Slam Dunk 2 by Takehiko Inoue: B+

Volume two of Slam Dunk sure has been a long time coming! When we left off in volume one, hot-headed Sakuragi had grown frustrated with fundamentals training and quit the team. We pick up the story with Sakuragi regretting his decision, and he soon returns to practice after quickly polishing off a thug who’d been spoiling for a fight.

Although Sakuragi is still as clueless and boastful as before, he’s slightly less annoying than he used to be because he is starting to become interested in the sport more for its own sake than as a way to secure Haruko’s affections. Like a good shonen hero, his rate of improvement exceeds everyone’s expectations and he manages to impress the coach during an intra-team practice match despite needing to learn a special lesson about the value of teamwork.

The supporting cast gets a little more attention in this volume, most notably Assistant Captain Kogure and the team manager, Ayako, though they’re mostly relegated to reacting to the actions of others’ and/or calling out the names of moves like “Fly swatter!” The intra-team match is the highlight of the volume, giving readers an idea of how cool an actual game will be once the story advances that far. I’m personally looking forward to it!

Review copy provided by the publisher. Review originally published at Manga Recon.

Bleach 25 by Tite Kubo: C+

From the back cover:
Ichigo’s recent battles with the Arrancars have proven that if he wants to protect his friends he must get stronger, and the only way to do that is to control his inner Hollow. Ichigo turns to the Visoreds*, ex-Soul Reapers who have been Hollowfied, to teach him. But before his training begins, Ichigo must do battle against his Hollow self—winner takes his soul!

* Referred to as “Vizards” in previous volumes.

Review:
This was essentially a training volume, in which Ichigo must first prove his worthiness to the Visoreds (spelling changed, I think, because of the newly-revealed connection between their Hollow masks and their power) in order to be taught how to “Hollowfy,” and then fight an internal battle to control the Hollow within.

The fights with the Visoreds are not very interesting, but the battle with the Inner Hollow is pretty good, if occasionally confusing. Even though I suppose it’s silly that the Inner Hollow’s sword and garment are white where Ichigo’s are black, it still looks neat and allows for some symbolic representations of who is exerting dominance over whom. The Inner Hollow gives a lot of advice about how Ichigo needs a killer instinct to be “the king,” and then there’s a section where Ichigo thinks about instinct and battle and fighting and then suddenly he’s winning. I don’t really understand what went on there internally, but at least the outcome is clear.

Unfortunately, some of the pivotal moments in the battle felt a little unsatisfying because the chapters were so short. You’d get, like, 2 truly cool pages in each one and the rest would be talking or things crumbling. There was a lot of crumbling in this volume.

Very little is seen of other characters in this volume, which could be a blessing since Rangiku’s boobs are not referenced once, but at the very end, details on Aizen’s latest objective are revealed. It involves a hitherto-unmentioned royal family of the Soul Society, which is a shade retconny, but whatever. It sounds like it could be a reason for bringing the gang together again and going on a group quest, which is when this series is at its best. I’m looking forward to it.

One Piece 1 by Eiichiro Oda: B+

From the back cover:
As a child, Monkey D. Luffy was inspired to become a pirate by listening to the tales of the buccaneer “Red-Haired” Shanks. But his life changed when Luffy accidentally ate the fruit of the Gum-Gum Tree and gained the power to stretch like rubber… at the cost of never being able to swim again! Years later, still vowing to become the king of the pirates, Luffy sets out on his adventure… one guy alone in a rowboat, in search of the legendary “One Piece,” said to be the greatest treasure in the world…

Review:
Influenced by praise of this series, particularly from Connie, I decided that I ought to check it out. This aim was facilitated by the fact that my local library carries One Piece (and several other lengthy Shonen Jump series), so I could do my investigatin’ for free!

I couldn’t really get into it at first, particularly as the art style is really cartoony. I thought about starting a gaping maw (a mouth open so wide that molars are visible) tally box, but it would’ve gone over 200, easily. Gradually, though, the story grew on me and I found myself quite enjoying it by the end.

I really like the protagonist, Luffy. In the first chapter, he’s a rather annoying kid who has as his role model a pirate called Shanks. Shanks teaches him a lesson about what it means to be a good man, and throughout the rest of the volume, the teenage/adult Luffy proves by his actions that he has taken the lesson to heart. Sure, he’s reckless and rash, as any shounen hero must be, but he’s also quite mellow and takes things as they come.

It’s also pretty funny, in a goofy way that appeals to me. For example, the first line spoken by the main villain of the volume, a megalomaniacal naval captain, is “I’m so great!” I also cracked up at this exchange between Luffy and his new friend, who is explaining how he came to be affiliated with a cruel female pirate:

Koby: I’ll never forget that fateful day. I just wanted to go fishing and I boarded a pirate ship by mistake. That was two years ago. In exchange for my life, I’ve been working as their cabin boy.

Luffy: You’re kinda clumsy and dumb!

By the end of the volume, I was definitely wanting more. In fact, I’ll probably be picking up the second volume from the library tomorrow.

