One Piece 46-56 by Eiichiro Oda

With a mighty final push, I have finally become current with One Piece! Because reviewing an entire arc at once worked so well for Water Seven, I’ve decided to split these volumes up into their appropriate arcs: Thriller Bark, Sabaody, and Impel Down. Let the wait for volume 57 commence!

Volumes 46-49 (Thriller Bark): B+
The Thriller Bark arc is named for a massive pirate ship, large enough to support an entire village full of zombies. Not just your average zombies, though, but zombies with bodies created by corrupt surgeon Dr. Hogback and animated courtesy of shadows stolen by one of the Seven Warlords of the Sea, Gecko Moria. Not that our heroes learn all of this up front, of course.

First, the Straw Hats drift into a region of the sea known as the Florian Triangle, where they encounter a ghost ship. The only occupant is Brook, “Gentleman Skeleton,” who intrigues Luffy immediately by virtue of his being, well, a living skeleton. Luffy immediately invites him to join the crew, but the others are not so keen. Brook declines the offer, since his shadow has been stolen and exposure to direct sunlight will make him distintegrate. Luffy, of course, is keen to help get Brook’s shadow back, but it’s only when Nami, Usopp, and Chopper accidentally land on Thriller Bark that the whole crew disembarks to see what’s up.

What follows is basically lots and lots of shadow-stealing, zombie-fighting action, which comes with good and bad points. Early on, the slapstick nature of the series is emphasized, full of the characters goggling (all except Robin, who never goggles) open-mouthed at various things and making stupid jokes. There’s this whole sequence where Nami is about to be assaulted in the bath (they’ve been escorted to a spooky mansion by this point) by an invisible man but Usopp and Chopper keep talking about farts. I suppose one could argue that this is because they trust Nami can take care of herself, but it bugged me anyway.

On the positive side, besides depicting how well the crew works together in a fight, Oda finds time for some excellent character moments. Robin, who had previously referred to members of their crew by their position, is now calling them by name. Usopp is the only one who can withstand the depression-causing ghost minions of one of the Thriller Bark residents because he’s “already extremely negative.” Brook reveals that he must keep on living because he made a pact to a friend, which gets Franky sobbing (he loves stories about loyalty and friendship) and when that friend is revealed to be Laboon, the lonely whale the crew met back in volume twelve, he cries even more. “Waaaagh!! I love both the skeleton and the whale!” And I love both the cyborg and the commitment to continuity!

To top it all off, we glimpse part of a battle between Ace and Blackbeard that provides some ominous hinting. “This battle between pirates would later be identified as the trigger for the major events that were to follow…” Awesome. Bring it on.

Volumes 50-53 (Sabaody): B-
Sabaody is less an actual arc and more a world-building interlude. While most of volume fifty is devoted to wrapping up Thriller Bark—Oda is great at showing a satisfying degree of celebratory aftermath, which in this case involves a big meal under the sun for all of those who have finally regained their shadows—and fleshing out a few lingering details of Brook’s history, we also begin to hear talk of four pirate emperors and a pirate empress, nightmares that await in the new world, and the pending execution of Luffy’s brother, Ace.

Eventually, the Straw Hats resume their journey toward Fish-Man Island. On the way, they come across Camie, a mermaid who once appeared in one of those stories told across consecutive chapter title pages, who informs them that her friend has been kidnapped. Volume 51 mostly consists of the rescue, and I lament to say that I found it all pretty boring, even though the culprit eventually comes in handy later when they get to the Sabaody Archipelago and it’s Camie‘s turn to get kidnapped.

Arrival at Sabaody presents some problems, as well. Not only is is infodump time in a big way, we’re also introduced to about a dozen new characters simultaneously, all of them pirates who will be Luffy’s rivals in the new world. Things have evened out a bit by volume 52, however, when a common foe—a Navy force responding to Luffy’s assault on one of the world nobles—causes these pirates to fight on the same side and show off their nifty abilities.

In the course of these events, the crew meets an inspirational figure, faces off against a powerful Warlord of the Sea against whom they are surprisingly useless, and ends up scattered across the world (Luffy ends up on an island of warrior women, whom he subsequently charms) by the latter’s banishing power. There’s a completely ominous cliffhanger in the chapter in which that happens—“That day, the Straw Hat pirates… were eradicated.” I envy those who had to endure excruciating anticipation after reading that!

Ultimately, Sabaody is pretty uneven. It seems like Oda was in somewhat of a rush to get some of the mechanics of the world down on paper. There are definitely good points, though, and I’m looking forward to seeing how the crew manages to reunite after this major setback.

Volumes 54-56 (Impel Down): B+
With the Straw Hats separated, Impel Down actually turns out to be a solo Luffy adventure (though the chapter title page illustrations provide glimpses of the rest of the crew). With the help of “pirate empress” Boa Hancock, who has fallen in love with him, Luffy makes his way to Impel Down to rescue his brother Ace, who is about to be executed.

Once inside Impel Down, Luffy encounters a few former enemies and works together with them to make his way to Ace’s cell. He arrives too late, however, as Ace is already on his way to Marineford where the execution will take place. Then Luffy has to fight his way back out and get to Marineford. By the end of volume 56, Ace is on public display with three hours left to live, the forces of Whitebeard have gathered to try to rescue him, and several Warlords of the Sea and navy admirals are on hand to try to prevent that from happening. It’s a pretty exciting cliffhanger!

There are a lot of really good things happening in the Impel Down arc. While I miss the rest of the crew, it’s kind of nice seeing Luffy on his own, especially because it emphasizes his trusting and accepting nature. The fights are also more entertaining than usual, since the warden of Impel Down, Magellan, has a cool Devil Fruit power. And where else are you going to see a giant koala facing off against men wearing fishnets and heels?

Fishnets and heels, you ask? Yes, it turns out that quite a few of the prisoners in Impel Down have embraced their feminine side. I love that this doesn’t prohibit them from being heroic in the least. For instance, the head drag queen, Ivankov, is an officer in the revolutionary army commanded by Luffy’s father, and the very best part of the arc so far involves Mr. 2 Bon Clay. Seriously. I cried.

