Castle Waiting by Linda Medley: A

castlewaitingBook description:
A fable for modern times, Castle Waiting is a fairy tale that’s not about rescuing the princess, saving the kingdom, or fighting the ultimate war between Good and Evil—but about being a hero in your own home. The opening story, “The Brambly Hedge,” tells the origin of the castle itself, which is abandoned by its princess in a comic twist on “Sleeping Beauty” when she rides off into the sunset with her Prince Charming. The castle becomes a refuge for misfits, outcasts, and others seeking sanctuary, playing host to a lively and colorful cast of characters that inhabits the subsequent stories, including a talking anthropomorphic horse, a mysteriously pregnant Lady on the run, and a bearded nun.

Blending elements from a variety of sources—fairy tales, folklore, nursery rhymes—Medley tells the story of the everyday lives of fantastic characters with humor, intelligence, and insight into human nature. Castle Waiting can be read on multiple levels and can be enjoyed by readers of all ages.

Review:
I check out a lot of stuff from my local library. Most of the time, even if I like something a good deal, I’m content to return it to them with the knowledge that I can check it out again if the desire for a reread hits me. On rare occasions, though, I encounter a book that I love so very much that I can’t abide the thought of not owning my own copy. Castle Waiting is one such case.

Originally self-published by creator Linda Medley, the series was collected into a very nice hardcover edition by Fantagraphics in 2006. The design is rather old-fashioned, calling to mind the story books of my youth, and something as simple as the inclusion of a bookmark ribbon contributed quite a lot to my overall reading experience. Each time I cracked open the book to my marked place I felt like Bastian from The Neverending Story!

Castle Waiting begins with a prologue called “The Curse of the Brambly Hedge,” which is a variation on “Sleeping Beauty.” Everyone is happy in the land of Putney. They’ve got a kind and wise king and the people and commerce of the town are thriving. The one problem is that the king and queen desperately want a child, so they seek the advice of a group of witches in the forest. An evil witch is angry at not being consulted and places a curse upon the babe, which ultimately results in the princess slumbering for a century, the castle being obscured by brambles, and the town being destroyed. A hundred years later, the princess is awoken by a kiss and promptly takes off with her prince, leaving the castle waiting for royalty to inhabit its walls once again.

In the meantime, the castle becomes known as a safe haven for outcasts and the real story begins when Jain, who is pregnant, flees her abusive husband and travels a long way to make it to the castle. Once there, she meets the eccentric residents who are immediately kind to her and extremely excited about the prospect of having a child around the place. There’s Rackham, the beak-faced steward; Dinah, the cook; Simon, Dinah’s oversized son; Sister Peace, a surprisingly fun-loving nun; Henry, the taciturn blacksmith; three old ladies who were formerly the handmaidens of the princess; and Dr. Fell, a reclusive physician. Missing from the gathering is Chess, a traveling knight, though he does show up later.

Life at the castle is peaceful, with only minor irritations arising in the form of a poltersprite infestation and a lecherous river spirit. Jain settles in and is eager to contribute, eventually taking charge of the castle library. When she gives birth—to a green, snout-nosed boy with a tail—everyone fusses over the baby. Adorably, this includes the poltersprites, who watch over him and keep him warm, and gruff Henry, who makes an elaborate ironwork cradle for the child but does not visit him, since he has not yet gotten over the death of his own son.

Everyday life ensues. Rackham and Chess make a supply run into town. Dinah and Jain decide to dye their hair. Henry finally holds the baby. Simon and Peace go fishing. Each of these anecdotes is far more interesting than one would guess. While no one appears to be hiding their past from any other, not much is said beyond hints until a spate of rainy days leave Jain pining for a story and Sister Peace ready to tell one. The final third of the book is comprised of Peace’s backstory, from her days with a circus to her life in a convent. It does drag on a little bit, but it fleshes her out incredibly well. One gets the feeling that a tale as involved could be told about every single resident, and I’m looking forward to learning more about them all.

Perhaps the best adjective I could employ to describe Castle Waiting would be “homey.” It’s all about the pleasures of home and the relief of being amongst family who accept you, even if they don’t happen to be related to you or even entirely human. As the book description quoted above attests, it can also be read on many levels. Taken on the surface, it’s a perfectly cozy and enjoyable story. If one decides to delve more deeply, themes of tolerance and equality can be found gently at work, though by no means do they take precedence over the characters.

