Gestalt 1-3 by Yun Kouga: B-

gestalt1Our story begins when Father Olivier, a priest of gentle temperament, abruptly resigns from his order and begins a journey to an island known as G. There’s a legend that a god, Gestalt, cast out from his brethren, was exiled there and will grant the wish of any explorer who seeks him out. For some reason, the head of Olivier’s order, Father Messiah, is rather desperate to get him back, and sends dark-elf Suzu in pursuit. Meanwhile, a mute slave girl is bestowed upon Olivier as an innkeeper’s thank-you gift for blessing her garden. He attempts to decline the gift, but the girl points out that she might wind up with a truly cruel master were she sold again, so he reluctantly accepts.

When Suzu catches up to them, Olivier dispels the enchanted silence that’s been laid on the slave girl, who is then free to use her magic. She introduces herself as Ouri, and is extremely vague about her origins at first, though information gradually trickles out about the game in which she is apparently engaged with her six siblings and for which she’s been handicapped by various means. Instantly fond of her kind “master,” Ouri decides to accompany Father Olivier on his journey rather than devote her attentions to the game, though her siblings do tend to pop up anyway. On the way, they’re joined by Suzu and Shazan, a fortune-teller who’s intrigued by another consciousness that seems to be housed within Ouri as well as a demonic vibe around Olivier.

gestalt2While we start off with quite a few mysteries, information is doled out at a satisfying pace. There’s still a lot that we don’t know about Ouri, but by the third volume we’ve got a general idea. The supporting characters get some development—Shazan’s surprising past comes to light and Suzu is victorious over her dismissive sisters, responsible for casting her out from her clan—and we also learn the reason for Gestalt’s banishment and Father Messiah’s concern for Olivier, after whom he now sends a second tracker. Though Olivier’s position as protagonist was almost immediately eclipsed by Ouri, the revelation that the dark presence within him is coming unsealed reasserts his significance to the story, though the narrative is more focused on how Ouri deals with things than how Olivier does.

Though it’s entertaining enough, I wouldn’t yet say that Gestalt is actually truly compelling in any way. The major problem seems to be that it’s determined not to be taken seriously. In the second and third volumes, the plot is frequently interrupted by side stories about Christmas or trips to the beach (complete with blatant fanservice), which are particularly jarring when inserted between chapters dealing with Olivier’s dark side and the damage it inflicts. Another issue is the lack of genuine emotional reactions from the characters: this is one of those series where characters demonstrate their anger by shaking a fist and sprouting a fang for a panel or two. Also, potentially shocking news about Ouri is absorbed with nary a ripple of surprise from her traveling companions and her siblings are uniformly dull. Some would add to this list of gripes the RPG-like stats and damage assessments that crop up from time to time. I grant that talk of “leveling up” takes one out of the story, but I personally find this aspect of the tale kind of fun.

gestalt3Though the cover art was drawn as part of the packaging for a reissue and therefore looks more modern, the interior art possesses that indefinable quality that betrays its ’90s origins (Father Messiah, for one, seems to have copied the hairdo of Nokoru from CLAMP Campus Detectives). It’s also, as I described it on Twitter, “boobalicious.” Every female wears impossibly skimpy garb, and though Kouga-sensei seems to be making fun of fanservice at times, there’s still a lot of it. I also note that sometimes the boobs are strangely asymmetrical; check out the cover of volume three for an example.

Overall, Gestalt is by no means a masterpiece. If certain elements were excised—the fanservice, the pointless bonus chapters, and Ouri’s siblings—and others improved, then perhaps it might have a chance. Otherwise, the best that it could ever hope to achieve is “decent.” And yet, even though I find that I can’t really care about any of the characters, I’m still interested to learn the truth behind the remaining mysteries. As long as I don’t make the mistake of expecting too much, it’ll probably be enjoyable.

Review copies provided by the publisher.

Case Closed 4-5 by Gosho Aoyama: B

caseclosed4I find that one has to be in a certain mood for Case Closed. If one’s not into it, its episodic nature and the knowledge that even 60 volumes in, Conan’s secret still hasn’t been discovered can be annoyances. If you’re in the mood for a short mystery, though, the series can be a lot of fun.

