Genkaku Picasso 1 by Usamaru Furuya: B-

From the back cover:
Having cheated death, Hikari Hamura must save himself by using his artistic abilities to help others.

Hikari Hamura, nicknamed Picasso because of his natural artistic abilities, survived a horrible accident, but his friend Chiaki wasn’t so lucky. Suddenly, Chiaki appears in front of him and tells him in order to keep living he must help the people around him. Can Hikari save people with his sketchbook and a 2B pencil?

Review:
Moody and misanthropic Hikari Hamura doesn’t want to have anything to do with his classmates. He’d much rather practice drawing in the style of his favorite artist, Da Vinci, and dream of becoming an important artistic figure. His only friend is a girl named Chiaki, but one day, while she’s reading nearby as he’s sketching a river, they are both killed in a freak helicopter crash.

Chiaki is the only one who stays dead, however. At the moment of her death, she prayed that someone would intercede and save Hikari’s life. Her request was granted, on the condition that Hikari use his artistic skills to help people. This she explains to him when he pulls her miniature winged form out of his front pocket and starts freaking out in the middle of class.

Hikari isn’t interested in this arrangement until she points out that he’s going to start rotting away unless he complies. Over the course of the volume, Chiaki and an increasingly less reluctant Hikari help out four fellow students. Somehow, Hikari is able to see the state of their “heart” and draw a symbolism-heavy picture, which he and Chiaki can then enter and attempt to decipher what’s going on. There are aspects of this premise that I like a lot. For example, why does Chiaki suggest Hikari attempt to draw her heart before the helicopter crash? What was it that she slipped into his pocket? Is she really there at all? Is Hikari just crazy?

Frankly, I hope that’s the case, because most of these scenarios are pretty simplistic and silly (not to mention repetitive). The worst is probably the case of Akane, a classmate who is perpetually weak because of a vegetable allergy. By drawing her heart, Hikari realizes she has a childhood trauma stemming from the death of a pet rabbit and, while inside the drawing, gives Akane’s baby self a big hug while reassuring her that “vegetables aren’t scary.”

Furuya’s art is definitely one of the more impressive aspects of the manga, as he completely switches his style when drawing as Hikari and maintains that style when the characters are sucked into Hikari’s drawings. Even though the heart drawings are full of fairly ridiculous symbolism they’re quite detailed and obviously took some time to create.

In the end, Genkaku Picasso is not quite as good as I thought it would be. Still, it’s only three volumes long and I’m curious enough to see it through to the end. I hope that what I’m reading as hints about Chiaki really are meant to be so, which might mean more interesting material lies ahead.

Genkaku Picasso is published in English by VIZ. Volume one is available now and volume two is scheduled for a February 2011 release. The series is complete in three volumes.

Review copy provided by the publisher.

A Place in the Sun by Lala Takemiya: B+

I reviewed this collection of quirky, bittersweet tales for this week’s BL Bookrack and enjoyed it quite a bit. One story even involves a hapless guy’s romance with a garbageman!

You can find that review here.

Review copy provided by the publisher.

The Object of My Affection by Nanao Okuda: B+

I judged this book by its cover and was not disappointed! Wakamiya has managed to join the college basketball team his idol plays for, only to learn said idol is injured and cannot play. A very nice love story ensues, though it would have been even nicer if all the stories in the volume had been about these two.

You can find my full review at Manga Bookshelf.

Review copy provided by the publisher.

Kizuna Deluxe Edition 1 by Kazuma Kodaka: B-

Book description:
Beautiful Ranmaru and sweet, serene Kei fell in love at first sight when they were just boys, and now that they’re finally old enough, they’re moving in together! College should be all about new experiences and freedom… but what will the couple do when their home-sweet-home is invaded by the brash and spoiled Kai, Kei’s half-brother? Is their relationship strong enough to weather a sudden storm of sibling rivalry?