One Piece continues to be an amazing series. I am torn between satisfaction at being caught up and dismay that I must wait three months for the next installment.

Review copy for volume 56 provided by the publisher.

Rurouni Kenshin 1-6 by Nobuhiro Watsuki: B+

It feels like I last read Rurouni Kenshin eons ago, even though it’s only been five years since the US edition came to an end. The siren call of a potential reread has been increasing in volume lately and finally, I could take it no more. Joined by my friend and fellow Kenshin fan, K, I’m yielding to temptation and diving back in! Over the course of the next few months, I’ll be reviewing the entire series, starting with the individual volumes and finishing up with the final VIZBIG edition, which contains some bonus material not included in the series’ original run. You can find an archive of both K’s and my Kenshin posts at Triple Take.

To summarize the general premise, during the Bakumatsu era a skilled young swordsman named Himura Kenshin fought on the side of the ishin shishi (pro-Emperor) patriots and earned the nickname hitokiri battōsai (essentially: a manslayer who has mastered the art of battōjutsu) before vanishing and becoming a figure of legend. While many of the ishin shishi eventually took up powerful positions in the new Meiji government, Kenshin was not interested in profiting thus from his actions, since he had fought only with the aim of providing a more peaceful future for Japan’s people. Instead, he becomes an unassuming rurouni (wandering samurai) and wields his sakabatō (a reverse-blade katana nearly incapable of killing) on behalf of those needing his help.

Before commencing this reread, my recollection was that Rurouni Kenshin gets good in volume seven, when one of Kenshin’s old enemies (the awesome Saitō Hajime from the pro-Shogunate Shinsengumi) pays him a visit. It turns out, though, that that’s not exactly true, since the first two volumes are very good.

The story begins in Tokyo during the eleventh year of the Meiji era (1879 or thereabouts). As he travels through the city, Kenshin is accosted by Kamiya Kaoru, the feisty instructor of Kamiya Kasshin-ryū (a school of swordsmanship that emphasizes non-lethal techniques), who is searching for the murderer who has tarnished the name of her school (and driven away its students) by claiming to be one of its devotees. Kenshin helps out, since this fellow is also claiming to be the hitokiri battōsai, and during the course of events, Kaoru discovers some of his violent past. Still, she asks him to stay, saying, “I don’t care who you used to be!” He agrees to stay put a while and moves into the dojo.

Like any good shounen series, our hero needs a band of friends, so volume two sets about fulfilling that requirement. The first addition to the cast is Myōjin Yahiko, an orphaned boy of samurai lineage who has been forced to steal in order to survive. He becomes Kaoru’s first student, and though somewhat obnoxious at first, he matures a lot in a short time, especially after he gets confirmation that all the training is paying off. Next is Sagara Sanosuke, “the fight merchant,” who was once a member of a civilian army that was betrayed by the ishin shishi. He has been hired to fight Kenshin, but realizes the rurouni is different from the other, corrupt patriots and ends up becoming his right-hand man.

In addition, much is made during these first two volumes about the Meiji government not delivering on many of its promises. Watsuki also works on building the relationship between Kenshin and Kaoru, showing the former contentedly helping out with the chores and the latter putting herself at risk when Kenshin is challenged by another former hitokiri simply because she’d rather be in danger than be alone again. It’s significant that when the battle triggers Kenshin’s battōsai mode, Kaoru is the one who prevents him from killing his opponent, for which Kenshin is profoundly grateful.

Volumes three and four are not quite as good, but close. I just can’t summon much interest in Takani Megumi, a woman from a long line of doctors who was coerced into making opium for a greedy industrialist, and she frustrates me by attempting to take her own life after Kenshin and Sanosuke have weathered some tough fights attempting to rescue her. Still, the introduction of Shinomori Aoshi, a former guard of Edo castle who is bitter about not seeing any fighting during the war, is significant, and the fates of his less-able-to-move-on-with-their-lives companions are compelling.

Where the story really sags, though, is in volumes five and six. Watsuki’s sidebars are full of comments like he can’t believe the series is still ongoing, how much work it is, and how certain stories were written “during a period of extreme exhaustion.” I must say that it shows. First, Yahiko defends a young girl named Tsubame against some dudes who are making her an accomplice to a burglary. Then a swordsman tries to recruit Kenshin to the cause of reviving a more lethal version of “the Japanese art of swords.” Lastly, Sano encounters a former comrade from his army days and must decide whether to participate in his anti-government plans. Zzz. Volume six, in particular, was a bit of a slog to get through.

Artistically, Watsuki’s style is attractive, featuring quite a few bishounen characters (somewhat to his apparent dismay, this results in a lot of female fans) as well as bizarre-looking ones. It takes a few volumes for the characters’ looks to settle down, and sometimes the metamorphosis is even faster (Aoshi looks a good bit different even just two chapters after his original appearance, though he’s still immediately recognizable.) One thing I find slightly weird is how often Watsuki openly admits to borrowing character designs from other sources (though in at least one case he specifies that he had the original artist’s permission to do so). Tsubame, for example, appears to be an exact replica of Tomoe Hotaru from Sailor Moon.

So, to sum up… Kenshin starts strong, but gradually falters, culminating in the rather boring volumes five and six. Take heart, though, because if memory serves, volume seven is truly fabulous, and sets off the Kyoto arc, which most Kenshin fans will probably name as their favorite part of the series. I’ll be reviewing the first half of it next time, so watch this space!

Tidbits: A TOKYOPOP Assortment

TOKYOPOP released a slew of books towards the end of 2010 and quite a few among them are from series I’m either reading or buying and hoarding (as is my wont). In a desperate effort to stay current, I’m tackling some of them in Tidbits format! Alice in the Country of Hearts is up first, with my take on volumes four and five, followed by volumes four through six of Happy Cafe, volume seven of Maid Sama!, volume three of Neko Ramen, and volume eight of Silver Diamond. Happy reading!

Alice in the Country of Hearts 4-5 by QuinRose and Soumei Hoshino: B
Reading Alice in the Country of Hearts is a lot like having a lollipop for a snack. It’s pleasant while you’re consuming it, but doesn’t provide any actual sustenance.

