The Color of Love by Kiyo Ueda

For this month’s BL Bookrack, I decided to check out The Color of Love, which was among the BL titles Amazon recently removed from its store for (theoretically) violating its content requirements.

Did it deserve this fate? Not in my opinion! Check out my review for the details.

Your Story I’ve Known by Tsuta Suzuki

While I’d stop short of calling myself an actual fan of A Strange and Mystifying Story, it was at least interesting and I found Tsuta Suzuki’s distinct art style very appealing. When the opportunity to read another work from her arose, therefore, I was eager to seize it.

You can find my review for Manga Bookshelf’s BL Bookrack column here.

Review copy provided by the publisher.

Hikaru no Go 21-23 by Yumi Hotta and Takeshi Obata

Nearly seven years after it began, the English edition of Hikaru no Go has finally reached the final volume. I was originally both curious and skeptical about the final arc of the series, in which Hikaru and long-time rival Akira Toya represent Japan in the first Hokuto Cup (against China and Korea), but this was mostly because I’d liked where the anime chose to bring the story to a close. Having now finished the manga, though, I find it comes to quite a satisfying conclusion, after all.

Volume 21 wraps up the qualifying rounds, with a few final moments of character insight for Ochi—who, even though he wins his game, can’t stand the thought that he’d be the weak link on the team—and Waya, who realizes he hasn’t got Ochi’s pride, and was relieved not to have to play against tougher opponents. Once the Japanese team is set, consisting of Hikaru and Akira plus Yashiro, a player from the Kansai go Association, they spend the days leading up to the tournament crashing at Akira’s house, staying up all night studying game records and devouring the bento boxes Hikaru’s sweet mother prepared for them. (Hikaru treats his mother somewhat dismissively here, but after learning that Yashiro receives no support from his parents regarding his career, he has a change of heart and sort of, kind of invites her to watch him play.)

Right before the tournament begins, Hikaru learns that one of the Korean players, the handsome Ko Yong Ha, has made disparaging remarks about Shusaku, who was actually, of course, Sai. While Akira wonders why Hikaru takes the insult so personally (he will never actually learn the answer), Hikaru gets all fired up and ends up getting in a tough spot in his first game against China. There’s a nice moment where he realizes he’s going to have to stage his own comeback—“There’s nobody else here to do it”—and though he fails, his performance is impressive enough to convince Kurata, the Japanese team leader, to agree to Hikaru’s request to play in first position against Korea, so he can challenge Ko Yong Ha head-on.

For Hikaru, of course, this isn’t about personal glory. It’s about honoring Sai’s legacy. “The whole reason I play Go is…” he starts to say, but he doesn’t complete this thought until later. While he and Ko Yong Ha play a riveting game—and how awesome is it to see a packed crowd raptly following the analysis of the game, including familiar faces like Tsutsui (looking rather foxy, I must add)?—Toya Meijin and Yang Hai, the leader of the Chinese team, talk about Sai, the mysterious player who appeared on the Internet a few years ago, and indulge in some fanciful speculation that he might’ve been the spirit of Shusaku.

It’s kind of neat that they got it right, but will never know it, and it’s wonderful that Sai was responsible for reinvigorating a genius player like the Meijin, and inspiring who knows how many others. Indeed, though Hikaru ends up losing the game by a close margin (I actually love that the Japanese team didn’t cruise to an unlikely victory), his performance is shown to inspire a pair of insei and in this way, Sai’s legacy continues.

As Hikaru explains, he began playing go “so I could link the distant past to the far future.” The conclusion of the series, though open-ended, shows that he is succeeding in this goal, even though his current match ended in defeat. As Akira wisely points out, “It doesn’t end here, y’know. In fact, it’s barely started.” This idea is echoed by the lovely cover to the final volume, on which Hikaru and Akira gaze with clear eyes at the path that lies ahead.

For more discussion of Hikaru no Go, please check out the commemorative roundtable at Manga Bookshelf!

Maison Ikkoku 10-15 by Rumiko Takahashi

Maison Ikkoku is a series I’ve been meaning to read for a decade now. I watched a lot of the anime, and got up to volume nine in the manga a few years ago, but it took an MMF dedicated to Rumiko Takahashi to finally concentrate my determination sufficiently to conquer the final six volumes. Since I am writing specifically about the end of the series, and the methods Takahashi employs to bring it about, please beware of spoilers.