Review:
Even though I’ve never read the Kizuna manga before, I’ve still got a nostalgic feeling towards it. I vividly remember venturing into the adult section of the dealers’ room at my very first convention and coming away with a DVD of the OVA. It didn’t rock my socks or anything, but still, I never forgot about it. Now that the series is in print again, thanks to DMP, I figured I’d give it a look.

Kei Enjouji and Ranmaru Samejima first met in middle school, when they shared a chaste kiss. They then apparently go three years without speaking and reunite in high school where a real relationship develops between them. Upon the death of his mother, Kei learns that his father is the head of a yakuza group, and pretty quickly someone is out to kill him. Ranmaru, a promising kendo champion, pushes Kei out of the way of the car barreling towards him and gets hit himself. The doctors say he’ll never use his right arm and leg again.

Ranmaru is devastated, but once Kei takes it as a given that he’ll love Ranmaru no matter what, Ranmaru marshals the determination to work hard at his rehabilitation and eventually regains the ability to walk. The two live together happily, attending the same college, until Kai, Kei’s younger brother and the legitimate son of the yakuza boss, enters their lives. He’s a real pest who has set his sights on his kendo hero, Ranmaru.

That all might sound pretty decent, but the problem is the material in this volume does not present the story chronologically at all. I’m sure this is mostly to do with the fact that Kizuna evidently began as a doujin. The first chapter depicts a romantic encounter between Kei and Ranmaru as high schoolers, at which point Ranmaru is still tops in the kendo world. The college chapters with the irritating Kai come next (this is the story line I’m familiar with from the OVA), followed by another college-age chapter, then one in which Kai is in second grade, then the story of Kei and Ranmaru’s first meeting… You get the idea.

It’s not that the story is impossible to follow in this fashion—flashbacks are a pretty common narrative device, after all, particularly when the lead characters have been together for a long time—but these chapters feel disconnected from each other. The difference in art style only adds to the choppy reading experience. I found myself thinking, “Just settle down already! Pick the story you want to tell and the way that you want to draw, and just get on with it!”

Despite my complaints about the flow of the chapters, within each chapter Kodaka crafts some compelling stories. I liked the story of Ranmaru’s injury and rehabilitation the best, but there’s also an enjoyably smutty tale where he is given an aphrodisiac by a creepy professor and Kai’s the only one around to relieve his… tensions. My dislike of Kai must be evident by now, but I do like Kei and Ranmaru, especially the fact that the latter, the uke in the relationship, is prized for his strength. Kei can be crass at times, but the depth of his love for Ranmaru is abundantly obvious.

I definitely plan to keep reading Kizuna. It may be a vain hope, but now that the background has been established, I’d like to see the next volume pick up with the guys in college and go forward from there. Stay tuned to see whether my wish comes true!

Kizuna Deluxe Edition is released in English by Digital Manga Publishing. The series was previously licensed by the now-defunct CPM, but was never completed. DMP is releasing the series in five omnibus editions.

Review copy provided by the publisher.

Tidbits: Four from Yen Press

It’s time again for Tidbits, and the focus this time is on some recent and/or upcoming releases from Yen Press! First up is the second volume of Higurashi When They Cry: Beyond Midnight Arc, followed by the ninth and final volume of Moon Boy, the fourth installment of Time and Again, and the ninth volume of Yotsuba&!. Enjoy!

Higurashi When They Cry: Beyond Midnight Arc 2 by Ryukishi07 and Mimori: B-
I was so impressed by the spooky atmosphere in the first volume of the Beyond Midnight Arc that I went back and purchased the first two volumes of the Higurashi series, thinking that perhaps I had initially judged it unfairly. Unfortunately, while the second and concluding volume of the arc (volume ten in series numbering) doesn’t leave me questioning that decision, it is still not as good as the first.

The premise is that a group of five people has gathered in a “ghost village” called Hinamizawa. At the end of the first volume, someone’s cell phone mysteriously ends up broken, one of the five is found dead, and the name of another appears on a list of victims of the disaster that left Hinamizawa deserted in the first place. The first two mysteries are solved very early in the second volume, which seems rather abrupt, and then a bunch of yakuza arrive and completely derail the story for several chapters.