Five cases of varying lengths get solved over the span of these two volumes. There’s the one where the nefarious Men in Black have planted a bomb on a train, the mystery of a coded treasure map, and the mysterious poisoning of a musician in front of several witnesses. As ever, Conan relies on the various gadgets he’s been given by Doc Agasa to both conduct his sleuthing and reveal the solution. The repeated motif of tranquilizing an adult and using the voice modulator in his bowtie (yes, really) to accuse the culprit used to bug me, but now I’m resigned/used to it.

caseclosed5My two favorite cases are each the first in their respective volumes. In volume four, a museum has been purchased by a greedy businessman who is on the verge of closing it down when he seems to be killed by a suit of armor in a medieval gallery. This one was low on gadget usage and featured some neat things like reviewing the murder on a surveillance camera and particularities of ballpoint pens.

In volume five, a group of college friends has gathered at a villa where they are menaced by an axe-wielding man wrapped in bandages. This one reminded me of a story in another volume (25, perhaps), but that’s a fairly common occurrence in this series. I actually figured out a little bit of the mystery before Conan did, which is usually difficult considering how unlikely some of these scenarios can be. It occurs to me that the stories I’ve singled out for praise also had the goriest moments in these two volumes. I’m not going to think about what that says about me.

Ultimately, Case Closed is not the best thing I’ve ever read, but when I finished volume five I wished I had the next one on hand, and that’s worth something, at least.

COWA! by Akira Toriyama: A-

cowaFrom the back cover:
Paifu, a half-vampire half-werekoala, is always getting into trouble with his best buddy, José the ghost. But when the Monster Flu sweeps through town, the fun and games are over. If the monsters don’t get the medicine soon, everyone will die! With all the adults sick, it’s up to the kids to save the day!

Paifu and José are off on a big adventure, but will they get the medicine in time… or will they become victims themselves?!

Review:
At first, I was pretty underwhelmed by COWA!. With a little perseverance, however, I found that if one can get past the first three chapters, which set up the world, introduce the characters, and include more than their fair share of flatulence, an absolutely charming monster road trip adventure awaits!

In the town of Batwing Ridge, all sorts of monsters live in peace and occasionally interact with their human neighbors. Paifu and his more timid buddy, José, spend their free time playing and stirring up mischief—the entire first chapter is about squandering money that was to be used to buy a watermelon and then having to pilfer one instead. When the Monster Flu outbreak hits and no adults are free to make the trip to the one witch who can make the medicine, Paifu instantly volunteers to go and drafts José to help him. When it’s pointed out that they don’t have a car, Paifu promises Maruyama, the reclusive former sumo wrestler who’s hiding out from the world after accidentally killing an opponent, $10,000 for his assistance.

Our heroes set out, joined by a braggart of a monster named Arpon, and a more linear story develops. The montages of the monsters riding in Maruyama’s car, entranced by things like a passing train and the lighted sign of a hardware store are nothing short of terrific; their wonder at the human life is depicted with warmth and fondness and serves to help soften Maruyama’s heart towards them, as well. Over the course of their quest, Paifu matures a bit and Maruyama proves that he is both compassionate and a total badass. The ending quite unexpectedly made me verklempt.

Toriyama’s depiction of the monster world adds a lot to the charm of his tale. The first chapter is in color, which is essential when you want to establish the fact that your lead character is green, his friend is blue, et cetera. Each monster family in Batwing Ridge has a home of their own, be it a cave or a giant pumpkin. I love the absurd idea that José’s family of ghosts has a mailbox and also enjoyed the random appearances by a cute little mummy kid who never actually says anything. Another fun monster awaits at the end of the quest—he reminds me of something out of The Point!—and he’s got a nifty weakness as well as a useful function.

Imaginative and entertaining, COWA! is heartily recommended as a Halloween read. In fact, I liked it so much I’m planning to check out Toriyama’s best known work: a little thing called Dragon Ball. Stay tuned!

COWA! is published in English by VIZ and is complete in one volume.

Bleach 29 by Tite Kubo: B-

bleach29From the back cover:
Ichigo and his friends knew invading Hueco Mundo wouldn’t be easy, but even the lesser Arrancars are pushing them to their limits! Can Ichigo, Uryuu and Chad find the inner strength to overcome the first line of attack, or will Orihime be stuck in Hueco Mundo forever?!

Review:
When you get right down to it, nobody does anything in this volume but fight. Ichigo, Uryuu, and Chad all face Arrancar opponents and each is pushed to employ the hidden reserve of strength they’d hoped to save for higher-level opponents. I’m enough of a shounen fangirl that I enjoy it when characters power up, so this volume is fun on that score, at least.