For those who are unaware, Maison Ikkoku is the story of the occupants of the titular boarding house, specifically bumbling but good-hearted Yusaku Godai and Kyoko Otonashi, the beautiful young widow who manages the property. Godai is in love with Kyoko and would like to propose, but wants to prove himself reliable first by finding work. Meanwhile, Kyoko is trying to decide whether she even wants to remarry and, if she does, should she wait for Godai to get his act together or accept the proposal that handsome, rich tennis coach Shun Mitaka has made.

Volume ten finds Godai job-hunting. He has recently concluded a spell as a student teacher at the same all-girls’ high school Kyoko once attended, where he caught the eye of Ibuki Yagami, who pursues him relentlessly. It so happens, however, that Yagami’s dad is the hiring manager for a major company, but Godai has botched the chance for an interview due to a medical emergency with a random pregnant lady. Honestly, this whole arc is frustrating, because Yagami is so wrapped up in the romance of supporting her impoverished man that she regularly makes a fool of herself, and Godai keeps getting dragged into situations that torpedo his chance for success. Even here, though he finally gets a job, he just can’t win, for the firm immediately goes bankrupt.

Though I didn’t realize it at the time, this marks a turning point in the series. Originally conceiving of it as a stop-gap measure until he finds other work, Godai begins working at a preschool and discovers a real aptitude for it. This is the first time we’ve actually seen Godai be really good at something and, not only that, the first time he begins to think of a possible career rather than just a job. Alas, he’s laid off in volume twelve, but is determined to get his teaching certification and continues to study while operating a nursery for the employees of a risqué cabaret in the evenings.

So, while on one hand we have the beginnings of maturation for Godai, on the other we have the beginnings of thawing in Kyoko. Although she thinks of Godai more as a little brother than a potential husband in some ways, she’s still obviously fond of him, enough that she can’t quite accept Mitaka’s proposals, even though he would seem to be the better match. “Please. Come home soon,” she thinks at one point. “Please tell me not to marry him.” This maturation+thawing trend until the end of the series, with many advances and setbacks, but it really starts here.

Various hijinks ensue while Godai and Kyoko are gradually growing closer, involving myriad misunderstandings and an arranged marriage for Mitaka, who hasn’t given up on Kyoko and is working on conquering his fear of dogs in order to woo her without her friendly mutt causing any problems. The next big step in the main couple’s relationship occurs in volume thirteen, when one of the employees at the cabaret leaves her children in Godai’s care while she runs off with a customer.

Godai is primarily concerned with the happiness of the children, and brings them home to Maison Ikkoku to look after. This creates a homey feeling, and causes Kyoko to notice how Godai is able to shoulder additional burdens with equanimity. Gone is the Godai who thinks selfishly—he simply wants to do the best for these kids, and later we’ll see him express concern for Mitaka’s fiancé’s happiness where a younger Godai might have exulted that Mitaka was soon to be out of the running for Kyoko’s affections. I applaud how smoothly Takahashi is able to make this transition, because it seems natural that Godai has become this kind of man, though it’s impossible to say precisely when.

Before Godai and Kyoko can really be together, however, their secondary significant others must be dealt with, so a lot of time is devoted to resolving the Mitaka situation, with Kyoko finally saying she can’t marry him, and, later, to getting Kozue (Godai’s long-time platonic girlfriend) sorted out. I really love how Takahashi accomplishes this, because she basically twists the same sort of comic misunderstanding plots that have populated the series this entire time so that they actually have lasting repercussions that wrap things up for these love rivals in satisfying ways. No threads are left hanging!

By the final volume, Godai has become a reliable prospect. He dedicates himself to studying for his exam and passes on his first attempt. Again, it is simply great watching him be good at something, and though this stability will help him win Kyoko, it’s also something that he wanted for himself. While Godai waits for the right moment to propose to an expectant Kyoko, the pair works through some trust issues, and when he finally pops the question, it’s completely awesome. Also in the category of awesome is the amazing scene in which Godai, no longer threatened by Kyoko’s past, visits the grave of her first husband, Soichiro. I got majorly sniffly when he said, “You’ve been a part of her since the first day I met her and I still fell in love with her. So… I’m taking you into my life too. As part of her.” In fact, I got verklempt again just writing that.