While things do happen to Alice in these two volumes, nothing appears to have lasting consequence. For instance, Julius the clock maker encourages Alice to move elsewhere—to a place where she won’t feel obliged to earn her keep—but Alice doesn’t want to leave! She explains this to Julius and, okay, she can stay.

Then Ace, the resident sociopath, decides that since proximity to Alice and her newfangled morals (she spends a fair amount of time convincing the people of Wonderland that their lives have value) hasn’t changed him like it has changed others, he ought to kill her. So he shows up at the clock tower with that intent, but Alice talks to him earnestly and he changes his mind. The same basic thing happens when she confronts the Hatter, Blood, for saying nasty things about her.

I still like Alice a lot, though, and was happy to see that the magical vial she was given at the start of the series finally makes another appearance. The gist of the game was that she had to fill this vial through interaction with others, and now it’s nearly full. The sixth and final volume in this series only recently came out in Japan, which means we’ve got quite a wait, but I’m interested to see whether it will manage to bring the story to a satisfying conclusion.

Happy Cafe 4-6 by Kou Matsuzuki: B-
Happy Cafe—the story of a child-like high school student named Uru Takamura who works at a café with a pair of bishounen, surly Shindo and narcoleptic Ichiro—can sometimes be pretty boring. The episodic chapters frequently feature uninspiring plots (Uru plans a party for her bosses!) and stock shoujo situations (Uru’s class is doing a café for the school festival!). I’ve also lost count of how many guys seem to fancy Uru.

And yet, the series can also be quite charming. For every chapter where the plot is “our heroine tames a bratty kid,” there’s a good one that offers insight into the characters, like the story of why Shindo kept his surname (and kept his distance) when the proprietor of Café Bonheur took him in as a child or a glimpse at Ichiro when he was a suffocating model student just finding, through his job at the café, the means to bring happiness to others. The overall tone is light and warm, and though sometimes the humor fails to amuse—Uru is a bit too spazzy for my tastes—it’s also occasionally genuinely funny.

In short, Happy Cafe is like the manga equivalent of a sitcom: the setting and the characters don’t change very much, and sometimes the situations in which they find themselves are pretty silly, but it’s still enjoyable to spend short spans of time in their company.

Maid Sama! 7 by Hiro Fujiwara: B
No one could ever accuse Maid Sama! of being a great manga, but I’d be lying if I said I didn’t like it anyway. In execution, it reminds me most of Ouran High School Host Club, in that each volume is predominantly made up of episodic hijinks but yet manages to include at least one genuinely romantic scene between its two leads. The subsequent squee causes readers to conveniently forget about anything less-than-stellar that might have come before.

I’ve fallen into this trap myself. I suffered through a rather dull chapter about Misaki’s incognito participation in a sweets-eating contest and a bonus chapter about Aoi, the insufferable cross-dressing nephew of Maid Latte’s manager, but all is forgiven because Misaki actually tells Usui that she likes him, in her own Misaki kind of way!

The fact that this takes place at a school festival, and that they smooch to the accompaniment of fireworks, is pretty clichéd. Perhaps I’m remiss for not skewering the series for its flaws, but it’s got me in its clutches now. I just don’t want to dwell on what it does wrong when the relationship between Misaki and Usui is so satisfying when they’re actually open about their feelings. Oh, I’m sure they’ll go back to bickering soon enough, but this moment of honesty will probably sustain me for a while.

I have a hard time recommending Maid Sama! because it really is merely adequate sometimes, but if one goes into it forewarned, I think one could be surprised by how enjoyable cliché can be.

Neko Ramen 3 by Kenji Sonishi: B+
Neko Ramen had me worried for a moment there. Its truly funny first volume easily cemented it as the best 4-koma manga I’ve ever read, but the second disappointed me with its dogged (har har) insistence on gags related to the wacky gimmicks feline proprietor, Taisho, comes up with to promote his ramen shop. I missed the cat-related humor.

That’s not to say that wacky gimmicks are wholly absent from this third volume—indeed, there are many, including the introduction of a hot towel service, complete with a sensitive “hot towel artist,” and “boomeramen,” where ramen is served to patrons on frisbees—but the humor feels more well-rounded. The cat humor is back (hooray!), and I giggled when a kitty is given responsibility over the hot towel service and when a group of kitties, caught up in World Cup frenzy, attempts to play soccer.

The cast is expanded, as well. Shige-chan, the thieving part-timer, is back and Sonishi-sensei manages to make me like him by virtue of a short feature in which he’s unable to resist sharing his lunch with various hungry animals. There’s also Tetsuo, a truck driver with an enthusiastic fondness for card games (the rules of which he hasn’t bothered to learn), and a pair of new characters—female otaku Watanabe and bishounen eating champion, Akkun. They bring with them all kinds of new opportunities for silliness.

All in all, this is a big improvement over the second volume and restores my faith in the series.

Silver Diamond 8 by Shiho Sugiura: B+
Although Rakan and friends set out for the imperial capital in the previous volume, they hardly make any progress toward that goal in this one. Instead, they come across a pair of giant, underground-dwelling snakes who have become cognizant of the fact that the land is dying and that they, too, will soon perish.

In true Silver Diamond fashion, however, these snakes are neither monstrous nor malevolent. Instead, they’re afraid of death and confused about what’s happening to them and about what they even were in the first place. The first snake swallows Rakan and friends and conveys them a short distance before dying and turning into a river. When the group later encounters a second snake who is freaking out about what his fate will be, Rakan is able to calm him by giving an answer. It’s all very sweet, far more sweet than one would think a volume devoted to the fates of giant snakes would ever be.

Along the way, Rakan wins the respect of still more villagers and does a lot of planting with the seeds he’s acquired so far. Additionally, the serpentine encounters remind Narushige of when, as a child, his cold-hearted mother once tried to sacrifice him to a similar creature. This actually reminds me a lot of Yuki Sohma in Fruits Basket, whose mother basically surrendered him for the advancement of her family. Like Yuki, Narushige is a reserved character who here resolves to try to forget his cruel mother and change through proximity to his new group of friends. No wonder he’s emerging as my favorite character.

