Cross Game 2-3 by Mitsuru Adachi

The first volume of Cross Game (well, the first collected volume from VIZ, which includes the first three volumes of the Japanese version) introduced the characters and established the motivation for average boy Ko Kitamura to devote himself to becoming a good enough pitcher to reach the Koshien tournament. It’s very good, but there’s little actual baseball. Volumes two and three (four through seven in Japanese) make up for that in a big way.

Ko has now entered high school, but the publicity-hungry interim principal has hired Coach Daimon, who is known for getting teams to Koshien, and has built a dorm to house the students who’ve been especially recruited for the team. Neither seems to care about the boys or their enjoyment of the game—the interim principal is merely out for acclaim, and the Coach doesn’t put forth any effort to instill a team mentality in his players, seemingly content with a top sixteen placement because it’s good enough for him to keep his cushy job.

Anyway, Ko and his two close friends, Akaishi and Nakanishi, have refused to even try out for the varsity team and spend their time amongst “the portables,” which is the nickname for the leftover players who must practice under inferior conditions and with a coach who’s considered past his prime. Twice over the course of these volumes the portables challenge the varsity players, and both times the game is riveting in a way I have never experienced before with baseball.

Adachi’s great at pacing and setting the scene, and the flow of each game is easy to follow. The first match-up results in a close game, with the portables ultimately losing. A special training regimen ensues, and Ko works on building up his stamina and his arsenal of pitches. When the teams have their rematch, he’s a changed pitcher, and better than anyone the varsity team faced during their progress through the spring tournament. It’s true that we don’t get into Ko’s head much during all of this intense effort on his part, but I take this to mean that he’s got a singular focus—there’s no need to constantly reiterate that he’s attempting to fulfill the dream his childhood friend, Wakaba Tsukishima, had before her accidental death.

While the games occupy the most real estate in these volumes, there are some important character moments, too, mostly between Ko and Aoba, Wakaba’s younger sister, who always resented how much attention Wakaba gave him and who has never been able to shake the belief that he’s no good. I love that when Ko gets serious about pitching, it’s Aoba’s form and style that he emulates. Sure, Aoba is likely going to wind up in a love interest role, but that’s not her only purpose here, and it’s refreshing that the female lead is so thoroughly competent.

Words aren’t going to get anywhere with Aoba, so Ko can only prove by his actions that he’s dedicated and reliable, and we begin to see some very incremental signs of thawing. Small, episodic intervals chart the development of their relationship, and my very favorite moment in these two volumes—even with all the exciting sports action—falls into this category. It happens at the end of volume three. As a child, Ko used to accompany the Tsukishima siblings to visit their grandparents in the country, but he hasn’t gone in the five years since Wakaba’s death. Now he and his parents have been invited to come along and Aoba recognizes, from silent clues like Ko’s breakfast dishes and his solitary footprints heading out through the snow towards the woods, exactly where he is headed (to a spot he used to go with Wakaba) and prevents her youngest sister, Momiji, from going after him. She’s now ready to acknowledge how deeply he cared for her sister, which strikes me as a very mature moment.

Cross Game offers readers the best of both worlds. There’s intense baseball action for sports manga fans like me to avidly devour, but there’s also character drama, a strong female lead, and a sure artistic hand. Need I say again how ardently I hope we’ll see more Adachi manga in English in the future?

Review copies provided by the publisher.

Full House 1-4 by Sooyeon Won

There’s certainly plenty of precedent for romantic comedies in which a feisty, average girl exchanges snarky banter with a rich and handsome fellow (to whom she is often secretly attracted even while deeming him odious). It may just be a licensing fluke, but it seems that a large portion of the sunjeong manhwa that I’ve read (Very! Very! Sweet, Sugarholic, Goong: The Royal Palace, There’s Something About Sunyool) also follows this formula. Now, I can add Sooyeon Won’s Full House to that list.

Ellie Ji is a Korean living alone in the UK after the deaths of her parents. Although her family relocated while Ellie was in primary school, she still doesn’t feel quite at home in England, so the lovely house her architect father built and left to her is an important refuge. One morning, she is unceremoniously ousted by emissaries of Ryder Baye, a famous actor, who claim that he is now the owner of the home, known as Full House. Hot-tempered Ellie vows to get the house back, no matter what it takes, and when Ryder hits her with his car, the perfect opportunity arises.