We begin with Ichigo, who is fighting some kind of Latino Arrancar who keeps needling him to reveal his bankai move. Once he’s witnessed that, he demands to see Ichigo’s Hollowfication skills, but alas, he only gets to enjoy it for about a second before he’s done for. Uryuu’s opponent is difficult enough that he’s forced to use some awesome kind of sword/arrow thing that finishes her off easily. And Chad, who always seems to get the short end of the stick in this area, not only reveals a new form of his powerful (defensive) right arm but suddenly unveils that the left one has (offensive) powers too.

I know, I know, this is not manga craft at its finest, but when I saw Chad’s left arm I swear I literally said “Aw, cool!” aloud. There’s definitely a kind of satisfaction to be derived from watching our battered heroes suddenly whip out a surprise weapon or tactic and go all badass on their foes. It may not be deep, but it can be awfully entertaining.

Review copy provided by the publisher.

InuYasha 41 by Rumiko Takahashi: B

inuyasha41In the past few volumes, it’s begun to feel like the final confrontation between Inuyasha and the evil Naraku is drawing nigh. First, however, Inuyasha and friends must defeat Moryomaru, a living demonic armor constructed by and to protect the scheming infant that houses Naraku’s heart. Unless the heart is destroyed, Naraku will never truly die. Naraku, for his part, wants Moryomaru dead, too, and is seemingly content to let his enemies fight each other without getting involved.

Moryomaru absorbs powers from other demons to increase his offensive and defensive capabilities, so he’s a tough opponent. Luckily, Inuyasha has just acquired a handy new power for his sword, but it’s one that he’s having trouble controlling. Still, if he’s to have any chance at all against Moryomaru, he might have to use it.

Pretty much this entire volume is about Inuyasha trying to master his sword’s new power while Moryomaru causes a reanimated turtle demon to wreak havoc. Later, the gang and their goodish allies reunite to beat on Moryomaru for a bit, but he escapes. For fans of the series, this actually qualifies as progress, but even speaking as someone who really likes InuYasha, I rather doubt anyone else would enjoy starting here.

Review copy provided by the publisher. Review originally published at Manga Recon.

InuYasha 38-40 by Rumiko Takahashi: B

inuyasha38Fans of InuYasha have long been resigned to the fact that nothing much seems to happen to further the main plot of the series along. Imagine my surprise, therefore, when several very major things happen in the 38th volume of the series. Afterwards, alas, we plunge back into more episodic fare, but it’s definitely starting to feel like the beginning of the end.

Volume 38 is a first on several levels. It’s the first volume to be published as part of VIZ’s new monthly release schedule for the series. It’s the first volume to be published under the Shonen Sunday imprint. And, most importantly, it’s the first volume of the series with unflipped artwork; to see earlier volumes unflipped, one will need to buy the VIZBIG editions of the series that will begin coming out next month. Unfortunately, the new packaging approach does not include refreshing the same old “Story So Far” section or providing actual chapter numbers instead of simply numbering them scrolls one through ten.

inuyasha39It seems only right, therefore, that this volume would also provide our first glimpse of some real plot movement in quite some time. When last we left off, Naraku’s minions were conspiring against him, some seeking only their freedom while others strove to take his place. When Naraku gets wind of their plans, he takes care of business and man, is it gratifying to witness something permanent actually happen in this series! While this is going on, Moryomaru, the demon that houses Naraku’s heart, is after the few remaining shards of the Shikon Jewel, which means that Kohaku is a target. We get a few nice scenes between Kohaku and Sango before the end of the volume brings new complications: Kikyo has absorbed the spirit of the priestess who originally created the Shikon Jewel and is on a quest to use the reformed jewel to defeat Naraku, never mind that doing so will cause Kohaku’s death.

The final battle appears nigh, as our heroes, who refuse to condone Kikyo’s plans, resolve to defeat Naraku before the jewel is completed. To that end, they spend the next two volumes engaged in the grand shounen tradition of powering up. Koga acquires a legendary weapon imbued with spirits of wolf demons. Inuyasha, who has been told that inuyasha40Naraku cannot be defeated by any sword, learns of a blade with the ability to absorb the power of demons, so he tracks it down with the intent of incorporating its attributes into his own weapon, Tetsusaiga. He conveniently locates it right away and, after a bunch of fighting, acquires its power. It soon becomes apparent, however, that this new ability is darker and more dangerous than he had presumed; this whole storyline reminds me of Bleach, in which Ichigo takes on some qualities of his enemy in order to obtain the power required to defeat his enemy.