I won’t spoil the exact details of the ending, except to say that it couldn’t possibly be more satisfying. Although Maison Ikkoku was at times a frustrating read, it was also an affecting and amusing one. Takahashi has created a cast of characters who, even if frequently wishy-washy, are immensely appealing. In addition, I would be remiss if I didn’t talk about the role Takahashi’s artwork plays in making the series successful, for though she absolutely excels at depicting adorable children and dogs (especially Mitaka’s delightful McEnroe), she’s also nails the emotional moments. I’m especially fond of some scenes in later volumes in which characters shed their shells to various degrees, with Mitaka losing his ever-present smiling glint and Kyoko opening up emotionally.

I’ve written over a thousand words now, and could probably write a thousand more about this fantastic series. Rather than do that, however, I think I’ll merely conclude with a heartfelt recommendation: you simply must read Maison Ikkoku.

Right Here, Right Now! 1-2 by Souya Himawari

This time travel historical romance is actually a lot more rational than one would expect. Unfortunately, the romance is the least successful element of the story.

You can find my review for BL Bookrack here.

Review copies provided by the publisher.

Crimson Snow by Hori Tomoki

I reviewed Crimson Snow, a BL short story collection from BLU Manga, for this month’s BL Bookrack column. Despite the yakuza connection, the three-part title story is quiet and compelling and well worth the price of admission all on its own.

You can find that review here.

Tidbits: Shonen Jumpin’ Jehosaphat

Sometimes I just crave some shounen manga! Here, then, are a few short reviews of some shounen I have lately read: the third volume of Bakuman。, the 31st through 34th of Bleach, the second of Genkaku Picasso, and the thirteenth through fifteenth of Slam Dunk. All are fairly recent releases and all published under VIZ’s Shonen Jump imprint; Bakuman。 and Genkaku Picasso also have new volumes due out in May.

Bakuman。3 by Tsugumi Ohba and Takeshi Obata
This was my favorite volume of Bakuman。 so far!

It begins with Mashiro and Takagi struggling to create a mainstream battle manga, over the objections of their editor, because they believe this is the ticket to popularity in Shonen Jump. They improve a lot between attempts, but in the end, Takagi requests some time alone over summer break to think of a new story, leaving Mashiro free to work as an assistant for Eiji Nizuma, their rival.

MJ adores Eiji, and when he first appeared in this volume I was wondering how that could be, since he comes across as bratty and weird. Once you get to know him, though, it turns out he’s actually kind of endearing. He simply says what he thinks, and is incapable of being malicious or devious. After watching him happily and genuinely soak up feedback from his assistants—apparently his editor at Jump is too in awe of his genius to offer any useful guidance—I kind of love him, too!

To top it off, we see some growth from the female characters. Miho makes some progress in her dream of becoming a voice actress, although right now she seems to be succeeding mostly on account of her good looks. Miyoshi comes up with the goal of being a novelist, though her primary function in this volume is to captivate Takagi with her general awesomeness and make Mashiro doubt that his partner is working on the promised story at all.

In the end, the future of the partnership appears to be in jeopardy, even though both guys have independently hit upon the idea of a detective manga as the way to go. I’ve always found this series interesting for its inside glimpse into the publication process, but now I’m starting to find it interesting for the characters, as well. I eagerly await volume four!

Bleach 31-34 by Tite Kubo
You might not think that battles against creepy supernatural foes with bizarre powers could be boring, but it turns out that Bleach somehow manages it.

Volumes 31 through 33 are chiefly comprised of fights against weird-looking dudes during which nearby structures often go “boom” and crumble. It’s pretty much impossible to tell what’s going on, so I just sort of coast along until there’s a panel that shows someone actually being hurt by something. There are but two bright spots in these volumes. One is the predictable but still gratifying revelation that Nel, the toddler who’s been accompanying Ichigo in his journey across Hueco Mundo, is actually a badass (and buxom) former Espada. The second is an honestly riveting scene in which a hollowfied Ichigo appears before Orihime for the first time and terrifies her.

