, he just can’t win, for the firm immediately goes bankrupt.

Though I didn’t realize it at the time, this marks a turning point in the series. Originally conceiving of it as a stop-gap measure until he finds other work, Godai begins working at a preschool and discovers a real aptitude for it. This is the first time we’ve actually seen Godai be really good at something and, not only that, the first time he begins to think of a possible career rather than just a job. Alas, he’s laid off in volume twelve, but is determined to get his teaching certification and continues to study while operating a nursery for the employees of a risqué cabaret in the evenings.

So, while on one hand we have the beginnings of maturation for Godai, on the other we have the beginnings of thawing in Kyoko. Although she thinks of Godai more as a little brother than a potential husband in some ways, she’s still obviously fond of him, enough that she can’t quite accept Mitaka’s proposals, even though he would seem to be the better match. “Please. Come home soon,” she thinks at one point. “Please tell me not to marry him.” This maturation+thawing trend until the end of the series, with many advances and setbacks, but it really starts here.

Various hijinks ensue while Godai and Kyoko are gradually growing closer, involving myriad misunderstandings and an arranged marriage for Mitaka, who hasn’t given up on Kyoko and is working on conquering his fear of dogs in order to woo her without her friendly mutt causing any problems. The next big step in the main couple’s relationship occurs in volume thirteen, when one of the employees at the cabaret leaves her children in Godai’s care while she runs off with a customer.

Godai is primarily concerned with the happiness of the children, and brings them home to Maison Ikkoku to look after. This creates a homey feeling, and causes Kyoko to notice how Godai is able to shoulder additional burdens with equanimity. Gone is the Godai who thinks selfishly—he simply wants to do the best for these kids, and later we’ll see him express concern for Mitaka’s fiancé’s happiness where a younger Godai might have exulted that Mitaka was soon to be out of the running for Kyoko’s affections. I applaud how smoothly Takahashi is able to make this transition, because it seems natural that Godai has become this kind of man, though it’s impossible to say precisely when.

Before Godai and Kyoko can really be together, however, their secondary significant others must be dealt with, so a lot of time is devoted to resolving the Mitaka situation, with Kyoko finally saying she can’t marry him, and, later, to getting Kozue (Godai’s long-time platonic girlfriend) sorted out. I really love how Takahashi accomplishes this, because she basically twists the same sort of comic misunderstanding plots that have populated the series this entire time so that they actually have lasting repercussions that wrap things up for these love rivals in satisfying ways. No threads are left hanging!

By the final volume, Godai has become a reliable prospect. He dedicates himself to studying for his exam and passes on his first attempt. Again, it is simply great watching him be good at something, and though this stability will help him win Kyoko, it’s also something that he wanted for himself. While Godai waits for the right moment to propose to an expectant Kyoko, the pair works through some trust issues, and when he finally pops the question, it’s completely awesome. Also in the category of awesome is the amazing scene in which Godai, no longer threatened by Kyoko’s past, visits the grave of her first husband, Soichiro. I got majorly sniffly when he said, “You’ve been a part of her since the first day I met her and I still fell in love with her. So… I’m taking you into my life too. As part of her.” In fact, I got verklempt again just writing that.

I won’t spoil the exact details of the ending, except to say that it couldn’t possibly be more satisfying. Although Maison Ikkoku was at times a frustrating read, it was also an affecting and amusing one. Takahashi has created a cast of characters who, even if frequently wishy-washy, are immensely appealing. In addition, I would be remiss if I didn’t talk about the role Takahashi’s artwork plays in making the series successful, for though she absolutely excels at depicting adorable children and dogs (especially Mitaka’s delightful McEnroe), she’s also nails the emotional moments. I’m especially fond of some scenes in later volumes in which characters shed their shells to various degrees, with Mitaka losing his ever-present smiling glint and Kyoko opening up emotionally.

I’ve written over a thousand words now, and could probably write a thousand more about this fantastic series. Rather than do that, however, I think I’ll merely conclude with a heartfelt recommendation: you simply must read Maison Ikkoku.

Right Here, Right Now! 1-2 by Souya Himawari

This time travel historical romance is actually a lot more rational than one would expect. Unfortunately, the romance is the least successful element of the story.

You can find my review for BL Bookrack here.

Review copies provided by the publisher.