The power ups are important, to be sure, and I really do like it when our heroes acquire new fighting techniques and shiny weaponry and all that, but after the goodies offered in volume 38, I found the subsequent two to be rather bland in comparison. Still, I guess a bit of a lull is generally required before the big climactic battle and they’d sort of have to obtain some new tricks in order to actually, like, win this time.

One Piece 13-15 by Eiichiro Oda: B

onepiece13Ah, shounen. It’s always somewhat of a relief to take a break with some shounen because things tend to be blissfully uncomplicated. Encounter a bad guy? Fight him. When he whips out a backstory that suddenly makes him your ally? Befriend him. That’s the central idea behind these three volumes.

We begin on Cactus Island in a town called Whiskey Peak, where the residents—who, unbeknownst to our heroes, are bounty hunters—have wined and dined the Straw Hat Pirates in an attempt to make them easier to capture. The most diligent are from Baroque Works, a secret criminal organization that deals in espionage, assassination, and bounty hunting. Zolo fights off a few agents, but then some other agents show up and accuse the first ones of being spies and then suddenly, the Straw Hats are agreeing to convey one of the spies, who’s really a princess, to her home island so that she can prevent a takeover attempt by the boss of Baroque Works.

Alas, Princess Vivi spills the beans about the identity of said boss, so the Straw Hats are pursued on their journey by Baroque Works agents tasked with silencing them. They end up on an island called Little Garden, where two giants have been engaged in honorable battle for a hundred years. I actually rather like the giants, but the ensuing battle with a Baroque Works agent, Mr. 3, who has the power of the Wax Wax Fruit, quickly grows chaotic, complete with quacking ducks running around and a dude with explosive bogeys who spouts cheesy lines like, “You’ll never dodge the bullets from my 6-shot .44 caliber flintlock revolver.” There are some amusing bits, like Zolo, who is about to be turned into a wax figure, adopting a heroic pose so he’ll look cool for perpetuity, but mostly it’s just fighting.

onepiece14 In volume fifteen, the Straw Hats are once again on their way toward Princess Vivi’s homeland, Alabasta, when Nami takes ill. They detour to the nearby Drum Island in search of a doctor. I’m really enjoying the Drum Island folk so far. They had a corrupt king who fled with all the court doctors when pirates threatened the island and are now trying to set up democratic rule, so they’re very sympathetic, especially Dalton, the one honorable guy from the king’s administration who has remained behind to protect the people. Also, the killer bunnies that menace Luffy and Sanji as they carry Nami up a snowy mountain to the one remaining doctor are pretty awesome.

One thing I continue to admire about One Piece is the continuity and planning that’s clearly evident. For example, Princess Vivi, in her Baroque Works persona, first showed up a few volumes ago and only now does her impact upon the story become evident. And in volume fifteen we get some glimpses of both the Navy, on their way to Alabasta, and Mr. 2 Bon Clay, one of the higher-ups in Baroque Works who’s been tasked with eliminating Mr. 3, but neither figures into the tale immediately. (Side note: the coat on Mr. 2 Bon Clay’s back says okama (along with some kanji I can’t read) but hasn’t been translated. Maybe VIZ is shying away from introducing Shonen Jump readers to the concept of drag queens.)

onepiece15Another thing I enjoy is the art. The cartoonish style and ridiculous foes used to bother me, but they don’t anymore. Now I notice more how Oda uses what I can only describe as “camera angles” in his paneling to excellent effect. In volume fourteen, for example, there’s a nice panel where Luffy and crew are seen from a giant’s perspective, and on several occasions throughout these three volumes, Oda pulls back for a wide shot showing events from a more distant perspective, be it people falling from buildings, exploding ships, or the whole party staring in disbelief a friendly yet enormous bear. The end result approaches something cinematic, which I like a lot.

Lastly, I appreciate that the women in this series are portrayed as capable and smart and that Princess Vivi is pretty immediately likable once her true circumstances are known. Too, in an important moment, she’s the one who tells Luffy that “impulsiveness doesn’t solve anything” and actually manages to get him to listen. Luffy often gets on my nerves with his stupid actions and I wish I could believe that he’d really begin to grow as a result of this realization. I doubt he will, but I liked it anyway.

RIN-NE 1 by Rumiko Takahashi: B+

rin-ne1From the back cover:
As a child, Sakura Mamiya mysteriously disappeared in the woods behind her grandma’s home. She returned whole and healthy, but since then she has had the power to see ghosts. Now a teenager, she just wishes the ghosts would leave her alone! At school, the desk next to Sakura’s has been empty since the start of the school year. Then one day her always-absent classmate Rinne Rokudo shows up, and he’s far more than what he seems!