Again, I admit that the pace of this series is leisurely, but it’s lovely and compelling all the same. I recommend it highly.

Review copies for the fourth volumes of Alice in the Country of Hearts and Happy Cafe provided by the publisher.

Barefoot Gen 1 Keiji Nakazawa: B

From the back cover:
Barefoot Gen is the powerful, tragic story of the bombing of Hiroshima, seen through the eyes of the artist as a young boy growing up in a Japanese anti-militarist family. Of particular interest is Barefoot Gen‘s focus on family in a militarized culture, and the special problems which they encounter. Barefoot Gen brings home the reality of an event in our history which we must never allow to happen again.

Review:
Barefoot Gen is a largely autobiographical, slightly fictionalized account of a young boy’s perspective of the bombing of Hiroshima. It’s drawn in a cartoony style reminiscent of Osamu Tezuka, and puts the experiences of the Nakaoka family into broader historical context.

My initial reactions to the first volume of Barefoot Gen made me feel like a bad person. I had expected to instantly like Gen and the Nakaoka family, but found them very difficult to sympathize with at first. Part of the problem for me is what Art Spiegelman describes in his introduction as “casual violence.” Certainly in a series about war and the aftermath of an atomic bomb, I expected there to be some disturbing imagery. I did not expect, though, that the members of a “peace-loving family” like the Nakaokas would be so violent themselves.

Daikichi Nakaoka, the father of the clan, is outspoken about his opposition to the war, which makes him and his family the target of much harrassment by their neighbors. You’d think that being against the war would mean that Daikichi is opposed to violence in general, but that’s not true. I lost count of how many times he smacks someone (usually a child) and sends him or her sprawling into a wall. This tendency for violence extends to his wife (who brandishes a knife on several occasions) and his youngest sons (who twice gnaw off the fingertips of admittedly odious people).

It got to the point where I actively began heckling them! Heckling the victims of a nuclear holocaust!

When the family’s wheat field—upon which they were relying as a future food source—is trampled, Daikichi cries, “Who in the hell would do such a thing?”

My response: “Uh, everyone?”

After Kimie, Gen’s mother, holds his eldest brother Koji at knifepoint because he wants to join the navy and thereby improve public opinion of his family, Daikichi says, “The fool. He doesn’t have to go off and get killed in the war.”

My response: “He can get killed right here at home!”

Just when I was sure I was going to the special hell, however, things began to improve. Koji’s decision to enroll in the Naval Air Corps somehow triggers a better meld between the tone of the story and how the characters behave. Gen, who is initially merely an excitable kid who doesn’t think too much about what he says or does, begins to grow up a bit and becomes much more sympathetic as a result.

My favorite part of the volume is when Gen discovers his younger brother, Shinji, humiliating himself for an opportunity to play with another kid’s toy battleship. He puts a stop to it, and when he spots another toy battleship in the window of a glass repair shop, attempts to buy it. While he’s waiting to talk to the owner—who tells him it belonged to his dead son and isn’t for sale—he overhears him being threatened by men to whom he owes money and decides to help out, Gen-style, which entails throwing rocks and breaking tons of windows to bring in business. The owner is so grateful he bestows the ship on Gen as a gift, who generously turns it over to Shinji. They make plans to take it down to the river the next day.

Except that the next day is August 6, and that’s when the bomb hits. This whole sequence is truly stunning, and actually included a few historical facts I didn’t know, like how the Enola Gay returned after the air raid sirens had ceased and that the casualties were greater because people thought the danger had passed and emerged from their bomb shelters. It’s also interesting how Nakazawa puts the blame for everything squarely on the Japanese leaders. Even from the start, he’s referring to the war as something “that Japan began with the USA and England.” He’s critical of the government’s refusal to surrender while they’re not the ones suffering, starving, and losing loved ones. The casualty totals are truly overwhelming, and for what? It makes me wonder if the leaders’ stubbornness was some kind of remnant of samurai pride…

Although it was tough going at the beginning, by the end of this volume I was genuinely excited to continue reading the series. I do feel it’s something that’s going to be best in small doses, however. And let’s hope the days of gratuitous finger-chomping are behind us!

Barefoot Gen is published in English by Last Gasp. All ten volumes have been released.

For more on this series, check out the Manga Moveable Feast archive at A Life in Panels.

One Piece 32-45 by Eiichiro Oda: A

Tired of tackling the epic One Piece in three-volume chunks, I decided to do something new and review the entirety of the Water Seven arc—comprising volumes 32 through 45—at once. If you’ve never read the series, this isn’t the place to start, but man, is it ever worth waiting for!

Typically, the drama in One Piece comes from some sort of ongoing conflict the crew discovers whenever they land on a new island. The civil war on Alabasta and the tyrannical ruler on Skypiea are examples of this. The crew gets involved as a group, fighting together for the sake of strangers, and earns the gratitude of the islanders as a result. What immediately makes the Water Seven arc startlingly different is that this time, much of the drama is coming from within the crew.

After departing Skypiea, the Straw Hats decide to head to Water Seven, an island known for its shipbuilders, because the Merry Go needs repairs and Luffy would like to recruit a carpenter to join the crew. On their way, they run into Admiral Aokiji, who drops some ominous hints about Nico Robin, insinuating she will inevitably betray them. Luffy being Luffy, he refuses to doubt her, but the seed has been planted all the same. Also significant is that a demonstration of Aokiji’s power causes Usopp to express insecurity about his abilities. “Are guys as powerful as that gonna be coming after us from now on? All I did was run around a lot.”

Once they arrive at Water Seven, several important things happen. First, Robin is approached by a member of Cipher Pol No. 9, a group that tackles “shadowy jobs” for the World Government, then the Merry Go is declared unsalvageable, and the money received for the gold from Skypiea is promptly stolen by “The Franky Family.” Suddenly, there’s all this tension within the crew! Usopp feels that Luffy is being cold-hearted with his decision to ditch the Merry Go in favor of a new ship (and secretly frets that he’ll be the next one casually tossed aside) and actually quits! Robin participates in the attempted murder of Water Seven’s mayor, and the Straw Hats get the blame! The disintegration of the crew is awful, but it’s especially weird seeing Luffy so upset. At one point Zolo says, “Don’t doubt yourself. If you start becoming unsure, who can we have faith in?!”