Lest all of this sound a bit too quaintly domestic, let me assure you that the story is also quite funny. I giggled many times and even my husband laughed when I showed him a panel that contains a reference to The Ren & Stimpy Show. Alas, there are several other references that I did not get—the most confusing of which has to do with disappearing people leaving piles of oats behind—but that didn’t hamper my enjoyment of the story any.

With such a wealth of genuinely likable and intriguing characters, each with a story to tell, Castle Waiting seems to have the potential to go on indefinitely. I know I would love to read lots, lots more of it. In fact, even before I’d finished the first book I’d placed an order at the Fantagraphics site for the single issues that will, I hope, eventually be collected into a second hardcover for my collection.

Alice in the Country of Hearts 1 by QuinRose and Soumei Hoshino: B-

alicecountryhearts1From the back cover:
Wonderland is officially at war! And Alice is trapped in the middle of it all. Will she make it out alive? A little arrogant, stubborn, and determined to get back home, Alice isn’t fazed by these challenges… until she discovers that every man is gun crazy and weirdly in love with her. What’s going on in Wonderland?!

Review:
Based on a “female-oriented romance adventure game” developed in Japan by QuinRose, Alice in the Country of Hearts is a reimagining of Alice’s Adventures in Wonderland and features a girl named Alice (shokku!) who is forcibly whisked away down a hole by a white rabbit. He doesn’t stay a bunny for long, though, as he quickly transforms into a bishounen, declares that he loves Alice, introduces himself as Peter White, and forces her to drink a vial of medicine that commits her to playing “the game.” Justifiably, Alice thinks he’s a huge creep and runs off.

In quick succession, Alice meets a bevy of handsome fellows, the most important of which are Blood Dupre (a.k.a. the hatter), a mafia boss who looks just like her ex-boyfriend; somber Julius Monrey, a clock maker who offers some heavily edited explanations of what’s going on; and Nightmare, a dream demon who visits Alice in her sleep and provides the most useful information. All of the guys are inclined to love Alice and, indeed, seem to be prohibited from feeling love for anybody else. The world is divided into four areas and, aside from Julius’ neutral Clock Tower Plaza, everyone else is at war with each other and fond of engaging in shootouts without regard for public safety.

Alice is convinced that the whole world is a dream, but Nightmare tells her it’s not a world she created, but is instead a world she wished for. She’s quite dismayed to find she apparently wished for a world full of fairy tale castles and frilly clothes, but subtle references to her past suggest her ex-boyfriend fell for her more ladylike sister and that she is feeling lonely and unloved. Amorous declarations utterly fail to move her—she’s much more interested in the mysterious goings-on involving disappearing corpses and shadowy beings—but she can’t help being drawn to Blood, even though she knows he’s dangerous.

Because of Alice’s cleverness and strong personality—I love many of her lines, like “I didn’t realize I was so lame” and “I’m sick of your condescending crap! This place is freaking me out!”—Alice in the Country of Hearts is a lot better than it really has any right to be. The focus is much more on the mysteries of the world than romance, and a nicely ominous atmosphere is created, with several of the guys—and not necessarily the ones you’d suspect—concealing secrets from Alice.

On the downside, the narrative framework is clearly transplanted from a videogame. If Alice wants to return home, she must refill the medicine vial. And to refill the medicine vial, she must interact with the world’s inhabitants. This results in Alice walking back and forth between the four main areas in the world, encountering different hotties, witnessing bizarre happenings, and having to walk elsewhere to discuss what she just saw with someone. It feels exactly like playing an adventure game. Ask Julius about the creepy shadows? Yes/No

In the end, Alice exceeded my expectations but didn’t exactly knock my socks off. That said, I’m genuinely interested in reading the next volume, and I wasn’t expecting that outcome at all.

Alice in the Country of Hearts is published in English by TOKYOPOP. The series is ongoing in Japan, where four collected volumes have been released.

Review copy provided by the publisher.