Bleach 24 by Tite Kubo: B-

From the back cover:
Ichigo and the Soul Reapers wage a furious battle against the Arrancars who are attacking Karakura Town. But this enemy is unlike anything they have ever fought before, and these aren’t even the strongest of the Arrancars! If Ichigo and his friends can barely face them, how can they hope to fight off the elite Arrancar warriors, the dreaded Espada?

Review:
Despite leaving me confused in several places, this volume was an improvement over the previous one.

When last we left off, several of the Soul Reapers were fighting Arrancars, and most of this volume dealt with the conclusions of those battles. The fight scenes were not as clear as usual, and there were several times that I couldn’t quite understand what was going on, aside from someone getting wounded somehow. There were also seemingly too many Rukias running around. I assume that would make sense if I remembered more of what happened in the previous volume.

Things only became somewhat cool to me when more of the Arrancar hierarchy was revealed. Yes, it’s silly that the top ten of them are numbered in terms of descending power rank (and have the numbers on their bodies), but at least it provides some idea of structure for the foes to vanquish. I’m still pretty unclear on all the Arrancar and Vizard stuff, but guys with numbers on them I can understand. Speaking of Vizards, another potentially cool thing is that Ichigo seemed to be on the verge of asking them for help in controlling his inner Hollow.

Random note: I am amused when combatants are miraculously able to hold in all the blood from their unseen wounds until their opponent has fallen, at which point they suddenly go “SPLAKK!” and spurt from dozens of places.

I was prepared to drop this series if I disliked this volume as much as the last, but it was decent enough to buy a little more time.

Slam Dunk 1 by Takehiko Inoue: B

Sakuragi has never been a hit with girls. In fact, in three years of junior high he amassed an impressive fifty rejections! Now in his first year of high school, he once again believes he’s met the girl of his dreams. Haruko loves athletes, and basketball in particular, so to win her affections, Sakuragi becomes determined to join the school team.

This aim is complicated by Sakuragi’s overwhelming, almost painful stupidity and violent outbursts of temper. He mouths off within earshot of the captain (who also happens to be Haruko’s older brother) and publicly humiliates him in a basketball contest. Though he manages to control himself long enough to get onto the team, he is quickly frustrated by fundamentals training and ends up storming off the court in a huff.

I know Slam Dunk is a classic of sports manga, a genre I really like, but I didn’t enjoy it quite as much as I thought I would. Most of that has to do with Sakuragi’s temperament, though, so I’m hopeful that as he’s forced to learn discipline and teamwork, the ignorant boasting and random karate chopping will gradually subside. The actual playing and practicing of basketball is great fun to read, another reason I assume my enjoyment will increase in future installments.

I was both impressed and a little confused by Inoue’s artwork. The style is by turns realistic and comedic, and though sometimes it borders on unattractive, there are definitely moments of greatness. A page and a half spread of the basketball court is a particular standout; the way the panel is framed does an excellent job in conveying the size and height of the room.

The confusion stems from several characters that appear to be of African descent. Their names are Japanese, though, and one of them is Haruko’s brother, so I am assuming they’re not supposed to be a different ethnicity than their peers. I was also struck by the resemblance of one of Sakuragi’s buddies to the late Robert Goulet. Consider the evidence:

A number of extras are included in this volume, all without deviating from the standard Shonen Jump price of $7.99. The first chapter is printed entirely in color, and a glossy color section in back includes a profile of a real-life NBA superstar and some tips on how to perform a slam dunk. And a sticker!

I liked this okay, and I’m confident I’ll like the rest more. It’ll be a long wait until volume two–due out in February–but Viz recently announced that a new series is due to replace Slam Dunk in the magazine come March, so the frequency of releases ought to increase in the near future.

Review copy provided by the publisher. Review originally published at Manga Recon.

Bleach 23 by Tite Kubo: C

From the back cover:
The Arrancars, Hollows that have attained Soul Reaper-like powers, have descended on Karakura Town. Led by Grimmjow Jeagerjaques, they plan to eliminate anyone who poses a threat to them. And their deadly hunt doesn’t stop with Ichigo and the Soul Reapers—the Arrancars are after anyone with even a trace of spiritual powers!

Review:
Pardon me a moment while I indulge in a snicker over the name Grimmjow Jeagerjaques.

Ahem. Okay, moving on. I don’t know whether it’s the wait between volumes or that the story has really gotten majorly worse, but I found this to be thoroughly dull. Some Hollows with stupid names arrived and began fights with various Soul Reapers. Yawn. I don’t even fully understand this Arrancar business to begin with, so it all just seemed utterly pointless.

Still more pointless was some fanboy fodder involving Rangiku and her boobs (again). She just had to take a bath at Orihime’s house and then pounce and straddle the other girl while administering love advice in the nude. It was utterly retarded and served absolutely no narrative purpose whatsoever. I suppose that’s the definition of fanservice, but this is the first time I’ve seen an extended sequence like this in Bleach and I am annoyed by its appearance.

I’m glad I’m just reading this series from the library. I’ll probably give it a couple more volumes to regain my interest, but at the moment I’m not feeling too optimistic about it.