Crimson Snow by Hori Tomoki

I reviewed Crimson Snow, a BL short story collection from BLU Manga, for this month’s BL Bookrack column. Despite the yakuza connection, the three-part title story is quiet and compelling and well worth the price of admission all on its own.

You can find that review here.

Tidbits: Shonen Jumpin’ Jehosaphat

Sometimes I just crave some shounen manga! Here, then, are a few short reviews of some shounen I have lately read: the third volume of Bakuman。, the 31st through 34th of Bleach, the second of Genkaku Picasso, and the thirteenth through fifteenth of Slam Dunk. All are fairly recent releases and all published under VIZ’s Shonen Jump imprint; Bakuman。 and Genkaku Picasso also have new volumes due out in May.

Bakuman。3 by Tsugumi Ohba and Takeshi Obata
This was my favorite volume of Bakuman。 so far!

It begins with Mashiro and Takagi struggling to create a mainstream battle manga, over the objections of their editor, because they believe this is the ticket to popularity in Shonen Jump. They improve a lot between attempts, but in the end, Takagi requests some time alone over summer break to think of a new story, leaving Mashiro free to work as an assistant for Eiji Nizuma, their rival.

MJ adores Eiji, and when he first appeared in this volume I was wondering how that could be, since he comes across as bratty and weird. Once you get to know him, though, it turns out he’s actually kind of endearing. He simply says what he thinks, and is incapable of being malicious or devious. After watching him happily and genuinely soak up feedback from his assistants—apparently his editor at Jump is too in awe of his genius to offer any useful guidance—I kind of love him, too!

To top it off, we see some growth from the female characters. Miho makes some progress in her dream of becoming a voice actress, although right now she seems to be succeeding mostly on account of her good looks. Miyoshi comes up with the goal of being a novelist, though her primary function in this volume is to captivate Takagi with her general awesomeness and make Mashiro doubt that his partner is working on the promised story at all.

In the end, the future of the partnership appears to be in jeopardy, even though both guys have independently hit upon the idea of a detective manga as the way to go. I’ve always found this series interesting for its inside glimpse into the publication process, but now I’m starting to find it interesting for the characters, as well. I eagerly await volume four!

Bleach 31-34 by Tite Kubo
You might not think that battles against creepy supernatural foes with bizarre powers could be boring, but it turns out that Bleach somehow manages it.

Volumes 31 through 33 are chiefly comprised of fights against weird-looking dudes during which nearby structures often go “boom” and crumble. It’s pretty much impossible to tell what’s going on, so I just sort of coast along until there’s a panel that shows someone actually being hurt by something. There are but two bright spots in these volumes. One is the predictable but still gratifying revelation that Nel, the toddler who’s been accompanying Ichigo in his journey across Hueco Mundo, is actually a badass (and buxom) former Espada. The second is an honestly riveting scene in which a hollowfied Ichigo appears before Orihime for the first time and terrifies her.

Things improve a bit in volume 34 with the timely arrival of some Soul Reaper captains. Okay, yes, their explanation for their arrival is pretty flimsy, but I will accept any excuse if it means Byakuya will be around. This also leads to a crazy battle of one-upsmanship between one of the stranger Soul Reapers, Kurotsuchi, and his Arrancar opponent. It goes something like this:

Arrancar: Fear my leet skills! I will turn your innards into dust!

Kurotsuchi: Oh, actually, I infected [Uryuu] with surveillance bacteria the last time we were fighting, so I’ve been watching your battle and, aware of your abilities, have replaced all my insides with fakes. Too bad. Now my gloopy pet will eat you.

Arrancar: Lo, I have been et. But before that happened I implanted [Nemu] with my egg, which will hatch and grow a new me! Plus, there are bits of me still in your pet, which will allow me to use it to attack you.

Gloopy pet: *splat*

Kurotsuchi: Oh, but before you did that I programmed my pet to self-destruct if anyone ever tried to use it against me. Also, I filled Nemu’s body full of drugs for the same reason, so now you’re going to see everything in extreme slow mo while I kill you.

Arrancar: Crap.

Honestly, it’s so outrageous one kind of can’t help admiring it!

Genkaku Picasso 2 by Usamaru Furuya
I really wish I could like Genkaku Picasso more. Mostly this is because Usamaru Furuya’s art is really impressive—true, in their normal states the characters don’t look all that exciting (and the lip-glossy sheen on the boys’ lips is somewhat distracting) but the illustrations created by artistic protagonist Hikari Hamura are detailed and gorgeous, and I like that Furuya continues drawing in that style when Hikari and his ghostly advisor, former classmate Chiaki, enter into the drawings in order to help solve the problems plaguing their classmates.