I could go on and on describing the intricacies of the plot as it develops from here, but I’ll refrain. I’ll say instead that it is impressively multi-layered, involving blueprints for an ancient weapon and traumatic backstories for both Robin and Franky, who becomes very endearing very quickly. The scale of the story is truly epic and I admire how everything falls into place. The action on Water Seven culminates in the discovery that Robin has been helping the government in exchange for the Straw Hats being allowed to go free. The Straw Hats, upon learning of her sacrifice, respond in their typical way: “Now that we know she needs to be saved our strength will be infinite.” A chase by sea train ensues, followed by a huge battle on the island of Enies Lobby, from where Robin and Franky are scheduled to be conveyed to Impel Down, the notorious prison from which no one has ever returned.

Aside from simply being riveting, there are several things to commend about how Oda has constructed his story. Most importantly, even though the plot is complex it’s clear that it’s real purpose is to compel some genuinely poignant emotional high notes. Quite a few scenes made me cry, including a triumphant moment for Usopp in his guise as Sniper King, Robin’s tearful confession that she wants to live, and the real doozy—the noble rescue at the end of volume 44. I am not exaggerating when I say that I have goosebumps as I type this just thinking about that scene. It is too good for me to spoil. If you do not cry buckets at the end of volume 44, you may be made of cardboard.

I also admire how easily Oda integrates Franky into the story, turning him from a brash thief to a cyborg with a heart of gold (fueled by cola!) by showing how moved he is by the crew’s feelings for each other. He’s so touched by their bond that he’s willing to risk his own life on their behalf. After using the wood he bought with the stolen money to build the Straw Hats a new ship, it feels natural that he should join them as their new shipwright, though it takes a… special sort of incentive. I’m really looking forward to future adventures with him along. Robin, too, has finally found the place she belongs, where she need never fear that her comrades see her as a burden. Will the chance to finally relax change her? I’m eager to see.

Also, while endless fight scenes do tend to tire me out after a while, I must praise Oda’s sense of place. As mentioned previously—during the Alabasta arc, I believe—it’s always completely easy to tell where the crew is in relation to each other during moments when they are separated. Everyone gets a chance to contribute, as well, and show off some new abilities. Too, his battles seem to feature a lot of valiant animals, and he’s always careful to show you their fates. Even someone as small as the mayor’s pet mouse is never forgotten!

Satisfying high-stakes battles. Character growth. Sorrow and joy, triumph and redemption. It’s a rare manga that combines all of these things so seamlessly. One Piece isn’t just a great shounen manga, it’s a classic of the entire medium.

Tidbits: Sports Manga for the Win!

Welcome to another installment of Tidbits! This time I turn my attention to sports manga, a genre for which I nurture an inexplicable adoration. First up is Crimson Hero, a shoujo tale that attempts to balance volleyball and romance, followed by six early volumes of Eyeshield 21 and four later ones from The Prince of Tennis, in which the Seishun Academy tennis team finally makes it to the semifinals of Nationals.

Crimson Hero 14 by Mitsuba Takanashi: B
I’m not entirely sure it’s accurate to classify Crimson Hero as sports manga. Ostensibly, it’s about Nobara Sumiyoshi and the rest of the girls on the volleyball team at Crimson High as they pursue their goal of winning the Spring Tournament. In reality, there are only a dozen pages of volleyball in this volume, and only half of those feature the girls.

When last we left off, Haibuki, one of the aces on the guys’ team, had run off because he learned that Nobara was secretly going out with his teammate, Yushin. Also, some other guy named Kaz was spreading rumors about Nobara that caused her to break up with Yushin. It was really a mess, which I ranted about in more detail here.

Thankfully, Takanashi almost immediately addresses all of the things I found so annoying! Kaz abruptly apologizes and disappears. It was totally random, but whatever; I’m glad he’s gone. Yushin and Nobara discover where Haibuki is and both implore him to return. When Yushin goes to great lengths to win Haibuki back from another school that’s been attempting to recruit him, Haibuki realizes that Yushin kept his relationship with Nobara a secret only because he thought it would be best for the team and finally stops being a petulant brat. Hooray!

Though I mock some of the emotional moments in this volume, the truth is that when done well, it’s honestly very entertaining. It’s not the most original story in the world—earnest but academically challenged girl is sought after by two boys with contrasting personalities—but I like it. I still wish they would just play some volleyball already, though.

Eyeshield 21 4-9 by Riichiro Inagaki and Yusuke Murata: B
In addition to his fearsome talent for gathering information and blackmailing others to get his way, Hiruma, the demonic captain of the Deimon Devil Bats football team, also excels at motivation and promotion. It’s through his efforts that a crowd of Deimon students turns out to watch the Devil Bats defeat the Zokugaku Chameleons, which in turn leads to a record turnout at the next recruitment meeting.

A handful of new players joins the team, including the absolutely adorable Komusubi, who looks like a muppet and idolizes Kurita, and the Devil Bats proceed to a tie game against their next opponent, which earns them a spot in a televised face-off against a visiting American team. A summer training trip to America soon follows, with the all-important fall tournament season only a few weeks away.

At this point, Eyeshield 21 is following the sports manga formula pretty closely: the team gets better, important positions are filled, and everyone tries hard to get stronger as they face increasingly more formidable opponents. Just because it’s formulaic, though, doesn’t make it any less good. There’s a certain amount of satisfaction to be derived from watching someone earnestly work hard to achieve their goals, and even if much of what happens in this series is completely over-the-top, it’s still a fun read.

My favorite aspect of the story, though, is how those with less inate talent are not forgotten. This is best exemplified by what’s going on with “The Hah?! Brothers.” These three thugs were originally blackmailed into playing by Hiruma, but have gradually become genuinely invested in the team’s goals. Jumonji, their leader, was particularly upset to see his friends’ contributions belittled in an article, and works hard to help them improve themselves. I’m not sure why, but I find the idea of a former delinquent finally finding something to care about and strive for really moving. A scene in which the crowd cheers them for the first time actually made me teary-eyed!