Sakura’s curiosity about the mysterious Rinne draws her deeper into an amazing world on the boundary between the living and the dead. Helping Rinne is one thing, but will tagging along with him leave her trapped in the afterlife? And does Rinne really know what he’s doing? Dealing with the afterlife isn’t easy, especially when you don’t know all the rules!

Review:
When Sakura Mamiya was a little girl, she was lured into the afterlife by a corrupt shinigami. A kind lady rescued her and sent her home, but ever since then Sakura has been able to see ghosts. Having lately begun her first year in high school, Sakura had hoped that by this point in her life things would’ve changed, but she continues to see spirits. Still, her wish is granted in a way when she is the sole witness to her mysterious classmate, Rinne, banishing a chihuahua spirit in the middle of class. She’s the first person who’s ever been able to see him performing his spiritual duties, and he’s the first person who’s ever been able to see the things she can, including a persistent male ghost who’s starting to get a little too attached to her. After dealing with beings both amorphous and amorous, Rinne and Sakura work together on a couple of other cases, with Sakura sending “business” Rinne’s way when her friends have supernatural problems.

There could never be any doubt that RIN-NE is a Rumiko Takahashi manga. If her distinctive art weren’t enough of a clue—and it really looks gorgeous here—there’s her gift for creating characters; the building of camaraderie via episodic adventure; the gentle, never zany humor; and an amazing sense of pacing and paneling to bring the point home. Weekly chapters of RIN-NE are published online by VIZ and I’ve actually already read the eight chapters collected in this volume, but somehow I enjoyed them so much better in this print edition. The story flows well and I firmly believe Takahashi’s art simply looks better on paper.

The series is off to an intriguing start, but it’s too soon to tell whether a long arc will materialize or if the episodic adventures will continue indefinitely. I like the characters and setup enough to enjoy several volumes in that vein, but I might grow tired of it eventually. Also, the characters in RIN-NE will likely feel rather familiar to InuYasha fans. You have the schoolgirl heroine with special sensitivity; the half-human, half-supernatural boy she encounters and who says “feh” at least once; and the pint-sized, animalesque character with the ability to create illusions. The specifics are different, of course, and I can understand why Takahashi would stick with a formula that has proven successful, but if a tough chick and a lecherous guy join the group I am going to have to cry foul.

Ultimately, volume one of RIN-NE is entertaining and fun in that special Takahashi way. If you’re already a fan of hers, you’ll probably like this series, too.

Review copy provided by the publisher.

Summer Fun with Shonen Jump

tegamibachiI reviewed four summer releases from VIZ’s Shonen Jump imprint for a post over at Comics Should Be Good.

On the agenda are:
Tegami Bachi: Letter Bee 1 by Hiroyuki Asada: B-
It’s very pretty and atmospheric, but some aspects of the story are rather cheesy. I will probably still check out volume two, though.

Gin Tama 13 by Hideaki Sorachi: D
I know some find this series amusing, but it would seem I’m not among them. Like… really really not among them.

Wāqwāq 1 by Ryu Fujisaki: C+
The plot’s convoluted and the art is muddled but I’ll be damned if I didn’t still kind of like it.

Naruto 45 by Masashi Kishimoto: C
Most of this didn’t make sense to me and what did make sense was very silly. Also, Sasuke is a total angstmuffin.

All in all, it was a fun experiment but I’ve kind of had my fill of shounen for the time being.

Review copies provided by the publisher.

Animal Academy 2 by Moyamu Fujino: C+

The second volume of Animal Academy is much the same as the first. Neko Fukuta and her shapeshifting animal classmates engage in low-key adventures like searching for a lost camera or deciding which club to join. There’s one chapter entitled “Hunt for the Hair Clip,” which should give you an idea of what kind of stories to expect. Some imparting of lessons about friendship is also involved—nominally for the animals attempting to pass as human but presumably for the readers as well—but is handled with some subtlety.

The transition between these everyday moments and some darker aspects of the tale is handled less well, however, making for some jerky segues. I’m actually kind of interested in the bigger mystery that seems to be brewing, but I lack confidence that it’s going to escalate in any kind of meaningful way. Still, it’s early days yet and Animal Academy might just surprise me. I certainly like it more than I’d expected to based on the premise alone.

Review copy provided by the publisher. Review originally published at Manga Recon.