Moon Boy 7 by Lee YoungYou: C+

moonboy7Myung-Ee and her childhood friend, Yu-Da, are “earth rabbits,” and must be on guard against the members of the fox tribe who want to eat them. Yu-Da is particularly special—as the rare “black rabbit,” his liver has the potential to restore the foxes’ queen. For that purpose, he was kidnapped by the foxes as a child and magically kept docile while they wait for his liver to mature.

Volume seven picks up just after Yu-Da reveals that he broke the spell placed on him some time ago and has just been playing along. Sa-Eun, the fox assigned to guard Yu-Da, feels betrayed since he genuinely felt friendship for his charge. They have an angsty fight until Myung-Ee intervenes with a powerful blast of energy that sends Yu-Da reeling. The rest of the volume is devoted to Sa-Eun confessing his feelings to Myung-Ee, introducing the sleepy leader of the foxes, and Myung-Ee’s attempts to get Yu-Da to come back to the rabbits’ side.

My problem with Moon Boy has always been that it’s inconsistent. Moments of head-scratching “Huh?!” are present in this seventh volume, like when Yu-Da, who’s been a pretty snarky badass for most of the volume, suddenly breaks into tears at the idea that Myung-Ee might really like him. (Causing Myung-Ee to realize that perhaps someone who’s been kidnapped and mind-wiped and held prisoner for many years might have trouble trusting people.) Later, Ha-Eun, a powerful figure with a mysterious agenda, bursts into tears after randomly taking Yu-Da to see a skeletal guy in a dungeon. I get that the creator wants the characters to be multi-layered, but these moments just come out of nowhere.

Despite my complaints, Moon Boy is a quick read and it has certainly improved over earlier volumes now that the story’s gotten more serious. Plus, there are only two volumes left, so I can’t really stop now!

Review copy provided by the publisher. Review originally published at Manga Recon.

Fairy Tail 8-9 by Hiro Mashima: B

fairytail8The battle between Fairy Tail and rival guild Phantom Lord rages on. Two of Phantom Lord’s elite group, Element 4, have been defeated, but Gray must finish off his opponent (Juvia, a lovelorn lady possessed of rain magic) while a wounded Erza summons the strength to achieve a victory of her own. Though they’ve foiled part of Phantom Lord’s plans, however, Lucy still ends up getting kidnapped by Gajeel, the Dragon Slayer of Phantom Lord.

After some encouragement from Erza, Natsu heads to Lucy’s rescue and several chapters of fighting between he and Gajeel ensue. Unfortunately, I didn’t find these very fun to read, since there seemed to be more speedlines than usual and sometimes the action was confusing. Also, there was an unnecessary pervy spectator who kept commenting on Lucy’s undies whenever the latest explosion of battle happened to toss her about.

While this is going on, the headquarters of both Fairy Tail and Phantom Lord are destroyed, at which point the Fairy Tail guildmaster, Makarov, recovers his powers and proceeds to be a great badass. A subsequent investigation by the Magic Council finds Fairy Tail innocent in the affair, but Lucy feels responsible (it was, after all, her wealthy father who hired Phantom Lord to retrieve her in the first place), so she heads home. I really like how this chapter plays out; I was all set for a tiresome and angsty, “Oh no, it’s my fault. You’ll all be better off without me” story where her friends have to show up and convince her that she’s worthy. Instead, Lucy goes home simply to tell her dad that if he pulls anything like that again, he’ll have made an enemy of her and Fairy Tail, which is like her second family and, so far, much better than her first one.

fairytail9Upon her return, Lucy, Natsu, Gray, and Erza officially become a team and handle a couple of episodic missions without straying too far from home. I really like that most of the focus these two volumes has been on Fairy Tail itself, which has presented many opportunities to introduce or flesh out other members of the guild. The latest character to merit that treatment is ladies’ man Loke, who has a rather surprising backstory and needs Lucy’s help in order to continue to survive. Help that she, I might add, very competently provides (although it is managed a little too easily, I thought). Even though Mashima continues to use Lucy’s appearance for fanservice, he is, at least, allowing her to grow in confidence and general usefulness as the story progresses. At first, it was inconceivable that she could be an equal member of a team with powerhouses like Natsu, Gray, and Erza, but now it doesn’t seem so unlikely at all.