Now if only there were fewer poop jokes…

The Prince of Tennis 36-39 by Takeshi Konomi: C+
When one is a long-time fan of The Prince of Tennis, as I am, one becomes accustomed to and can forgive a lot of the ridiculousness that goes on in the series. For example, it’s a given now that characters will be introduced who are supposed to be in junior high, even though they look thirty, and who have at their disposal an arsenal of highly improbable shots with silly names like “Super Ultra Delicious Swinging Mountain Storm.” Sets will also almost always end at 7-6, after a grueling tie-break, and characters frequently are one point away from defeat when they suddenly “evolve” and rally valiantly. It’s repetitive, but hey, how much variation can one really expect?

For the National Tournament, mangaka Takeshi Konomi kicks things up a notch with the introduction of a technique so eyeroll-inducing that even I can’t refrain from snerking. It’s called “the selfless state,” and manifests as a glowing aura that spectactors can detect instantly. “There it is!!” cries the peanut gallery, “The selfess state!!” It enables the player to instinctively recreate any opponent’s move that he’s ever seen, which results in even more shouting from the sidelines as familiar shots are recognized by the crowd. Our hero Ryoma Echizen can do it, naturally, but he’s been doing so for ten volumes or so now so it’s time to tweak it still further.

Volumes 36 through 39 of the series focus on Seishun’s semifinal match-up against a school from Osaka called Shitenhoji. After Fuji loses the first singles match, Seishun retaliates with a doubles victory followed by a singles win via forfeit. If they win the next doubles match, they’re going to the finals. Enter Seishun’s captain, Kunimitsu Tezuka, who not only can achieve the selfless state, but a special variation thereof called “the pinnacle of mastery.” Not to be outdone, Shitenhoji puts up Senri Chitose, whose ability to access “the pinnacle of brilliance” makes him go all sparkly.

Stoic Tezuka is my favorite character, so I don’t begrudge him the opportunity to be a badass, particularly since he missed most of the Kanto Tournament due to injury, but there’s only so much ridiculousness I can take. I mean, there’s one two-page spread where these guys just stand there and glow at one another! Tezuka ultimately wins, of course. After a brief interlude provided by a yakiniku eating contest, the finals begin, but Ryoma is nowhere to be found and Tezuka seems poised to reinjure himself in pursuit of victory.

These volumes make me sigh heavily. And yet… for all my complaining, I will eagerly buy the last three volumes of the series and be bummed out if the sequel isn’t licensed soon.

Review copy for volume 39 of The Prince of Tennis provided by the publisher.

Genkaku Picasso 1 by Usamaru Furuya: B-

From the back cover:
Having cheated death, Hikari Hamura must save himself by using his artistic abilities to help others.

Hikari Hamura, nicknamed Picasso because of his natural artistic abilities, survived a horrible accident, but his friend Chiaki wasn’t so lucky. Suddenly, Chiaki appears in front of him and tells him in order to keep living he must help the people around him. Can Hikari save people with his sketchbook and a 2B pencil?

Review:
Moody and misanthropic Hikari Hamura doesn’t want to have anything to do with his classmates. He’d much rather practice drawing in the style of his favorite artist, Da Vinci, and dream of becoming an important artistic figure. His only friend is a girl named Chiaki, but one day, while she’s reading nearby as he’s sketching a river, they are both killed in a freak helicopter crash.

Chiaki is the only one who stays dead, however. At the moment of her death, she prayed that someone would intercede and save Hikari’s life. Her request was granted, on the condition that Hikari use his artistic skills to help people. This she explains to him when he pulls her miniature winged form out of his front pocket and starts freaking out in the middle of class.

Hikari isn’t interested in this arrangement until she points out that he’s going to start rotting away unless he complies. Over the course of the volume, Chiaki and an increasingly less reluctant Hikari help out four fellow students. Somehow, Hikari is able to see the state of their “heart” and draw a symbolism-heavy picture, which he and Chiaki can then enter and attempt to decipher what’s going on. There are aspects of this premise that I like a lot. For example, why does Chiaki suggest Hikari attempt to draw her heart before the helicopter crash? What was it that she slipped into his pocket? Is she really there at all? Is Hikari just crazy?

Frankly, I hope that’s the case, because most of these scenarios are pretty simplistic and silly (not to mention repetitive). The worst is probably the case of Akane, a classmate who is perpetually weak because of a vegetable allergy. By drawing her heart, Hikari realizes she has a childhood trauma stemming from the death of a pet rabbit and, while inside the drawing, gives Akane’s baby self a big hug while reassuring her that “vegetables aren’t scary.”

Furuya’s art is definitely one of the more impressive aspects of the manga, as he completely switches his style when drawing as Hikari and maintains that style when the characters are sucked into Hikari’s drawings. Even though the heart drawings are full of fairly ridiculous symbolism they’re quite detailed and obviously took some time to create.

In the end, Genkaku Picasso is not quite as good as I thought it would be. Still, it’s only three volumes long and I’m curious enough to see it through to the end. I hope that what I’m reading as hints about Chiaki really are meant to be so, which might mean more interesting material lies ahead.

Genkaku Picasso is published in English by VIZ. Volume one is available now and volume two is scheduled for a February 2011 release. The series is complete in three volumes.

Review copy provided by the publisher.

Tidbits: Four from Yen Press

It’s time again for Tidbits, and the focus this time is on some recent and/or upcoming releases from Yen Press! First up is the second volume of Higurashi When They Cry: Beyond Midnight Arc, followed by the ninth and final volume of Moon Boy, the fourth installment of Time and Again, and the ninth volume of Yotsuba&!. Enjoy!

Higurashi When They Cry: Beyond Midnight Arc 2 by Ryukishi07 and Mimori: B-
I was so impressed by the spooky atmosphere in the first volume of the Beyond Midnight Arc that I went back and purchased the first two volumes of the Higurashi series, thinking that perhaps I had initially judged it unfairly. Unfortunately, while the second and concluding volume of the arc (volume ten in series numbering) doesn’t leave me questioning that decision, it is still not as good as the first.