The problem is that I just don’t like any of the characters! Hikari is creepy, anti-social, and perverted, and is always reluctant to help out his classmates, putting Chiaki in the role of always being the one who reminds him that he has to help them, otherwise he’s going to rot away. (He cheated death in volume one and this is the manner in which he must pay for that.) I could possibly like Chiaki if she were given something to do besides pester Hikari all the time, but that’s not the case.

The manner in which the classmates are helped by Hikari and Chiaki is also odd. The pair enters a drawing based on the “heart” of said classmate and attempts to figure out what is worrying them. One boy has created a fictional girlfriend, for example, while another girl sees herself as a mecha rather than an actual girl. While inside the drawing, Hikari and Chiaki attempt to reason with the classmate, while in the real world, the classmate answers them aloud, making them look totally freaking crazy to the people who happen to be around. If I was hanging out with my friend and he began to break up with his imaginary girlfriend right in front of me, I think I would be quite alarmed.

That said, there is one bright spot in this volume—the tale of Yosuke, a girl born in a body of the wrong gender. Perhaps it’s a little too optimistic, but I liked it anyway, especially the fact that the “heart” of the transgender kid is the calmest and healthiest place we’ve seen yet.

If Genkaku Picasso were any longer, I might not continue it, but since there’s only one volume left, I shall persevere.

Slam Dunk 13-15 by Takehiko Inoue
Ordinarily, if a series took two-and-a-half volumes to cover less than an hour of action, I might be annoyed. Not so with Slam Dunk, which takes that long to finish Shohoku High’s exciting prefectural tournament match against Kainan, a team that has made it to Nationals every year in recent memory.

There’s an interesting phenomenon that occurs when one reads Slam Dunk. Hanamichi Sakuragi, the hot-headed protagonist, has matured somewhat since the beginning of the series, though he’s still inclined to proclaim himself a genius at every opportunity. Hence, it’s pretty satisfying to see him humbled, and to watch him realize that he hasn’t yet got the skills to carry the team or hog the spotlight. And yet, there comes a point where the humbling has been sufficient, and one wants to see him triumph.

When Captain Akagi sprains his ankle during the game, Sakuragi, realizing how immensely important this game is to Akagi, does his best to fill the captain’s shoes. How can you not root for someone trying so hard to make someone else‘s dream come true? Yes, it’s the talented Rukawa who is single-handedly responsible for tying up the game by halftime, but Sakuragi is just trying so damned hard that his bluster actually becomes a source of strength for his teammates. When he finally makes an impressive slam dunk in front of a cheering crowd, I convince that I got a little sniffly.

Shohoku ends up losing the game, though this doesn’t put them out of the running for Nationals just yet. The disappointing experience makes Sakuragi more serious than ever before and he returns to school with a shaved head (as penance for an unfortunate mistake during the final seconds of the game) and a fierce desire to improve.

Why do I love sports manga so much? I’m honestly not sure I can articulate it, but with Slam Dunk part of it is the fact that the hero, who previously had no goals in life, has found a place to belong and something to care about. That kind of story pushes my personal buttons in a big way.

Review copies for Bakuman。, Genkaku Picasso, and volume fourteen of Slam Dunk provided by the publisher.

My Bad! by Rize Shinba

I didn’t think I was interested in reading My Bad! at first, since I typically don’t enjoy BL comedies, but after reading Shinba’s Intriguing Secrets, I changed my mind.

I’m glad I did, because the stories in this collection are quirky and often genuinely funny. “Stamp Please!,” the story of a guy who falls in love with his amiable postman, is a particular favorite.

You can find my review—as part of this month’s BL Bookrack column at Manga Bookshelf—here.

Review copy provided by the publisher.

Honey Colored Pancakes by Keiko Kinoshita

Who could resist a cover this cute? Certainly not me.

I reviewed this collection for this month’s BL Bookrack at Manga Bookshelf. I liked the title story very much, but had mixed feelings about the others. You can find that review here.

Review copy provided by the publisher.

Aqua 1-2 by Kozue Amano

Aqua is a slice-of-life charmer ideal for architecture buffs like me.