Although it has its ups and downs, Fairy Tail continues to offer a fun escapist story that works on a few levels; if you aren’t thrilled by the requisite shounen battles, then perhaps Lucy’s impassioned speech about finally finding acceptance will be more your cup of tea. Or maybe it’ll be the giant cow-man. Who knows?

Review copy for volume nine provided by the publisher.

Tsubasa: Those with Wings 3 by Natsuki Takaya: B-

tsubasawings3After a disappointing start and lackluster middle, Natsuki Takaya finally delivers a mostly satisfying conclusion in this, the final volume of Tsubasa: Those with Wings.

We begin with Kotobuki and friends (sans Raimon, who is prohibited from leaving the country by a bomb in his brain) in Japan, where they conveniently meet the Tsubasa’s creator and learn the secrets of its origin. After several tedious chapters featuring characters sitting around and talking, the plot picks up when Raimon is captured by the army. Kotobuki wants to rescue him but lacks confidence so Rikuro, a mysterious boy who has helped her on a few occasions, shows up and replays Raimon’s past for her so that she can see how much she has helped him already. Painful backstories are Takaya-sensei’s forte, and Raimon’s proves to be unexpectedly touching.

From there, the story morphs into an enjoyable sci-fi action tale, with Kotobuki making her way through a sprawling military complex to rescue her love and ultimately facing off against the big villain (who, of course, has angst of his own). Along the way, she lends encouragement to allies and enemies alike, showing a profound resemblance to Tohru Honda from Fruits Basket. Indeed, this quote about Kotobuki could easy apply to Tohru, as well:

She isn’t supposed to have the time to be worrying about anyone else right now. Still… her foolishness somehow always winds up becoming much-needed support for someone else.

Coming back to the same themes and character types might, in some creators’ hands, feel like uninspired regurgitation, but with Takaya it feels more like someone playing with and fine-tuning ideas. If nothing else, Tsubasa: Those with Wings is interesting as a milestone on the way to a greater work.

Review copy provided by the publisher. Review originally published at Manga Recon.

From Far Away 1-5 by Kyoko Hikawa: A-

fromfar1When I recently solicited opinions about which of several shoujo fantasies I should read, respondents were clearly in favor of From Far Away and left enticing comments about its charms as well as their abiding love for it. Because of its length (fourteen volumes), I’ve decided to tackle it in chunks. Here’s the first installment; others will follow soon!

This is the story of Noriko Tachiki, an ordinary schoolgirl who is suddenly transported to another world. The residents there believe in the legend of The Awakening, a being who will come to awaken and control the Sky Demon, a powerful monster sought after by the various countries in the world. Izark Kia Tarj, a traveling warrior whose parents struck up a bargain to raise him until he becomes the Sky Demon, goes to the area where The Awakening is due to appear, intent on killing it, but when he finds it to be an innocent girl with absolutely no knowledge of her significance, he ends up helping her elude monsters as well as those who would wish to capture her. She accompanies him on his travels, and on the way they help the downtrodden with their problems, be they bands of thieves, monsters, or corrupt government officials. As Noriko and Izark spend more time together, the connection between them deepens, but too much togetherness also accelerates Izark’s transformation.

Stories where schoolgirls are mysteriously conveyed to other lands aren’t exactly rare in the land of manga. I bet you can think of several without even trying. What sets From Far Away apart is two things: likable characters and storytelling skill.

fromfar4Noriko may think she’s an ordinary girl, but compared to other shoujo heroines in her position, she’s a marvel. She can get shaken and upset, true, but she manages to do so without ever being whiny. In fact, shedding tears causes her shame, and she tries hard to be brave and useful. One of the best examples of her maturity comes when Izark seeks to leave her with a trusted friend, Gaya. Even though she feels insecure without him around, Noriko does not throw a hissy fit. Instead, she thanks him properly for all that he has done for her and only once he has gone does she break down. Izark is interesting, too. He’s got a complex about being regarded as a monster by his own family, and Noriko’s worry and care over him affects him greatly. (If you just thought of Kyo and Tohru from Fruits Basket, I assure you you’re not alone.) Eventually, he finds himself becoming attached to her and it’s really wonderful when he begins to initiate the post-danger relief hugs that Noriko had been trying to restrain, believing that he didn’t like it when she did that. Usually badass heroes with this much angst aren’t known for being demonstrative.