Things improve a bit in volume 34 with the timely arrival of some Soul Reaper captains. Okay, yes, their explanation for their arrival is pretty flimsy, but I will accept any excuse if it means Byakuya will be around. This also leads to a crazy battle of one-upsmanship between one of the stranger Soul Reapers, Kurotsuchi, and his Arrancar opponent. It goes something like this:

Arrancar: Fear my leet skills! I will turn your innards into dust!

Kurotsuchi: Oh, actually, I infected [Uryuu] with surveillance bacteria the last time we were fighting, so I’ve been watching your battle and, aware of your abilities, have replaced all my insides with fakes. Too bad. Now my gloopy pet will eat you.

Arrancar: Lo, I have been et. But before that happened I implanted [Nemu] with my egg, which will hatch and grow a new me! Plus, there are bits of me still in your pet, which will allow me to use it to attack you.

Gloopy pet: *splat*

Kurotsuchi: Oh, but before you did that I programmed my pet to self-destruct if anyone ever tried to use it against me. Also, I filled Nemu’s body full of drugs for the same reason, so now you’re going to see everything in extreme slow mo while I kill you.

Arrancar: Crap.

Honestly, it’s so outrageous one kind of can’t help admiring it!

Genkaku Picasso 2 by Usamaru Furuya
I really wish I could like Genkaku Picasso more. Mostly this is because Usamaru Furuya’s art is really impressive—true, in their normal states the characters don’t look all that exciting (and the lip-glossy sheen on the boys’ lips is somewhat distracting) but the illustrations created by artistic protagonist Hikari Hamura are detailed and gorgeous, and I like that Furuya continues drawing in that style when Hikari and his ghostly advisor, former classmate Chiaki, enter into the drawings in order to help solve the problems plaguing their classmates.

The problem is that I just don’t like any of the characters! Hikari is creepy, anti-social, and perverted, and is always reluctant to help out his classmates, putting Chiaki in the role of always being the one who reminds him that he has to help them, otherwise he’s going to rot away. (He cheated death in volume one and this is the manner in which he must pay for that.) I could possibly like Chiaki if she were given something to do besides pester Hikari all the time, but that’s not the case.

The manner in which the classmates are helped by Hikari and Chiaki is also odd. The pair enters a drawing based on the “heart” of said classmate and attempts to figure out what is worrying them. One boy has created a fictional girlfriend, for example, while another girl sees herself as a mecha rather than an actual girl. While inside the drawing, Hikari and Chiaki attempt to reason with the classmate, while in the real world, the classmate answers them aloud, making them look totally freaking crazy to the people who happen to be around. If I was hanging out with my friend and he began to break up with his imaginary girlfriend right in front of me, I think I would be quite alarmed.

That said, there is one bright spot in this volume—the tale of Yosuke, a girl born in a body of the wrong gender. Perhaps it’s a little too optimistic, but I liked it anyway, especially the fact that the “heart” of the transgender kid is the calmest and healthiest place we’ve seen yet.

If Genkaku Picasso were any longer, I might not continue it, but since there’s only one volume left, I shall persevere.

Slam Dunk 13-15 by Takehiko Inoue
Ordinarily, if a series took two-and-a-half volumes to cover less than an hour of action, I might be annoyed. Not so with Slam Dunk, which takes that long to finish Shohoku High’s exciting prefectural tournament match against Kainan, a team that has made it to Nationals every year in recent memory.

There’s an interesting phenomenon that occurs when one reads Slam Dunk. Hanamichi Sakuragi, the hot-headed protagonist, has matured somewhat since the beginning of the series, though he’s still inclined to proclaim himself a genius at every opportunity. Hence, it’s pretty satisfying to see him humbled, and to watch him realize that he hasn’t yet got the skills to carry the team or hog the spotlight. And yet, there comes a point where the humbling has been sufficient, and one wants to see him triumph.

When Captain Akagi sprains his ankle during the game, Sakuragi, realizing how immensely important this game is to Akagi, does his best to fill the captain’s shoes. How can you not root for someone trying so hard to make someone else‘s dream come true? Yes, it’s the talented Rukawa who is single-handedly responsible for tying up the game by halftime, but Sakuragi is just trying so damned hard that his bluster actually becomes a source of strength for his teammates. When he finally makes an impressive slam dunk in front of a cheering crowd, I convince that I got a little sniffly.