Ellie demands Ryder hand over Full House as compensation for her injuries, but he’s not having that, and thus they embark upon the first of what will be many, many, many arguments. Finally, Ellie declares, “I’ll even marry you, if that’ll do the trick!!” Ryder is far from enthused (“How could you say such a thing, when the very idea of wedding you is so horrific?! It’s beyond absurd, and even more disgusting than vomit and foot odor!”) but his manager, Miranda, likes the idea because it’ll help quash some nasty rumors that Ryder is gay. Eventually, everyone ends up agreeing to the arrangement.

So, once Ellie is discharged from the hospital, she and Ryder officially announce their engagement and move into Full House, with Ryder occupying the first floor and Ellie the second. Whereupon they proceed to have the rest of those many, many, many arguments I mentioned earlier. Ellie can be hyper-defensive and obnoxious, while Ryder is somewhat more sympathetic but yet unable to say what needs to be said to defuse a hostile situation. Sometimes they almost seem to get along, then something happens to derail that. Seriously, I can’t even list all the things they find to get up in arms about, because it’s kind of ridiculous and, more importantly, absolutely wearing upon the reader. Probably the worst moment is when Ryder offers to introduce Ellie, an aspiring screenwriter, to a director and she scathingly retorts, “I’m so grateful I’m about to break into tears! Should I bow down and kiss your feet to show my appreciation?”

The characters do and say things that make one want to shake them, like Ellie’s reluctance to just tell Ryder that her dad built that house and that she’d been living in it. They’d also rather let misunderstandings and misconceptions of their motives persist than deign to provide an exonerating explanation for their behavior. Sometimes this kind of dynamic can work for me in a couple—I actually like all those series I mentioned above—but here, I just really found it maddening. They’re bound and determined to be nasty to each other, even though they both surely realize there’s something good about their influence on each other. For Ryder, Ellie serves as a “stimulant,” when compared with all the other docile fangirls who throw themselves upon him. For Ellie, Ryder’s insistence upon public appearances awakens her potential as a stunning beauty and helps the once uncouth girl develop genuine poise.

Beyond its aggravating central relationship, Full House has some other odd quirks. As demonstrated by the quotes above, the dialogue is often over-the-top and laughable. (Felix, Ellie’s former beau, on learning of her engagement: “I couldn’t fall asleep from being so overwhelmed and busy sobbing.”) There are some grammatical errors, as well. On the plus side, some effort is made to make the speech sound British, with a scattering of “bloke”s and “bloody wanker”s peppering the script. Plotting is also similarly melodramatic. For example, volume four concludes with the sudden revelation that Ryder has a brain tumor and only three to five months to live. Dun dun dun!

Despite my gripes, I actually don’t hate Full House at all. I do marvel, though, that there are sixteen volumes in this series, plus a five-volume sequel. Are they all like this? I positively long for these two to have a civil conversation, and perhaps they will do, if the events of the first chapter of volume five (the only portion of that volume currently available on the NETCOMICS website) are any indication.

And now I’ve just realized that my opinion toward this series—it drives me crazy, but I can’t seem to leave it alone—is exactly what’s going on between its two leads. So, perhaps what I really ought to be saying is “Well done, Miss Won?”

Full House was originally published in English by the now-defunct CPM, but only the first four volumes—out of a total of sixteen—were released. The series is being released on the NETCOMICS website with a new translation, though the last update (the first chapter of volume five) was just over three months ago. No print editions have yet been produced.

Review copies provided by the publisher.

Breaking Down Banana Fish – The Final Installment

On one hand, it seems like ages ago that the Banana Fish project started at Manga Bookshelf. When I think of some of what happened in early volumes—the death of Ash’s friend, Skip, and the single kiss he shared with Eiji to pass him some information tucked into a pill—it seems like the distant past. And yet, I can’t quite believe that we’ve finally reached the end! I think I could’ve gone on reading this series for nineteen more volumes.

Volumes seventeen and eighteen are the very personification of action-packed, as Ash must face off against not only Papa Dino but also Colonel Foxx, the creepy and sadistic mercenary hired by Papa Dino to do his bidding. Scandals come to light and all the bad guys receive their just deserts. Beyond that, I offer no spoilers, other than to say I love the ending almost without reservation.

If you’re not afraid of spoilers, come check out the final installment of Breaking Down Banana Fish!

Arisa 1 by Natsumi Ando

From the back cover:
Tsubasa thinks that her pretty and popular twin sister, Arisa, has the perfect life. Everyone at school loves Arisa—unlike the hot-tempered Tsubasa, whose nickname is “the Demon Princess.” But when Arisa attempts suicide, Tsubasa learns that her seemingly perfect sister has been keeping some dark secrets. Now Tsubasa is going undercover at school—disguised as Arisa—in search of the truth. But will Arisa’s secrets shatter Tsubasa’s life, too?