The supporting cast is pretty great, too. I love that this is not one of those series where all of the good guys are attractive. As Izark and Noriko travel and help people, they begin to amass a band of allies, among whom are a few bishounen but also some different character types. Barago, a guy Izark was forced to fight in an arena, is big and burly with a receding hairline and I was really happy when he ended up tagging along. Gaya is not pretty and has a rather matronly figure, but is nonetheless acknowledged as a skilled warrior in her own right. She’s also kind-hearted, and watching her girlishly dash about after Izark in a chapter detailing their first meeting somehow begins to make her seem more feminine. A perfect happy ending would have Barago and Gaya get together.

fromfar5 As far as storytelling goes, there are a number of things that make From Far Away unique. Foremost is the fact that Noriko is not instantly able to understand Izark’s language when she first meets him. Early volumes, therefore, rely a good deal on non-verbal storytelling, which is something I always love a great deal. It’s not until the third volume, after making a concerted effort to learn the language, that she is really able to make herself understood and able to pick up the gist of what’s being said around her (like the fact that she may be this Awakening thing everyone’s talking about.) Secondly, though the story essentially progresses in an episodic manner, each scenario is used to achieve important character moments. The more Izark uses his powers, for example, the more danger he faces of transforming into a monster. Things come to a head at the end of the fifth volume and if you’re going to read this in chunks like I’m doing, I advise you to try to get that far before pausing. It’s definitely worth it.

The only real complaint I could make about the storytelling is that sometimes, when a few things are going on at once, it’s possible to become a little lost in terms of chronology. As an unrelated complaint, the VIZ edition sometimes translates the sound effects in silly ways. “Shazam” is a particular favorite.

With so many countries out to obtain the Awakening, as well as the sense of foreboding concerning Noriko’s potential to turn Izark into a destructive beast, it seems likely the plot will become even more dark and complex as it goes along. Right now, Noriko is easy to like and sympathize with, but I suspect I shall like the story even more when she’s experiencing some genuine anguish. While I do earnestly wish for a happy ending for all, a little pain along the way will only make it that much better.

Thanks, again, to all who recommended this series to me! Reviews of the remaining volumes are forthcoming!

Nabari No Ou 2 by Yuhki Kamatani: C+

nabari_2Middle-schooler Miharu Rokujou is the unwilling host of a great ninja power known as Shinra Banshou. He’s got allies who want to extract the power and destroy it, and enemies who want to claim the power for themselves. In this volume, his allies decide to adopt the same plan as their enemies and collect the scrolls of each clan’s forbidden arts, believing that the way to extract Shinra Banshou can be found by combining elements from the various methods. Meanwhile, Miharu is approached by a couple of people who want him to use Shinra Banshou to grant their wishes, one of whom threatens death for Miharu’s friends if he does not comply.

I really want to like Nabari No Ou. The art, relying heavily on contrasts between black and white, is nice to look at and there are some compelling characters. My favorite is Kouichi, Miharu’s studious-looking classmate who turns out to be a capable and surprisingly ruthless ninja. Everyone’s got their own agenda, but bonds are beginning to grow between Miharu and his three protectors, resulting in some nice moments that are the highlights of the series.

In between, though, it’s just so damned boring! There’s a lot of talk about forbidden arts and secret arts and “wisdom” and none of it is explained well enough to have any real impact on the reader. I quite literally fell asleep twice while trying to get through this volume. I had hoped that this second volume would somehow click with me in a way that the first did not, but I’m even more disappointed than before.

Review copy provided by the publisher. Review originally published at Manga Recon.

Nabari No Ou 1 by Yuhki Kamatani: B-

nabari_1From the back cover:
Apathetic schoolboy Miharu Rokujou is content to meander through life in the sleepy village of Banten. But his quiet existence is shattered when the Grey Wolves of Iga, a powerful ninja clan, attempt to kidnap him in broad daylight. Only then does Miharu discover that the ultimate power of the hidden ninja realm—a power that can do both great good and great harm—is sealed within his body. As battles erupt among rival ninja clans seeking to control him, Miharu must overcome his apathy and learn the ways of the ninja if he wants any shot at survival!