The year is 2301 and Akari Mizunashi has left Earth (Manhome) for Mars (Aqua), whose surface is now 90% water thanks to man’s tinkering. It is Akari’s goal to become an undine, or female tour guide who conveys sightseers by gondola through the canals of Neo-Venezia, a city modeled on Venice, which we are told existed until “the latter half of the 21st century.” She finds a place with the Aria Company and spends her days exploring the city and training to improve her skills.

Somehow, Kozue Amano (whenever I see this name I think “That’s what would happen if Godai’s girlfriend from Maison Ikkoku married Ginji from GetBackers!”) has achieved a story that feels extremely leisurely and yet which spans about ten months in two volumes. The most significant thing to happen is that, after six months, Akari graduates from apprentice status to journeyman. The rest of the time one gets chapters like “the president of Aria (a cat, by the way) feels useless, so he dresses up as his favorite superhero and returns a forgotten doll to a little girl” or “the gang takes a gondola ride to the floating island of Ukijima to watch fireworks.” This might sound dull, but it really isn’t.

One of the loveliest things about Aqua is its setting. Almost immediately, it seems as if one can feel the breeze, smell the air, and hear the lapping of the water. The anime must be gorgeous. One important thing Akari realizes is that even though life on Manhome is convenient and perfectly climate-controlled, she prefers the way things are done on Aqua, where every endeavor must first be preceded by a boat ride, where a crew of people maintains the giant cauldron that distributes heat across the land, and where the old-fashioned way of doing things evokes a feeling of nostalgia. One of the characters describes the planet as, “A treasure chest from long ago, filled to the brim with wonderful memories.”

I wasn’t sure whether I was actually supposed to laugh at some of the humor, or just sort of smile complacently at it. I think perhaps it’s the latter, because the overall feeling of the manga is a calming one. There are no spazzy characters here. No battles or drama or rivalries. There’s just a group of laid-back people enjoying where they happen to be at the moment, and there’s definitely value to be had in that.

Aqua was published in English by TOKYOPOP. It’s complete in two volumes, but the story continues in the twelve-volume series Aria. The change in title is due to a change in publisher in Japan; Aqua was serialized in Monthly Stencil for Square Enix, and Aria in Comic Blade for Mag Garden. Online sources indicate a variety of demographic classifications for Monthly Stencil, but I’ve gone with “shounen” for the purposes of this review, so as to match Aria.

I reviewed Aqua as part of the Manga Moveable Feast. Other contributions can be found here.

One Piece 46-56 by Eiichiro Oda

With a mighty final push, I have finally become current with One Piece! Because reviewing an entire arc at once worked so well for Water Seven, I’ve decided to split these volumes up into their appropriate arcs: Thriller Bark, Sabaody, and Impel Down. Let the wait for volume 57 commence!

Volumes 46-49 (Thriller Bark): B+
The Thriller Bark arc is named for a massive pirate ship, large enough to support an entire village full of zombies. Not just your average zombies, though, but zombies with bodies created by corrupt surgeon Dr. Hogback and animated courtesy of shadows stolen by one of the Seven Warlords of the Sea, Gecko Moria. Not that our heroes learn all of this up front, of course.

First, the Straw Hats drift into a region of the sea known as the Florian Triangle, where they encounter a ghost ship. The only occupant is Brook, “Gentleman Skeleton,” who intrigues Luffy immediately by virtue of his being, well, a living skeleton. Luffy immediately invites him to join the crew, but the others are not so keen. Brook declines the offer, since his shadow has been stolen and exposure to direct sunlight will make him distintegrate. Luffy, of course, is keen to help get Brook’s shadow back, but it’s only when Nami, Usopp, and Chopper accidentally land on Thriller Bark that the whole crew disembarks to see what’s up.

What follows is basically lots and lots of shadow-stealing, zombie-fighting action, which comes with good and bad points. Early on, the slapstick nature of the series is emphasized, full of the characters goggling (all except Robin, who never goggles) open-mouthed at various things and making stupid jokes. There’s this whole sequence where Nami is about to be assaulted in the bath (they’ve been escorted to a spooky mansion by this point) by an invisible man but Usopp and Chopper keep talking about farts. I suppose one could argue that this is because they trust Nami can take care of herself, but it bugged me anyway.