Review:
So, you’ve read After School Nightmare and are casting about for more creepy and suspenseful school-based shoujo to consume. Have I got the manga for you!

Despite their different surnames, Tsubasa Uehara and Arisa Sonoda are twin sisters who, due to split custody arising from their parents’ divorce, have not seen each other in person for three years. They’ve kept in contact via letters, however, and tomboyish Tsubasa has envied her sister’s seemingly perfect life, as conveyed by her letters. When Arisa proposes they meet, Tsubasa is overjoyed, and she also goes along with her sister’s suggestion to pose as Arisa for the following day at school. Everything seems to go so well—Arisa is popular, respected by classmates and teachers, and has a cute boyfriend—until the end of the day when Tsubasa discovers a cryptic card in her sister’s shoe locker. “Arisa Sonoda is a traitor.”

Arisa is surprised to hear that Tsubasa had fun, and after cryptically remarking, “You don’t know their secrets… or mine,” leans backward out of the open apartment window. Trees break her fall enough that she survives, but the accident leaves her in a coma. Tsubasa, determined to find out what’s going on, returns to Arisa’s school and soon discovers a weekly ritual known as “King Time,” during which the students submit a wish to some mysterious person, who grants one per week. On this particular occasion, a pervy gym teacher is made to disappear quite effectively. When a fellow classmate questions his fate, she too receives the “traitor” notice and is thereafter bullied and ostracized. Did Arisa raise similar objections and receive the same treatment?

Mangaka Natsumi Ando handles Tsubasa’s confusion expertly, as students (particularly Arisa’s best friend, Mariko) go from chipper to menacing in the blink of an eye. Whom can she trust? Manabe, the bad boy who attacked her with a 2×4 but who also expressed a desire to destroy “the King”? Midori, Arisa’s mild-mannered and considerate boyfriend? At least she has an ally in her friend Takeru, who does some investigation on her behalf. I like how the initially friendly mood of the class breaks down into genuine creepiness, and am really looking forward to seeing how the mystery progresses from here.

The first volume of Arisa was published in English by Del Rey, but Kodansha Comics took over beginning with the second volume, which was released last Tuesday. (I’m saving that one for Wednesday’s Off the Shelf column.) The series is still ongoing in Japan, where it is currently up to seven volumes.

Review copy provided by the publisher.

Shugo Chara! 1-9 by Peach-Pit

Shugo Chara! has all the basic requirements for a magical girl series: costume changes, loads of sparkles and hearts, and a focus on dreams, believing in one another, and protecting the people one cares about. And yet somehow, it doesn’t feel generic at all!

The main character is Amu Hinamori, a shy fourth grader who, because of her awkward communication skills, comes off as tough and cool. As a result, her classmates admire her but keep their distance. One day, Amu wishes for the courage to “be reborn as the person I want to be,” and the next morning, she wakes up with three brightly colored eggs in her bed. One by one, the eggs hatch into Guardian Characters. There’s perky Ran, who is good at sports; level-headed Miki, who is good at artistic endeavors; and sweet Su, who is good at domestic tasks, especially cooking. Each one represents something that Amu would like to be, and can lend these traits to her as needed.

Eventually, Amu is invited to join a group at her elementary school known as the Guardians. Each of the other students has a Guardian Character of their own, and soon they become involved in fending off the efforts of an evil corporation known as Easter, who is extracting heart’s eggs from children (these represent their dreams for the future) and casually destroying them in their search for a particular wish-granting egg known as the Embryo. This aspect of the story reminds me of Sailor Moon, specifically the S season, where the villains are targeting victims with pure hearts and extracting their “pure heart crystals,” which are then examined to see whether they happen to be a “talisman.”

So far, the action in Shugo Chara! has spanned nearly two years (it’s the winter break of Amu’s sixth-grade year in volume nine) and is paced very well. The Guardians go up against Easter time and time again, but actually make progress—usually by reforming its operatives by reminding them of their own dreams—instead of being stuck in a “monster of the week” loop. New characters come and go, characters harbor and hint at their secrets, and everyone powers up at a believable rate of speed. Of course, Amu is the awesomest, eventually hatching a fourth Guardian Egg, and has the most power and tranformation potential, but this is somehow never irritating, nor is the fact that several boys fall for her over the course of the series.