Review:
Through circumstances so far left unexplained, apathetic middle schooler Miharu Rokujou has within his body the “wisdom” required to access the power to rule all things, Shinra Banshou. This makes him a hot commodity among rival ninja clans, who have persevered into the modern day solely because of their quest to find and obtain this power for themselves.

But Miharu’s not interested in any of that. He’d much rather maintain his indifference to the things around him and coast through life until such time as he inherits the family okonomiyaki shop. Despite repeated urgings from the covert ninjas in his school—a classmate and a teacher—to take the situation seriously and begin training, Miharu can’t be made to care. Eventually they wear him down and he joins the ninja club, where he begins to learn a few techniques. Later, a trip to consult a ninja expert ends in bloodshed as a rival clan is in the midst of an attack and employing a “monster” who uses his own life force to inflict terrible wounds on his opponents.

Although it picks up towards the end of the volume, with the battle scenes and the revelation that Kumohira-sensei, ninja club advisor and Miharu’s self-appointed protector, harbors a dark secret, I found the first half of this volume to be extremely dull. There’s a repeating pattern that goes like this:

Kumohira-sensei: You should join the club and train!
Miharu: Don’t wanna.
Rival ninjas: *attack*
Kumohira-sensei: See?!
Miharu: Nope.

Rinse and repeat about four times before he finally ends up in the club, though without any significant change of heart. It’s pretty frustrating. He does, at least, begin reading up and shows incredible aptitude when he actually applies himself. It’s a good sign that, towards the end of the volume, he actually gets adamant about something. Perhaps he’ll finally begin to care about his situation and the people willing to give everything to protect him.

The comedic gags didn’t really work for me, either. I don’t think I smiled at a single one. These range from Miharu using his uke-like looks to get his way—seriously, he’s so scrawny that in one panel his head is, like, twice as big as his butt—to the others’ over-the-top reactions to the unfashionable garb Miharu wears to the train station. I get that the author is trying to establish some camaraderie between the characters, but it’s just not funny.

I have no complaints about Kamatani’s art, and the packaging from Yen Press, including some smooth and swanky paper, is quite nice. This is the first manga published by them, as opposed to manhwa, that I’ve read so I’d never previously noticed, being unable to read Korean, that they faithfully translate the sound of the original sound effect and then include its meaning in parenthesis, like “basa (flap).” I like it.

Ultimately, while I’m not wild about Nabari No Ou so far, the uptick in the last couple of chapters means I’m not quite ready to give up on it yet.

Nabari No Ou is published in English by Yen Press; two volumes have been released so far. The series is still ongoing in Japan and is up to eleven volumes.

Gestalt 4 by Yun Kouga: B-

gestalt4From the back cover:
Olivier continues his slow and roundabout trek to G, accompanied by Suzu and Sakata. Along the way they meet an old man who offers to aid Olivier in exchange for tutoring his granddaughter, Roxanne. The girl turns out to be much more than she seems, with hidden powers and a history with Ouri as well. With all the various plots starting to come together, Olivier and his friends head back to Salsaroa for some answers—but the real game is just beginning!

Review:
Wouldn’t you know it? A review copy of volume four arrived at my doorstep the very day I posted my review of volumes one through three.

When last we left off, Ouri had left the group, blaming herself for the drastic measures she had to take to stop the progress of a corrosive poison Father Olivier’s dark persona had spilled on his arms. Now, she’s on her way back. Shazan and a couple of her siblings are out looking for her and meanwhile, Olivier and his two “trackers” have been invited to stay at a ritzy manor by an old guy who seems a little too enraptured by Olivier’s pretty face.

Things proceed pretty predictably from there. Ouri meets up with Shazan first, shows some increased powers when battling her siblings, then turns up just in time to rescue Olivier from his creepy host’s intentions. Although the main plot is not very exciting, along the way we learn more about the purpose of the game Ouri and her siblings are playing and are introduced to a new foe, a sorceress who somehow curses Ouri with an infant. Too, the group has a new goal, as the consciousness within Ouri informs her of a way that Olivier’s arms might be restored.