On the positive side, besides depicting how well the crew works together in a fight, Oda finds time for some excellent character moments. Robin, who had previously referred to members of their crew by their position, is now calling them by name. Usopp is the only one who can withstand the depression-causing ghost minions of one of the Thriller Bark residents because he’s “already extremely negative.” Brook reveals that he must keep on living because he made a pact to a friend, which gets Franky sobbing (he loves stories about loyalty and friendship) and when that friend is revealed to be Laboon, the lonely whale the crew met back in volume twelve, he cries even more. “Waaaagh!! I love both the skeleton and the whale!” And I love both the cyborg and the commitment to continuity!

To top it all off, we glimpse part of a battle between Ace and Blackbeard that provides some ominous hinting. “This battle between pirates would later be identified as the trigger for the major events that were to follow…” Awesome. Bring it on.

Volumes 50-53 (Sabaody): B-
Sabaody is less an actual arc and more a world-building interlude. While most of volume fifty is devoted to wrapping up Thriller Bark—Oda is great at showing a satisfying degree of celebratory aftermath, which in this case involves a big meal under the sun for all of those who have finally regained their shadows—and fleshing out a few lingering details of Brook’s history, we also begin to hear talk of four pirate emperors and a pirate empress, nightmares that await in the new world, and the pending execution of Luffy’s brother, Ace.

Eventually, the Straw Hats resume their journey toward Fish-Man Island. On the way, they come across Camie, a mermaid who once appeared in one of those stories told across consecutive chapter title pages, who informs them that her friend has been kidnapped. Volume 51 mostly consists of the rescue, and I lament to say that I found it all pretty boring, even though the culprit eventually comes in handy later when they get to the Sabaody Archipelago and it’s Camie‘s turn to get kidnapped.

Arrival at Sabaody presents some problems, as well. Not only is is infodump time in a big way, we’re also introduced to about a dozen new characters simultaneously, all of them pirates who will be Luffy’s rivals in the new world. Things have evened out a bit by volume 52, however, when a common foe—a Navy force responding to Luffy’s assault on one of the world nobles—causes these pirates to fight on the same side and show off their nifty abilities.

In the course of these events, the crew meets an inspirational figure, faces off against a powerful Warlord of the Sea against whom they are surprisingly useless, and ends up scattered across the world (Luffy ends up on an island of warrior women, whom he subsequently charms) by the latter’s banishing power. There’s a completely ominous cliffhanger in the chapter in which that happens—“That day, the Straw Hat pirates… were eradicated.” I envy those who had to endure excruciating anticipation after reading that!

Ultimately, Sabaody is pretty uneven. It seems like Oda was in somewhat of a rush to get some of the mechanics of the world down on paper. There are definitely good points, though, and I’m looking forward to seeing how the crew manages to reunite after this major setback.

Volumes 54-56 (Impel Down): B+
With the Straw Hats separated, Impel Down actually turns out to be a solo Luffy adventure (though the chapter title page illustrations provide glimpses of the rest of the crew). With the help of “pirate empress” Boa Hancock, who has fallen in love with him, Luffy makes his way to Impel Down to rescue his brother Ace, who is about to be executed.

Once inside Impel Down, Luffy encounters a few former enemies and works together with them to make his way to Ace’s cell. He arrives too late, however, as Ace is already on his way to Marineford where the execution will take place. Then Luffy has to fight his way back out and get to Marineford. By the end of volume 56, Ace is on public display with three hours left to live, the forces of Whitebeard have gathered to try to rescue him, and several Warlords of the Sea and navy admirals are on hand to try to prevent that from happening. It’s a pretty exciting cliffhanger!

There are a lot of really good things happening in the Impel Down arc. While I miss the rest of the crew, it’s kind of nice seeing Luffy on his own, especially because it emphasizes his trusting and accepting nature. The fights are also more entertaining than usual, since the warden of Impel Down, Magellan, has a cool Devil Fruit power. And where else are you going to see a giant koala facing off against men wearing fishnets and heels?

Fishnets and heels, you ask? Yes, it turns out that quite a few of the prisoners in Impel Down have embraced their feminine side. I love that this doesn’t prohibit them from being heroic in the least. For instance, the head drag queen, Ivankov, is an officer in the revolutionary army commanded by Luffy’s father, and the very best part of the arc so far involves Mr. 2 Bon Clay. Seriously. I cried.

One Piece continues to be an amazing series. I am torn between satisfaction at being caught up and dismay that I must wait three months for the next installment.

Review copy for volume 56 provided by the publisher.