The interpersonal relationships between the kids are also important. Amu has long had a crush on Tadase, the “king” figure of the Guardians, and though he initially rejects her, then goes through a period where he’s infatuated by one of her transformations, he eventually comes to return her feelings. Complicating matters is Ikuto, the tortured high school senior who’s being manipulated by Easter into doing their bidding. Amu can’t help but be interested in him, and he’s certainly flirty enough in his own right, but this brings about conflict with Tadase, who hates Ikuto due to an incident that occurred before the beginning of the series.

Friendship is equally important. Amu quickly becomes close with Nadeshiko, the “queen” of the Guardians, but Nadeshiko has a secret that she still hasn’t shared with Amu, and which might damage their friendship. Rima, who replaces Nadeshiko as queen after the latter departs to study dance abroad, is rather obnoxious at first, but once Amu understands where she’s coming from, a friendship begins to develop between them that allows Rima to enjoy her life more. A similar thing occurs with Utau, Ikuto’s little sister, who worked with Easter for a time in an effort to save her brother.

Even while expertly managing a long-term plot and evolving character relationships, Shugo Chara! doesn’t forget that a magical girl series needs a lot of cute. As mentioned, sparkles and hearts abound, as do feathers and twinkly crystals, like the Humpty Lock Amu carries, which matches the Dumpty Key in Ikuto’s possession. Sometimes things are carried to a silly extreme, though, particularly in the realm of the Character Transformations, which occur when a child merges with one of their Guardian Characters. Yaya, the youngest and most immature of the Guardians, wishes to forever remain a pampered baby, so her character transformation is suitably ridiculous, with a bib and a mysteriously large posterior. Her attack moves involve rubber duckies and mobiles. Tadase, meanwhile, transforms into a frilly and ruffled princely personage known as Platinum Royale. Hands up if you think that sounds like a stripper name!

Ultimately, Shugo Chara! is a lot of fun to read. It’s the perfect shoujo blend of feelings and fighting, and emphasizes the importance of figuring out one’s own goals and desires. Though the series is rated for ages 13+ (presumably because of the slightly steamy interaction between Amu and Ikuto), it would probably be suitable for kids the same age as its protagonists.

Shugo Chara! was originally published in English by Del Rey, who put out the first nine volumes. Kodansha Comics then took over releasing the series, the tenth volume of which just came out on May 10th. (I’m saving that one for an Off the Shelf column on Wednesday.) The series is complete in Japan with twelve volumes, and will wrap up in the US in September. Kodansha has also licensed Shugo Chara Chan!, a spin-off four-panel manga, which will debut in November.

Review copies for volumes seven and nine provided by Del Rey.

License Request: Crazy for You

I contributed a guest license request to David Welsh’s weekly feature at his blog, Manga Curmudgeon. My pick was Crazy for You, a six-volume shoujo series by Karuho Shiina, creator of Kimi ni Todoke: From Me to You, a series which I adore.

I don’t expect to love Crazy for You to the same extent, but it certainly sounds interesting! Check out the post for more details. In the meantime, I’ve got the German editions (published by TOKYOPOP!) on their way here, and will be getting my Google Translate on something fierce.

The Color of Love by Kiyo Ueda

For this month’s BL Bookrack, I decided to check out The Color of Love, which was among the BL titles Amazon recently removed from its store for (theoretically) violating its content requirements.

Did it deserve this fate? Not in my opinion! Check out my review for the details.

Your Story I’ve Known by Tsuta Suzuki

While I’d stop short of calling myself an actual fan of A Strange and Mystifying Story, it was at least interesting and I found Tsuta Suzuki’s distinct art style very appealing. When the opportunity to read another work from her arose, therefore, I was eager to seize it.

You can find my review for Manga Bookshelf’s BL Bookrack column here.

Review copy provided by the publisher.

Take My Word for It by John Marsden

From the back cover:
Lisa Morris could be the girl next door. She could be your cousin. She could be sitting behind you in class.

She could be you.

But Lisa, cool and beautiful Lisa, remote and private Lisa, has more going on in her life than anyone imagines.

Only her journal knows the truth about her life. Only her journal—and you.

Review:
This short little book functions as both companion piece and epilogue to Marsden’s So Much to Tell You, a (slightly better) book written as the journal of Marina, a silent, traumatized girl attending an Australian boarding school called Warrington. Take My Word for It presents the journal of Marina’s classmate, Lisa, who appears tough and cool in the eyes of others but has her own share of problems.

While I did enjoy reading Take My Word for It, I suspect it was never published in the US (I imported my copy from Australia) because it just doesn’t stand on its own very well. Lisa is a realistic character, and I have some sympathy for her struggle to accept the fact that her parents have divorced (which she believes is her fault) and that, as time goes on, the family is proceeding separately down paths that take them further and further away from the childhood home for which Lisa pines.