There’s also much unburdening of secrets, and character backstories full of debt, dissipation, and domestic violence monopolize a lot of pages. Perhaps I’m hard-hearted, but I found these tales—and the subsequent decisions to live life to the fullest and always try one’s hardest—pretty far from compelling. I’m here for the creepy, not the weepy!

In the end, the final mystery is resolved in a fairly satisfying manner and the survivors note that the pelting rain has finally ceased. While I nitpick the structure of this second volume, on the whole I did enjoy the arc—especially how the revelations sent me back to reread portions of the first volume in a new light—and still plan to go back to the beginning one of these days.

Moon Boy 9 by Lee YoungYou: C
It’s over!

As with all volumes of Moon Boy prior to this final one, it’s practically impossible to describe exactly what happens. Various people are after Yu-Da, the “Black Rabbit,” whose liver has the powers to free the fox queen, Hang-Ah, from thousands of years of torment. Various other people are determined not to let Yu-Da be sacrificed, and many battles ensue.

It had never really occurred to me before how much of the confusion I experience when reading this series is due to the art. LeeYoungYou’s work is fine for facial closeups, and many such panels—particularly when characters are emotionally distraught—are worthy of praise. Action scenes, though, prove an insurmountable challenge. At one point we get a two-page spread of a bunch of characters standing around when suddenly something goes “Kapow!” What was it? I have absolutely no idea. Then a fight breaks out, accompanied by innumerable speed lines and still more sound effects, but for the life of me I could not tell you what weapon (if any) anybody is wielding.

There are some good emotional moments sprinkled throughout. I am especially fond of an encounter between Jin-Soo, one of the foxes formerly assigned to guard Yu-Da, and the villain who now inhabits the body of the boy she loves. When told that said boy’s soul is long gone, she replies, “Then I will take back his body if his body is all I can have.” It’s too bad none of these characters was really developed over the course of the series, but it’s still a cool scene anyway.

It’s moments like those that kept me reading Moon Boy, despite its many problems, and while I am honestly relieved that it’s over I still think there’s a good story in there somewhere.

Time and Again 4 by JiUn Yun: A
The most compelling aspect of Time and Again is the bond between its main characters. Part of what connects Baek-On and Ho-Yeon—an exorcist and his bodyguard, respectively—is that each is attempting to atone for something in his past. After several volumes of hints, volume four is almost wholly devoted to revealing the tragic details of Ho-Yeon’s background. Rather than present the story in a linear fashion, however, manhwa-ga JiUn Yun introduces a client, a reputedly kind and honest man who is nonetheless capable of being motivated by greed, and uses his case to segue into Ho-Yeon’s flashback.

Before his execution for false charges, Ho-Yeon’s father tasked him with looking out for his mother and sister. Because of his father’s disgrace, however, Ho-Yeon is unable to get a government post and can only bring in a meager living through transcription work. Eventually, he rides out with a military unit, discovers a “cruel talent” for killing, and is offered a promotion. “I am not doing this because I want to make a fortune and have authority over other people,” he thinks. “I just want enough money to provide for my mother and little sister. Who could ever say that’s too much to ask?”

Alas, while his return home is delayed, his mother and sister are killed and Ho-Yeon feels that he, through his greed, was responsible. It’s a classic case of our tortured hero being too hard on himself—he had to find a way to support them somehow, but he knew it was wrong to use his ability to kill as a means to obtain wealth, and did it anyway. While he’s at his lowest point, he meets Baek-On, and so we finally see exactly how they meet.

It’s a sad, affecting tale and one that offers a lot of insight as to why Ho-Yeon is willing to fight to protect Baek-On, who has saved him in more ways than one. I must admit, though, that I’m even more interested in Baek-On’s backstory, and hope for evidence that Ho-Yeon has saved him, too.