Hikaru no Go 12 by Yumi Hotta and Takeshi Obata: A-

From the back cover:
Hikaru’s career as a professional go player begins! In his first game, he must face veteran player Toya Meijin, none other than Akira’s father. But to Sai, this round is personal. Then Sai attempts to teach a cheating go player a lesson he’ll never forget… Will Hikaru’s ghostly master do him proud or make him look like an amateur?

Review:
Parts of this volume are so difficult to read. Sai and Hikaru have a number of semi-arguments, Sai wondering whether he’ll ever be allowed to play a game again and Hikaru maintaining that such a demand is selfish and would deprive him of opportunities for his own development. It’s like watching a couple who wants different things from the relationship, but neither wants to break up. It bugs me especially when Hikaru ignores Sai, though at least by the end of the volume he’s actively trying to cheer him up and give him opportunities to play.

Hikaru plays one of his first games as a pro, with Toya Meijin as his opponent. Or, rather, Sai plays it. Sai has been looking forward to this since day one, and though the build-up and tense atmosphere were awesomely done, I was kind of disappointed that the game itself was so brief. I could’ve happily read a couple of chapters focused just on the details of that game. It looks like a rematch is on the horizon, though, so perhaps that will satisfy Sai and me.

This series is definitely one with reread potential. I can already picture myself—unfortunately several years hence—happily devouring all 23 volumes in a marathon. Until that day, I’ll take the little nibbles I can get.

Bleach 22 by Tite Kubo: B-

From the back cover:
The noose is tightening around Ichigo. His inner Hollow can’t wait to consume him, the sinister transfer student has him tapped for a mysterious job, and now powerful new enemies have landed in his hometown to destroy him.

Review:
So far, this new arc is not off to an auspicious start. Some new villains are introduced, but only the latter pair—they’re Arrancar, meaning Hollows with Soul Reaper skills—are at all menacing. The first pair, including the “sinister transfer student,” fall victim to a lame attempt at comedy that effectively zaps any bit of coolness they’d possessed.

Speaking of lame comedy, once the Soul Society gets wind of the Arrancars visiting the human world, they send a team of familiar faces down to help Ichigo and friends combat the new threat. I probably would’ve thought this was a cheesy development no matter what, but the fact that all of their scenes devolve into buffoonery—chiefly triggered by Rangiku’s boobs—sure doesn’t help matters.

There are a few good things about the volume, though. I really like Ichigo’s fear of and struggle against the Hollow within him. Also, the two-page spread where Ichigo sees that Rukia has returned as part of the Soul Society team is really neat.

The last few pages show some promise, since the top level of Hollow already outclasses a Soul Reaper Captain before it goes through the process to become an Arrancar. This arc still could become cool, but so far, it elicits a resounding meh.

Hikaru no Go 11 by Yumi Hotta and Takeshi Obata: A

From the back cover:
Hikaru’s classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he’ll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira’s help! When the dust clears, who will be left standing?

Review:
The pro test concluded with this volume. I really enjoyed the match between Hikaru and Waya, and how when Hikaru got stuck, he asked himself what Sai would do in a given situation. There was more focus on Sai this volume than there has been of late, as he began to realize how much Hikaru has improved and how he is becoming a capable stand-in for Sai himself.

I would’ve liked to have seen more of the match between Hikaru and Ochi, after all the set-up it received, culminating in a confrontation wherein Hikaru learned that Akira had been training Ochi nightly and deduced that it was all Akira’s attempt to gauge Hikaru’s strength through Ochi. There was a really cool panel where Ochi and Hikaru were sitting at the board with Akira and Sai behind them, respectively. But alas, much of their match happened off-camera. That said, I really liked that it was from Isumi’s perspective that we learned the result, since it meant the end of his chances of passing this time around.

The volume finished off with Hikaru doing some nostalgic eavesdropping on the middle school Go club to which he used to belong and with his mom wondering whether she ought to fret about his unusual profession. Little touches like these are what make this series truly excellent. I’m sad that I now have to wait until May for the next installment.

Hikaru no Go 10 by Yumi Hotta and Takeshi Obata: A-

From the back cover:
The main round of the pro test has begun. Everyone’s feeling the pressure—no one more so than Hikaru’s friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!

Review:
This entire volume was full of pro test goodness. Placements shifted a bit throughout these chapters, but it was always clear who was ahead and who’d fallen behind. The complete chart of each player’s wins and losses was also included at one point, which was neat to see. I liked that the focus wasn’t solely on Hikaru.

Once again, though all of the pro test stuff was great, my favorite chapters were those where Akira is dealing with his “fixation” on Shindo, as Ochi (who received a couple lessons from Akira) put it. I particularly liked the last chapter, where Akira recreated his first game against Sai for Ochi to explain his obsession. Ochi was appropriately astonished.

The art was really great, too, though that’s not unusual. I was struck again, though, by the variety among the character designs. No one looked the same, but Obata didn’t need to resort to unrealistic gimmicks to distinguish between characters. This series also has a lot of just average-looking people in it, which is something I appreciate.