Shohoku ends up losing the game, though this doesn’t put them out of the running for Nationals just yet. The disappointing experience makes Sakuragi more serious than ever before and he returns to school with a shaved head (as penance for an unfortunate mistake during the final seconds of the game) and a fierce desire to improve.

Why do I love sports manga so much? I’m honestly not sure I can articulate it, but with Slam Dunk part of it is the fact that the hero, who previously had no goals in life, has found a place to belong and something to care about. That kind of story pushes my personal buttons in a big way.

Review copies for Bakuman。, Genkaku Picasso, and volume fourteen of Slam Dunk provided by the publisher.

My Bad! by Rize Shinba

I didn’t think I was interested in reading My Bad! at first, since I typically don’t enjoy BL comedies, but after reading Shinba’s Intriguing Secrets, I changed my mind.

I’m glad I did, because the stories in this collection are quirky and often genuinely funny. “Stamp Please!,” the story of a guy who falls in love with his amiable postman, is a particular favorite.

You can find my review—as part of this month’s BL Bookrack column at Manga Bookshelf—here.

Review copy provided by the publisher.

Honey Colored Pancakes by Keiko Kinoshita

Who could resist a cover this cute? Certainly not me.

I reviewed this collection for this month’s BL Bookrack at Manga Bookshelf. I liked the title story very much, but had mixed feelings about the others. You can find that review here.

Review copy provided by the publisher.

Aqua 1-2 by Kozue Amano

Aqua is a slice-of-life charmer ideal for architecture buffs like me.

The year is 2301 and Akari Mizunashi has left Earth (Manhome) for Mars (Aqua), whose surface is now 90% water thanks to man’s tinkering. It is Akari’s goal to become an undine, or female tour guide who conveys sightseers by gondola through the canals of Neo-Venezia, a city modeled on Venice, which we are told existed until “the latter half of the 21st century.” She finds a place with the Aria Company and spends her days exploring the city and training to improve her skills.

Somehow, Kozue Amano (whenever I see this name I think “That’s what would happen if Godai’s girlfriend from Maison Ikkoku married Ginji from GetBackers!”) has achieved a story that feels extremely leisurely and yet which spans about ten months in two volumes. The most significant thing to happen is that, after six months, Akari graduates from apprentice status to journeyman. The rest of the time one gets chapters like “the president of Aria (a cat, by the way) feels useless, so he dresses up as his favorite superhero and returns a forgotten doll to a little girl” or “the gang takes a gondola ride to the floating island of Ukijima to watch fireworks.” This might sound dull, but it really isn’t.

One of the loveliest things about Aqua is its setting. Almost immediately, it seems as if one can feel the breeze, smell the air, and hear the lapping of the water. The anime must be gorgeous. One important thing Akari realizes is that even though life on Manhome is convenient and perfectly climate-controlled, she prefers the way things are done on Aqua, where every endeavor must first be preceded by a boat ride, where a crew of people maintains the giant cauldron that distributes heat across the land, and where the old-fashioned way of doing things evokes a feeling of nostalgia. One of the characters describes the planet as, “A treasure chest from long ago, filled to the brim with wonderful memories.”

I wasn’t sure whether I was actually supposed to laugh at some of the humor, or just sort of smile complacently at it. I think perhaps it’s the latter, because the overall feeling of the manga is a calming one. There are no spazzy characters here. No battles or drama or rivalries. There’s just a group of laid-back people enjoying where they happen to be at the moment, and there’s definitely value to be had in that.

Aqua was published in English by TOKYOPOP. It’s complete in two volumes, but the story continues in the twelve-volume series Aria. The change in title is due to a change in publisher in Japan; Aqua was serialized in Monthly Stencil for Square Enix, and Aria in Comic Blade for Mag Garden. Online sources indicate a variety of demographic classifications for Monthly Stencil, but I’ve gone with “shounen” for the purposes of this review, so as to match Aria.

I reviewed Aqua as part of the Manga Moveable Feast. Other contributions can be found here.