The premise is that a group of five people has gathered in a “ghost village” called Hinamizawa. At the end of the first volume, someone’s cell phone mysteriously ends up broken, one of the five is found dead, and the name of another appears on a list of victims of the disaster that left Hinamizawa deserted in the first place. The first two mysteries are solved very early in the second volume, which seems rather abrupt, and then a bunch of yakuza arrive and completely derail the story for several chapters.

There’s also much unburdening of secrets, and character backstories full of debt, dissipation, and domestic violence monopolize a lot of pages. Perhaps I’m hard-hearted, but I found these tales—and the subsequent decisions to live life to the fullest and always try one’s hardest—pretty far from compelling. I’m here for the creepy, not the weepy!

In the end, the final mystery is resolved in a fairly satisfying manner and the survivors note that the pelting rain has finally ceased. While I nitpick the structure of this second volume, on the whole I did enjoy the arc—especially how the revelations sent me back to reread portions of the first volume in a new light—and still plan to go back to the beginning one of these days.

Moon Boy 9 by Lee YoungYou: C
It’s over!

As with all volumes of Moon Boy prior to this final one, it’s practically impossible to describe exactly what happens. Various people are after Yu-Da, the “Black Rabbit,” whose liver has the powers to free the fox queen, Hang-Ah, from thousands of years of torment. Various other people are determined not to let Yu-Da be sacrificed, and many battles ensue.

It had never really occurred to me before how much of the confusion I experience when reading this series is due to the art. LeeYoungYou’s work is fine for facial closeups, and many such panels—particularly when characters are emotionally distraught—are worthy of praise. Action scenes, though, prove an insurmountable challenge. At one point we get a two-page spread of a bunch of characters standing around when suddenly something goes “Kapow!” What was it? I have absolutely no idea. Then a fight breaks out, accompanied by innumerable speed lines and still more sound effects, but for the life of me I could not tell you what weapon (if any) anybody is wielding.

There are some good emotional moments sprinkled throughout. I am especially fond of an encounter between Jin-Soo, one of the foxes formerly assigned to guard Yu-Da, and the villain who now inhabits the body of the boy she loves. When told that said boy’s soul is long gone, she replies, “Then I will take back his body if his body is all I can have.” It’s too bad none of these characters was really developed over the course of the series, but it’s still a cool scene anyway.

It’s moments like those that kept me reading Moon Boy, despite its many problems, and while I am honestly relieved that it’s over I still think there’s a good story in there somewhere.

Time and Again 4 by JiUn Yun: A
The most compelling aspect of Time and Again is the bond between its main characters. Part of what connects Baek-On and Ho-Yeon—an exorcist and his bodyguard, respectively—is that each is attempting to atone for something in his past. After several volumes of hints, volume four is almost wholly devoted to revealing the tragic details of Ho-Yeon’s background. Rather than present the story in a linear fashion, however, manhwa-ga JiUn Yun introduces a client, a reputedly kind and honest man who is nonetheless capable of being motivated by greed, and uses his case to segue into Ho-Yeon’s flashback.

Before his execution for false charges, Ho-Yeon’s father tasked him with looking out for his mother and sister. Because of his father’s disgrace, however, Ho-Yeon is unable to get a government post and can only bring in a meager living through transcription work. Eventually, he rides out with a military unit, discovers a “cruel talent” for killing, and is offered a promotion. “I am not doing this because I want to make a fortune and have authority over other people,” he thinks. “I just want enough money to provide for my mother and little sister. Who could ever say that’s too much to ask?”

Alas, while his return home is delayed, his mother and sister are killed and Ho-Yeon feels that he, through his greed, was responsible. It’s a classic case of our tortured hero being too hard on himself—he had to find a way to support them somehow, but he knew it was wrong to use his ability to kill as a means to obtain wealth, and did it anyway. While he’s at his lowest point, he meets Baek-On, and so we finally see exactly how they meet.

It’s a sad, affecting tale and one that offers a lot of insight as to why Ho-Yeon is willing to fight to protect Baek-On, who has saved him in more ways than one. I must admit, though, that I’m even more interested in Baek-On’s backstory, and hope for evidence that Ho-Yeon has saved him, too.

Yotsuba&! 9 by Kiyohiko Azuma: A
A new volume of Yotsuba&! can always be counted on to provide a smile, and the ninth installment offers plenty as Yotsuba gets her first teddy bear, proves unable to successfully carry a cup of coffee next door, enjoys some yakiniku, and joins in on a group trip to see some hot air balloons. As usual, Yotsuba greets everything with enthusiasm and even weathers tumbles with a laugh.

One of the things I enjoy most about this series is catching a glimpse of the unique and creative way Yotsuba thinks. Here, she cleverly invents jobs for a bunch of scattered acorns and evaluates teddy bears for their “ease of hugging.” At the same time, Azuma is careful not to idealize her too much. She can be selfish, like any child her age, and has to be reminded to say “thank you” when given a gift as well as scolded for fibbing to her dad. She hasn’t yet realized that the world doesn’t revolve around her, as demonstrated by a particularly awesome moment during the trip to see the hot air balloons. A section of the field is roped off with “keep out” tape and Yotsuba, fully prepared to go right on in, is stunned to learn, “Even I can’t go in there?”

I also continue to absolutely, positively love Azuma’s skill in nonverbal storytelling. There are many panels in which Yotsuba’s thoughts or state of mind is completely clear from just the art. Additionally, backgrounds are wonderfully detailed and I especially liked the beautiful depiction of the expanding vista as the balloon in which Yotsuba and her companions are riding gradually ascends above the field.

In both craft and subject matter, Yotsuba&! simply excels.

Review copies provided by the publisher.

Cross Game 1 by Mitsuru Adachi: A-

When the first volume of Cross Game arrived at my house, I’m pretty sure my exact words were, “Eee!” Happily, I liked it every bit as I thought I would.

You can find my review for Comics Should Be Good here.