Yotsuba&! 9 by Kiyohiko Azuma: A
A new volume of Yotsuba&! can always be counted on to provide a smile, and the ninth installment offers plenty as Yotsuba gets her first teddy bear, proves unable to successfully carry a cup of coffee next door, enjoys some yakiniku, and joins in on a group trip to see some hot air balloons. As usual, Yotsuba greets everything with enthusiasm and even weathers tumbles with a laugh.

One of the things I enjoy most about this series is catching a glimpse of the unique and creative way Yotsuba thinks. Here, she cleverly invents jobs for a bunch of scattered acorns and evaluates teddy bears for their “ease of hugging.” At the same time, Azuma is careful not to idealize her too much. She can be selfish, like any child her age, and has to be reminded to say “thank you” when given a gift as well as scolded for fibbing to her dad. She hasn’t yet realized that the world doesn’t revolve around her, as demonstrated by a particularly awesome moment during the trip to see the hot air balloons. A section of the field is roped off with “keep out” tape and Yotsuba, fully prepared to go right on in, is stunned to learn, “Even I can’t go in there?”

I also continue to absolutely, positively love Azuma’s skill in nonverbal storytelling. There are many panels in which Yotsuba’s thoughts or state of mind is completely clear from just the art. Additionally, backgrounds are wonderfully detailed and I especially liked the beautiful depiction of the expanding vista as the balloon in which Yotsuba and her companions are riding gradually ascends above the field.

In both craft and subject matter, Yotsuba&! simply excels.

Review copies provided by the publisher.

Bokurano: Ours 1-2 by Mohiro Kitoh: B

Fifteen kids—most of them, except for one boy’s kid sister, in 7th grade—are taking part in a summer program called “Seaside Friendship and Nature School.” Chafing at the instruction to go out and observe nature, the kids decide to explore a nearby cave, where they inexplicably discover a computer lab and a strange guy who calls himself Kokopelli.

Kokopelli tells the kids he’s working on a game in which the “chosen heroes” will pilot a giant robot as it faces off against alien invaders, and offers them the chance to play. Of course, they’re all interested and when he asks them to seal their contract before explaining the rules, they comply. It’s only when Kokopelli’s subsequent demonstration claims the life of a fighter pilot that they begin to grasp that the battle—and the damage it causes—is real.

Over the course of these first two volumes, the kids begin to learn exactly what they’re in for. After the disappearance of Kokopelli, “assistance” is provided by (possibly untrustworthy) Koyemshi, a floating creature almost cute enough to be a plushie if not for his menacing set of pointed teeth. He doles out information sparingly, and it’s not until two of their comrades have died that the kids learn the truth: the giant robot will fight to defend humanity from the invaders, but derives the power to do so from the life force of its pilot.

Obviously, the kids want to quit, but Koyemshi points out that they signed a contract and warns that if they should refuse to fight, Earth will be destroyed within 48 hours. The same fate awaits if they should lose a battle. As he puts it, “Win, save the planet and die… or lose and die when your planet is destroyed. Those are your options.” Believing that they really are helping to save the world, the kids soldier on.

At this point, the feel of the story reminds me a lot of another VIZ Signature title, Ikigami. For those unfamiliar with the story, Ikigami envisions a Japan in which the government attempts to encourage its citizens to lead a more productive life by instilling in them the fear of death. Anyone could receive a death notice (an ikigami) at any time informing them that they have 24 hours left to live, and the series follows each recipient in turn as they deal with the news.

Bokurano is structured similarly, focusing on each pilot as he or she “gets the call.” There are merits and flaws to this approach: obviously, the current pilot receives a lot of attention, and it’s interesting to see how each approaches the responsibility differently. One boy cares nothing for human casualties while another carefully takes the battle out into the harbor to minimize damage. One girl uses her final hours to sew morale-boosting uniforms for the group. Unfortunately, this also means that at any given time there are about a dozen characters relegated to the background, waiting for their turn to contribute to the story.