Rurouni Kenshin 1-6 by Nobuhiro Watsuki: B+

It feels like I last read Rurouni Kenshin eons ago, even though it’s only been five years since the US edition came to an end. The siren call of a potential reread has been increasing in volume lately and finally, I could take it no more. Joined by my friend and fellow Kenshin fan, K, I’m yielding to temptation and diving back in! Over the course of the next few months, I’ll be reviewing the entire series, starting with the individual volumes and finishing up with the final VIZBIG edition, which contains some bonus material not included in the series’ original run. You can find an archive of both K’s and my Kenshin posts at Triple Take.

To summarize the general premise, during the Bakumatsu era a skilled young swordsman named Himura Kenshin fought on the side of the ishin shishi (pro-Emperor) patriots and earned the nickname hitokiri battōsai (essentially: a manslayer who has mastered the art of battōjutsu) before vanishing and becoming a figure of legend. While many of the ishin shishi eventually took up powerful positions in the new Meiji government, Kenshin was not interested in profiting thus from his actions, since he had fought only with the aim of providing a more peaceful future for Japan’s people. Instead, he becomes an unassuming rurouni (wandering samurai) and wields his sakabatō (a reverse-blade katana nearly incapable of killing) on behalf of those needing his help.

Before commencing this reread, my recollection was that Rurouni Kenshin gets good in volume seven, when one of Kenshin’s old enemies (the awesome Saitō Hajime from the pro-Shogunate Shinsengumi) pays him a visit. It turns out, though, that that’s not exactly true, since the first two volumes are very good.

The story begins in Tokyo during the eleventh year of the Meiji era (1879 or thereabouts). As he travels through the city, Kenshin is accosted by Kamiya Kaoru, the feisty instructor of Kamiya Kasshin-ryū (a school of swordsmanship that emphasizes non-lethal techniques), who is searching for the murderer who has tarnished the name of her school (and driven away its students) by claiming to be one of its devotees. Kenshin helps out, since this fellow is also claiming to be the hitokiri battōsai, and during the course of events, Kaoru discovers some of his violent past. Still, she asks him to stay, saying, “I don’t care who you used to be!” He agrees to stay put a while and moves into the dojo.

Like any good shounen series, our hero needs a band of friends, so volume two sets about fulfilling that requirement. The first addition to the cast is Myōjin Yahiko, an orphaned boy of samurai lineage who has been forced to steal in order to survive. He becomes Kaoru’s first student, and though somewhat obnoxious at first, he matures a lot in a short time, especially after he gets confirmation that all the training is paying off. Next is Sagara Sanosuke, “the fight merchant,” who was once a member of a civilian army that was betrayed by the ishin shishi. He has been hired to fight Kenshin, but realizes the rurouni is different from the other, corrupt patriots and ends up becoming his right-hand man.

In addition, much is made during these first two volumes about the Meiji government not delivering on many of its promises. Watsuki also works on building the relationship between Kenshin and Kaoru, showing the former contentedly helping out with the chores and the latter putting herself at risk when Kenshin is challenged by another former hitokiri simply because she’d rather be in danger than be alone again. It’s significant that when the battle triggers Kenshin’s battōsai mode, Kaoru is the one who prevents him from killing his opponent, for which Kenshin is profoundly grateful.

Volumes three and four are not quite as good, but close. I just can’t summon much interest in Takani Megumi, a woman from a long line of doctors who was coerced into making opium for a greedy industrialist, and she frustrates me by attempting to take her own life after Kenshin and Sanosuke have weathered some tough fights attempting to rescue her. Still, the introduction of Shinomori Aoshi, a former guard of Edo castle who is bitter about not seeing any fighting during the war, is significant, and the fates of his less-able-to-move-on-with-their-lives companions are compelling.

Where the story really sags, though, is in volumes five and six. Watsuki’s sidebars are full of comments like he can’t believe the series is still ongoing, how much work it is, and how certain stories were written “during a period of extreme exhaustion.” I must say that it shows. First, Yahiko defends a young girl named Tsubame against some dudes who are making her an accomplice to a burglary. Then a swordsman tries to recruit Kenshin to the cause of reviving a more lethal version of “the Japanese art of swords.” Lastly, Sano encounters a former comrade from his army days and must decide whether to participate in his anti-government plans. Zzz. Volume six, in particular, was a bit of a slog to get through.