Cross Game is published in English by VIZ, who is bundling the seventeen-volume series into eight chunky tomes. This one is comprised of the first three volumes and the others will contain two each.

Review copy provided by the publisher.

Tidbits: Shonen Jumping for Joy

Welcome back to Tidbits, a new feature for shorter reviews! This time I take a look at three continuing series from VIZ’s Shonen Jump imprint. First up, it’s volumes 28-31 of One Piece, followed by volumes 9-12 of Slam Dunk and a single volume (the third) of the aesthetically pleasing Tegami Bachi: Letter Bee.

One Piece 28-31 by Eiichiro Oda: B+
Volumes 28-30 consist almost entirely of fighting, as the forces of the all-powerful “Kami” of Skypiea, Eneru, clash with the Shandians (fighting to regain their lost city), while the Straw Hat pirates (just lookin’ for some gold) are caught in the middle. Eneru, as it turns out, has staged the whole thing as a survival game, and figures that after three hours, only five of the original 81 combatants will survive. After this, we get periodic updates as to how many remain, a device I found strangely satisfying.

Although some of the battles are between characters we’ve never seen before, those encounters are usually brief. While Luffy spends the entirety of volume 29 stuck inside a giant serpent, many of the other Straw Hats get a chance to shine, especially Chopper and Robin, whose battles with Eneru’s minions show off the versatility of their respective powers. Nami, too, gets more experience using her new weapons and Conis, a resident of Skypiea, marshals her courage to defy the Kami and warn the people of his plans to destroy the island. There’s been some discussion lately about manga that passes the Bechdel Test, and these volumes exemplify why One Piece does so with flying colors.

Speaking of Robin, I am liking her more and more. This is the first time we’ve really seen her on her own and though it’s always been evident how intelligent and competent she is, it’s nice to see she’s also trustworthy and kind of a badass. She’s generally reserved but is passionate about archaeology, and through her we begin to get hints about a 100-year gap in the history of the world, something that could turn out to be huge. At one point she references “the unspoken history that the land below has ceased to talk about,” and later discovers that Shandora “fought against the enemy.” Thirty volumes in and we’re just starting something so big and potentially awesome? Oda, I think I love you.

After Eneru puts in motion his plan to destroy Skypiea, a mass exodus of its residents ensues. Volume 31 departs from the present panic to flesh out the history of the island and how it ties in with Mont Blanc Noland. This is actually the best part of the Skypiea arc so far and explains quite a few things while being a durn good story in and of itself. The arc doesn’t quite wrap up here, but now that I fully understand the significance of the golden bell in the city of Shandora, I care a lot more about the outcome than I have done in recent volumes!

Slam Dunk 9-12 by Takehiko Inoue: B+
It takes some willpower not to devour each new release of Slam Dunk, but it’s so immensely satisfying to read multiple volumes back-to-back that the wait is worth it!

Volume nine marks the start of the Kanagawa Prefectural Tournament, in which the Shohoku team is able to take part thanks to Hanamichi’s friends taking responsibility for the on-court brawl that occurred in the previous volume. Shohoku is underestimated at first, but the return of Miyagi and Mitsui to the team—both of whom are greeted with somewhat awed recognition from the crowd—makes them a force to be reckoned with. They progress steadily through the tournament, eventually ending up in the final four against Kainan, a school that has made it to Nationals sixteen years in a row.

Hanamichi is his usual annoying self to begin with, demanding that the ball be passed to him and proclaiming himself a genius at every opportunity. After fouling out in each of the first four games, and after recognizing the skills and strengths of his teammates, he finally realizes that he’s not such hot stuff after all. Despite occasional relapses, this marks a real turning point for Hanamichi, as he is able to accept tutelage more readily and function better as a part of the team. For example, though he originally harbored dreams of outscoring Rukawa, once he makes snagging rebounds his focus instead, he’s able to contribute a great deal to Shohoku’s success. His progress and maturation combined with a slightly more humble attitude go a long way toward making him more likable, and it’s quite touching when he gets his first rousing cheer from the crowd.

Structurally, Slam Dunk is very similar to The Prince of Tennis. Though I love the latter a lot, Slam Dunk is the more exciting read, a fact I’d chalk up to the nature of the sport. In tennis, our lead characters battle either singly or in pairs against their foes, while the rest are relegated to commentary until it’s their turn. Here, all the principle characters are on the court at the same time, which gives more immediacy to the way they’re able to motivate each other. True, the characters in Eyeshield 21 all play simultaneously, too, but because basketball moves at a faster pace than football, the effect here is exhilarating, bordering on addictive.

Unfortunately, there’s no more Slam Dunk due until December! Perhaps I’ll investigate whether Inoue’s more dramatic basketball manga, REAL, can help stave off the cravings.

Tegami Bachi: Letter Bee 3 by Hiroyuki Asada: C+
Tegami Bachi: Letter Bee is the story of Lag Seeing, a twelve-year-old boy who has just become a Letter Bee (government mail carrier) in the perpetually dark country of Amberground, inspired by Gauche Suede, a Letter Bee he met five years ago. Lag had hoped to reunite with Gauche, but after learning that his hero disappeared six months after he last saw him, he meets with Gauche’s sister, Sylvette, and promises to find out what happened to her brother.

Gauche was by far the more interesting of the two characters featured in volume one, so it’s nice to get a few glimpses of him here. These tibits—and the bonus story about reuniting an aging dingo (animal companion) with the Letter Bee he faithfully served—are the best things about the volume. Lag is still not a very interesting protagonist and I’ve grown to pretty much hate his dingo, Niche. I’m sure she’s intended to be comic relief, but the story would be better served by cutting her unfunny antics and devoting that page space to clarifying the narrative, which is still going on and on about the importance of “heart.”

Back in January when I reviewed volume two, I said I’d give Tegami Bachi one more chance to win me over. As problematic as the series continues to be, after what we learn about Gauche’s disappearance and mysterious memory loss in this volume, I can’t imagine myself stopping without learning what happened to him. I don’t think this counts as “won over” so much as “minimally intrigued,” but either way, I’ll probably keep reading.

Review copies for volumes nine, eleven, and twelve of Slam Dunk provided by the publisher.