In terms of the overall merits and flaws of the series, I haven’t much to add at this point that would differ from what I wrote in my earlier review. I’m pleased to note, however, that the interstitial comedy episodes are missing from this volume, which greatly improves the flow of the story. While many mysteries remain, the new nugget of information about the siblings’ game continues the well-paced dissemination of clues that makes even a rather episodic volume like this one feel like it has a part to play in the grander scheme of the story.

Review copy provided by the publisher.

Gestalt 1-3 by Yun Kouga: B-

gestalt1Our story begins when Father Olivier, a priest of gentle temperament, abruptly resigns from his order and begins a journey to an island known as G. There’s a legend that a god, Gestalt, cast out from his brethren, was exiled there and will grant the wish of any explorer who seeks him out. For some reason, the head of Olivier’s order, Father Messiah, is rather desperate to get him back, and sends dark-elf Suzu in pursuit. Meanwhile, a mute slave girl is bestowed upon Olivier as an innkeeper’s thank-you gift for blessing her garden. He attempts to decline the gift, but the girl points out that she might wind up with a truly cruel master were she sold again, so he reluctantly accepts.

When Suzu catches up to them, Olivier dispels the enchanted silence that’s been laid on the slave girl, who is then free to use her magic. She introduces herself as Ouri, and is extremely vague about her origins at first, though information gradually trickles out about the game in which she is apparently engaged with her six siblings and for which she’s been handicapped by various means. Instantly fond of her kind “master,” Ouri decides to accompany Father Olivier on his journey rather than devote her attentions to the game, though her siblings do tend to pop up anyway. On the way, they’re joined by Suzu and Shazan, a fortune-teller who’s intrigued by another consciousness that seems to be housed within Ouri as well as a demonic vibe around Olivier.

gestalt2While we start off with quite a few mysteries, information is doled out at a satisfying pace. There’s still a lot that we don’t know about Ouri, but by the third volume we’ve got a general idea. The supporting characters get some development—Shazan’s surprising past comes to light and Suzu is victorious over her dismissive sisters, responsible for casting her out from her clan—and we also learn the reason for Gestalt’s banishment and Father Messiah’s concern for Olivier, after whom he now sends a second tracker. Though Olivier’s position as protagonist was almost immediately eclipsed by Ouri, the revelation that the dark presence within him is coming unsealed reasserts his significance to the story, though the narrative is more focused on how Ouri deals with things than how Olivier does.

Though it’s entertaining enough, I wouldn’t yet say that Gestalt is actually truly compelling in any way. The major problem seems to be that it’s determined not to be taken seriously. In the second and third volumes, the plot is frequently interrupted by side stories about Christmas or trips to the beach (complete with blatant fanservice), which are particularly jarring when inserted between chapters dealing with Olivier’s dark side and the damage it inflicts. Another issue is the lack of genuine emotional reactions from the characters: this is one of those series where characters demonstrate their anger by shaking a fist and sprouting a fang for a panel or two. Also, potentially shocking news about Ouri is absorbed with nary a ripple of surprise from her traveling companions and her siblings are uniformly dull. Some would add to this list of gripes the RPG-like stats and damage assessments that crop up from time to time. I grant that talk of “leveling up” takes one out of the story, but I personally find this aspect of the tale kind of fun.

gestalt3Though the cover art was drawn as part of the packaging for a reissue and therefore looks more modern, the interior art possesses that indefinable quality that betrays its ’90s origins (Father Messiah, for one, seems to have copied the hairdo of Nokoru from CLAMP Campus Detectives). It’s also, as I described it on Twitter, “boobalicious.” Every female wears impossibly skimpy garb, and though Kouga-sensei seems to be making fun of fanservice at times, there’s still a lot of it. I also note that sometimes the boobs are strangely asymmetrical; check out the cover of volume three for an example.

Overall, Gestalt is by no means a masterpiece. If certain elements were excised—the fanservice, the pointless bonus chapters, and Ouri’s siblings—and others improved, then perhaps it might have a chance. Otherwise, the best that it could ever hope to achieve is “decent.” And yet, even though I find that I can’t really care about any of the characters, I’m still interested to learn the truth behind the remaining mysteries. As long as I don’t make the mistake of expecting too much, it’ll probably be enjoyable.

Review copies provided by the publisher.