Because of lack of time spent with individual characters, it’s hard to care about them much, despite their awful predicament. I might realize I like someone based on how he handles his turn as pilot, but I know the opportunity to see things from his perspective will be brief. The most compelling aspect of the story to me is the notion of where these invaders came from in the first place, and what the human population as a whole thinks about giant monsters in their midst.

During Kokopelli’s demonstration, as he occupies the sole chair in a circle of many, he admits that he’s as much a pawn as the kids are and that he isn’t from our planet. It would appear, then, that he is the final pilot from a previous incarnation of this “game” who was sent to Earth to find a new set of players. Is this “invasion” real? Why are there precisely fifteen enemies and no more? This may not be a game for the young pilots or the humans threatened by these monsters, but is it a game for someone, somewhere?

Dark, grim, and mysterious, Bokurano is probably not for everyone, but I’ll definitely be reading more.

Bokurano: Ours is published in English by VIZ. The series is complete in Japan with eleven volumes.

This review was originally published at Comics Should Be Good.

Review copy for volume two provided by the publisher.

Stay Close to Me by Yaya Sakuragi: B

Wow, a BL comedy I actually liked! I reviewed Stay Close to Me for this month’s BL Bookrack and thought it achieved a nice balance of silliness and genuine emotion. Now I need to find the time to read Yaya Sakuragi’s Hey, Sensei? and Tea for Two!

You can find that review here.

Review copy provided by the publisher.

Endless Comfort by Sakuya Sakura: B-

I reviewed this one-volume boys’ love title for the latest BL Bookrack column at Manga Bookshelf. It’s essentially the story of how the love of a good man helps a good-natured dog trainer get over his past trauma. Unfortunately, it’s pretty dull, but I did like the ending.

You can find that review here.

Review copy provided by the publisher.

BLAME! 1-10 by Tsutomu Nihei: B+

While I do my best to appreciate manga art, I generally do not choose to read a particular series solely because of it. The exception to this is BLAME!, a ten-volume series by Tsutomu Nihei that boasts “an endless labyrinth of cyberdungeons filled with concrete and steel.” Thinking that sounded pretty durn awesome, and prepared to encounter an occasionally incomprehensible story, I took the plunge.

And man, is BLAME! gorgeous! Killy, the unemotional and practically unstoppable protagonist, spends most of his time roaming a giant structure known as “The City,” looking for humans who might carry Net Terminal Genes, which pre-mutated man once used to communicate with the Netsphere (overseen by The Authority). It’s not unusual for a whole chapter to go by with no dialogue at all as Killy continues his journey, sometimes reduced to no more than a tiny speck on a narrow bridge spanning a dark chasm. The place is gloomy and cavernous, filled with pipes, corridors, stairs, and the occasional abyss. Nihei excels in creating his enormous and dangerous world, and also in conveying Killy’s progress, as demonstrated by a couple of pages from volume six that I scanned for a recent Let’s Get Visual column.

Killy encounters a few small pockets of civilization but has no luck finding anyone with the Net Terminal Genes, which are necessary to curtail the endless expansion of The City, since the builder bots who construct it were never given the instruction to stop. He does team up with a former scientist, Cibo, whose attempt to access the Netsphere with synthesized genes ended in disaster and introduced The Safeguard to The City. The Safeguard are mechanical creatures who can derive their bodily forms from the City itself. Originally designed to protect the Net from unauthorized access, their chief focus now is exerminating humanity. Humans must also contend with the Silicon Creatures, a race of cyborgs who also want to access the Net.

Killy and Cibo engage in countless fights against the Safeguard and Silicon Creatures, resulting in some pretty massive damage. Cibo goes through about three bodies throughout the course of the series, while Killy must lose his arm about eight times. (There is a lot of limb loss in this series, as well as quite a few still-conscious partial people.) It gradually becomes clear that Killy is not exactly human himself and that he’s able to heal from even the most devastating injuries. He also can’t remember where he got his gun—a powerful Graviton Beam Emitter that creates a straight line of destruction 70 kilometers long—but it’s awfully similar to one carried by Sana-Kan, a powerful Safeguard who was able to get close to Killy and Cibo in a humanoid guise.