Artistically, Watsuki’s style is attractive, featuring quite a few bishounen characters (somewhat to his apparent dismay, this results in a lot of female fans) as well as bizarre-looking ones. It takes a few volumes for the characters’ looks to settle down, and sometimes the metamorphosis is even faster (Aoshi looks a good bit different even just two chapters after his original appearance, though he’s still immediately recognizable.) One thing I find slightly weird is how often Watsuki openly admits to borrowing character designs from other sources (though in at least one case he specifies that he had the original artist’s permission to do so). Tsubame, for example, appears to be an exact replica of Tomoe Hotaru from Sailor Moon.

So, to sum up… Kenshin starts strong, but gradually falters, culminating in the rather boring volumes five and six. Take heart, though, because if memory serves, volume seven is truly fabulous, and sets off the Kyoto arc, which most Kenshin fans will probably name as their favorite part of the series. I’ll be reviewing the first half of it next time, so watch this space!

Zita the Spacegirl by Ben Hatke: A-

From the back cover:
Flung far across the universe, from star to star, faced with monsters, magicians, and maybe new friends… an Earth girl named Zita must find a way home.

Review:
I’m always impressed by children’s fiction that doesn’t underestimate its audience, especially stories with multiple plot threads that wind up stitching together in a way that’s both surprising and perfect. Holes by Louis Sachar is the best example of this that I can think of, but Zita the Spacegirl does an admirable job, too.

One sunny afternoon, Zita and her friend Joseph discover a smoking hole in a field where something fell to Earth. Despite fretful Joseph’s entreaties, Zita clambers down and discovers a big, tempting red button. She pushes it, as you do, and a portal materializes. Strange tendrils snake out and grab Joseph before the portal zaps shut. Though she flees initially, Zita is unable to leave Joseph to his fate, and so summons the portal once more, jumping into it herself. There’s no dialogue throughout this section, which employs some excellent nonverbal storytelling to convey Zita’s state of mind as she steels herself to do what she must.

She winds up on a strange world full of bizarre creatures and peculiar robots. Some are adorable, like the Miyazaki-esque grass-clod critter, and some are sweet, like the hulking and clay-like Strong-Strong, who carries her away from a robot altercation. In quick succession, she spots Joseph being whisked away, the button is stepped on, and she meets Piper, an unscrupulous inventor who offers to repair the button. After perusing a book of creatures (which contains an entry for “dozers,” which simply must be an homage to the doozers of Fraggle Rock) to identify Joseph’s captors, Piper points her in the right direction for a rescue and pretty much washes his hands of her.

Along the way, Zita is joined by a variety of creatures and encounters still more. First is Mouse, the giant mouse Piper travels with, but she later runs into a mobile battle orb called One, meets a rickety and timid robot calling himself Randy, and is reunited with Strong-Strong. All of these critters are loyal to Zita, who is smart and brave and emotive, and defend her against mechanized predators and turncoats alike. The plot is clever and satisfying, but it’s actually the bond between Zita and her friends that’s the best part of the story, and I was happy that she didn’t need to part with them all just yet.

Although I did like Zita the Spacegirl very much, a couple of things bugged me. First, the existence of how the button came to be is not explained. It’s powered by a missing part from Randy, so… did someone take that power source, affix it to a button, and send it to Earth specifically to transport Joseph? I think that they probably did, but it’s never outright specified. Also, One tells Zita she’s “many thousands of light years from home.” How does he know that? Does he recognize she’s from Earth? Are humans regular space travelers on this planet? What year is it supposed to be in Zita’s timeline, anyway? Probably these are the sorts of questions only a stodgy grown-up would ask so I should loosen up already.

Hatke’s art is beautifully suited to the story. As I mentioned, he does a terrific job conveying actions and character emotions through nonverbal storytelling, something I am always a huge fan of. All of the color is lovely, and he does some really nice things with light, from the warmth of a sunny scene to a brilliant beam in a climactic moment. Additionally, the creature designs are quite imaginative; I think I will always remember the little scavenger bot who emits a little heart when it spies a bit of scrap that suits its fancy.

In the end, Zita the Spacegirl is a thoroughly charming story that any kid would probably enjoy. Even better, the cliffhanger ending and author’s acknowledgments promise “many more” adventures for our plucky heroine. Count me in!

Additional reviews of Zita the Spacegirl can be found at Triple Take.

Review copy provided by the publisher.