But the most interesting parts of this novel for me were the times we got insight into the other novel. Why, for example, did Lisa break down and cry at one point, sending Marina into a tizzy of worry and indecision? What does Marina actually look like? And, best, what happens after Marina finally speaks to her father? I guess I had expected the stories to end at the same point, but upon reflection, why would they conveniently do that? So, Marina comes back to school after seeing her dad over a break, and very gradually begins to talk to her dormmates. It’s nice, though I could’ve done without the dangled thread that Marina might leave Warrington, which Marsden never follows up on.

Like Marsden’s other protagonists, Lisa has a secret that she obliquely references while writing. In Marina’s case, we knew something had happened to her, but not what. Specifics were doled out sparingly and it was at least moderately suspenseful. In Lisa’s case, her secret is pretty obvious early on, so further attempts at cryptic hinting are just kind of annoying. On the plus side, she uses loads of interesting Australian slang, so I’ve learned several cool new words, like “dob” and “bludge.”

I sincerely doubt there’s any such thing as a lousy book by John Marsden, but this one, alas, is not my favorite.

Hikaru no Go 21-23 by Yumi Hotta and Takeshi Obata

Nearly seven years after it began, the English edition of Hikaru no Go has finally reached the final volume. I was originally both curious and skeptical about the final arc of the series, in which Hikaru and long-time rival Akira Toya represent Japan in the first Hokuto Cup (against China and Korea), but this was mostly because I’d liked where the anime chose to bring the story to a close. Having now finished the manga, though, I find it comes to quite a satisfying conclusion, after all.

Volume 21 wraps up the qualifying rounds, with a few final moments of character insight for Ochi—who, even though he wins his game, can’t stand the thought that he’d be the weak link on the team—and Waya, who realizes he hasn’t got Ochi’s pride, and was relieved not to have to play against tougher opponents. Once the Japanese team is set, consisting of Hikaru and Akira plus Yashiro, a player from the Kansai go Association, they spend the days leading up to the tournament crashing at Akira’s house, staying up all night studying game records and devouring the bento boxes Hikaru’s sweet mother prepared for them. (Hikaru treats his mother somewhat dismissively here, but after learning that Yashiro receives no support from his parents regarding his career, he has a change of heart and sort of, kind of invites her to watch him play.)

Right before the tournament begins, Hikaru learns that one of the Korean players, the handsome Ko Yong Ha, has made disparaging remarks about Shusaku, who was actually, of course, Sai. While Akira wonders why Hikaru takes the insult so personally (he will never actually learn the answer), Hikaru gets all fired up and ends up getting in a tough spot in his first game against China. There’s a nice moment where he realizes he’s going to have to stage his own comeback—“There’s nobody else here to do it”—and though he fails, his performance is impressive enough to convince Kurata, the Japanese team leader, to agree to Hikaru’s request to play in first position against Korea, so he can challenge Ko Yong Ha head-on.

For Hikaru, of course, this isn’t about personal glory. It’s about honoring Sai’s legacy. “The whole reason I play Go is…” he starts to say, but he doesn’t complete this thought until later. While he and Ko Yong Ha play a riveting game—and how awesome is it to see a packed crowd raptly following the analysis of the game, including familiar faces like Tsutsui (looking rather foxy, I must add)?—Toya Meijin and Yang Hai, the leader of the Chinese team, talk about Sai, the mysterious player who appeared on the Internet a few years ago, and indulge in some fanciful speculation that he might’ve been the spirit of Shusaku.

It’s kind of neat that they got it right, but will never know it, and it’s wonderful that Sai was responsible for reinvigorating a genius player like the Meijin, and inspiring who knows how many others. Indeed, though Hikaru ends up losing the game by a close margin (I actually love that the Japanese team didn’t cruise to an unlikely victory), his performance is shown to inspire a pair of insei and in this way, Sai’s legacy continues.

As Hikaru explains, he began playing go “so I could link the distant past to the far future.” The conclusion of the series, though open-ended, shows that he is succeeding in this goal, even though his current match ended in defeat. As Akira wisely points out, “It doesn’t end here, y’know. In fact, it’s barely started.” This idea is echoed by the lovely cover to the final volume, on which Hikaru and Akira gaze with clear eyes at the path that lies ahead.

For more discussion of Hikaru no Go, please check out the commemorative roundtable at Manga Bookshelf!