Eventually Killy and Cibo enter a quasi-independent realm, which seems to be the headquarters of a company called Toha Heavy Industries. The artificial intelligence in charge has stored the genetic information of humans that used to dwell within, and it’s from there that Killy finally gets his sample. Unfortunately, it falls first into the hands of a pair of sympathetic temporary Safeguards (seriously, one utters the line “Also, you might see my arm lying around somewhere. If you could pick it up, that’d be great.”) and finally into those of a Silicon Creature, whose attempt to access the Net somehow leads to one final mutation for Cibo and a pretty crazy resolution to the story. The final page gives one a lot to ponder, and I’m sure there are a variety of fan opinions on what exactly happened.

This is, of course, a vast simplification of the plot, and I am omitting quite a lot that I am at a loss to understand or explain. But here’s the thing… it doesn’t matter. BLAME! is so fascinating and its world so grimly compelling that it simply doesn’t matter if sometimes one has to stare at a panel and wonder what the hell one is even looking at. From someone like me, who usually demands that a plot make sense, that’s pretty high praise indeed.

BLAME! was published in English by TOKYOPOP. All ten volumes were released.

K-ON! 1 by Kakifly: C-

From the back cover:
When their high school’s pop-music club is about to be disbanded due to lack of interest, four girls step up to fill the membership quota. Unfortunately, lead guitarist Yui Hirasawa has never played an instrument in her life. Ever. And although she likes the idea of being in a band, standing in front of the mirror posing with her guitar is a lot easier than actually playing it. It’s gonna be a while before this motley crew is rocking out, but with their spunk and determination cranked to 11, anything is possible!

Review:
I tried. I really did. “Loads of people like K-ON!,” I told myself. “There has to be something worthwhile about it!” Unfortunately, I didn’t enjoy it much and can only conclude that I am not its target audience.

For example, I know this series ran in a magazine for men and, as such, some degree of fanservice is to be expected. Most of the essentials—a random trip to the beach, a hot springs scene during which someone impulsively stands up, and a panty shot—are accounted for. That’s not my thing, but that is fine. Occasionally, though, the poses are so awkward and so trying to pander to some specific vision of the feminine ideal that I just have to scratch my head. For example:

Is this pose sexy to someone? And if so, how come? Is it because she looks like she really needs to pee? I honestly do not understand.

Moving away from the art, the story is where K-ON! really has the most potential. Four girls—Yui, Ritsu, Mio, and Tsumugi—join the pop music club at their school and quickly choose what instruments they’re going to play. Aaaand then proceed to sit around a lot and eat a bunch of snacks. Because this is a four-panel manga, the focus is on getting to the punchline, but these are seldom amusing. Mostly they center on gags like Ritsu suddenly being motivated to play the drums after Mio suggests that she has gained some weight. High-larious.

There are a couple of interesting moments, though, like when the girls take Yui out guitar shopping or when they perform at the school festival. Unfortunately, Yui is so dumb that she first forgets that she needs to actually buy a guitar and then has to be reminded that she should be learning to play it rather than simply posing with it. Secondly, the entire “performance” consists of four panels of the girls starting their song. Turn the page and they’re thanking the audience. “That’s it?!” I boggled. Unfortunately, the rigid pacing required by the four-panel format really doesn’t allow for more, and without any reaction shots from the crowd it’s impossible to gauge how good they’re supposed to be.

In the end, I am disappointed. I’m willing to bet that the anime—free from the strictures of format and including at least one song performed by the voice actors—is much better, but I doubt I’ll be checking it out any time soon.

K-ON! is published in English by Yen Press. Volume one will be out later this month. The series is complete in Japan with four volumes.

Review copy provided by the publisher.