Halloween Week 2.0!

Welcome to Soliloquy in Blue’s second annual Halloween Week! Beginning today, October 25, and continuing through Sunday, the 31st, I’ll be posting daily reviews of novels and manga with a supernatural bent. Some may be cute and fluffy, some may be genuinely creepy, but all will fit the general theme.

Last year I asked for recommendations for future Halloween reading, and I’m happy to say I’ll be fulfilling two of them! My review of the gothic classic The Mysteries of Udolpho has already been posted to the site, and my take on the two-volume horror manga, Gyo, will be up tomorrow. Once again, if you’ve got any spooky suggestions for me, I’d love to hear them! After rereading last year’s comments, and reading Jason Thompson’s excellent piece on ANN, I’m thinking The Drifting Classroom has already secured a spot for next year.

The Mysteries of Udolpho by Ann Radcliffe: B-

From the back cover:
‘Her present life appeared like the dream of a distempered imagination, or like one of those frightful fictions, in which the wild genius of the poets sometimes delighted. Reflection brought only regret, and anticipation terror.’

Such is the state of mind of Ann Radcliffe’s orphaned heroine Emily St. Aubert, who finds herself imprisoned in her evil guardian Count Montoni’s gloomy medieval fortress in the remote Apennines. Terror is the order of the day inside the walls of Udolpho, as Emily struggles against Montoni’s rapacious schemes and the threat of her own psychological disintegration.

Review:
Wikipedia says it best: “The Mysteries of Udolpho is a quintessential Gothic romance, replete with incidents of physical and psychological terror; remote, crumbling castles; seemingly supernatural events; a brooding, scheming villain; and a persecuted heroine.”

As the novel begins, Emily St. Aubert lives with her parents on a small estate in Gascony in France, where they dwell happily disengaged from the world and enjoy hanging out together amongst nature, thinking virtuous thoughts, and composing insipid poetry. These tranquil days come to an end when Emily’s mother dies of an illness. When her father soon after contracts it himself, they embark on a journey to the seaside where his health might be restored. Ultimately, he too passes away, but not before meeting and approving of Valancourt, a noble young man who develops a fancy for Emily.

After her father’s death, Emily is delivered into the custody of her aunt, Madame Cheron, an odious social climber who derives much enjoyment from the “exercise of petty tyranny” and refuses to consent to an engagement between Valancourt and her niece until she learns he has some wealthy relations. Meanwhile, the flattering advances of an Italian named Montoni secure him Madame Cheron’s hand in marriage, and soon the family is whisked off to Venice, where Emily pines away for Valancourt and composes more shitty poems. Eventually it becomes clear that Montoni hasn’t much money and is connected with some shady people, and the family dashes off once again, this time to the gloomy and isolated castle known as Udolpho.

At Udolpho, Emily is assigned a room to which a secret passageway connects, hears ghostly voices, spies apparitions on the parapet outside her window, and lifts a black veil on the wall in a secluded chamber to reveal a scene of such horror that she faints for the fourth out of what will be a total of eleven times. Montoni pressures Emily to marry a wealthy count, but she refuses to give her consent. After enduring threats and trickery on this point and others, Emily escapes in an anti-climactic fashion and returns to France with the intention of joining a convent. Ultimately, Emily and Valancourt reunite and there is much angst about the life of dissipation he led in Paris. Their storyline ends in a predictable fashion, but a few of the other small, lingering mysteries offer surprises.

While I can by no means claim that The Mysteries of Udolpho is a good book, it’s nonetheless an entertaining one. Though it has many flaws at which one might enjoy snickering, the depiction of Udolpho is a vivid one; I’m sure most readers, like me, find the middle section of the book to be most interesting because of the castle setting. I also appreciate that Valancourt is not depicted as the perfect hero, but is often hot-tempered and impulsive. Still, problems are abundant, and I shan’t shirk from enumerating them.

Firstly, and most significantly, Emily is fairly annoying. She’s sweet, graceful, pretty, skilled in the elegant arts, and keenly aware of propriety. This means she doesn’t actually do very much. She seeks to embody “the placid melancholy of a spirit injured, yet resigned,” which means she’ll suffer the horrible behavior of her aunt and Montoni to a highly frustrating degree, or permit misunderstandings to linger when some very basic explanation would clear up the matter. She occasionally shows some backbone and pride, but is equally likely to demonstrate incredible stupidity, like when she’s unable to tell the difference between the corpse of a strange man and that of her presumed-dead aunt. (If you believe this sight makes her faint, award yourself a cookie.)

Secondly, the writing is annoying. I’ve read classics before and am accustomed to there being more commas present than I would deem necessary today, but The Mysteries of Udolpho is positively inundated with them. Here’s a particularly egregious example:

As she walked round it, she passed a door, that was not quite shut, and, perceiving, that it was not the one, through which she entered, she brought the light forward to discover whither it led.

There is also a great deal of weeping and trembling going on. I consulted an e-book edition and, in a total of 831 pages, the word “tears” is used 199 times. “Trembling” yields 89 results. Assuming that each usage of “tears” is the only one on a page, that means that for nearly 25% of the book, someone is crying!

Lastly, I didn’t find The Mysteries of Udolpho to be at all spooky. “Atmospheric” is about as far as I would go in that direction, though I did enjoy the way Emily’s imprudently chatty maid, Annette, freaks out over various creepy circumstances. More than a horror novel or ghost story, the book reads as a kind of moral lesson, best summed up by Radcliffe herself in the novel’s penultimate paragraph:

O! useful may it be to have shewn, that, though the vicious can sometimes pour affliction upon the good, their power is transient and their punishment certain; and that innocence, though oppressed by injustice, shall, supported by patience, finally triumph over misfortune!

In the end, I’m glad to have read The Mysteries of Udolpho, particularly because I’ll now be able to understand the references made to it in Jane Austen’s Northanger Abbey. And I admit I had fun counting how many times Emily faints.

Let’s Get Visual: Speechless

MICHELLE: Welcome to the third installment of Let’s Get Visual, a monthly column with Manga Bookshelf‘s MJ in which we flex our artistic muscles!

Although it’s not our intent to have specific themes for each column, we do like responding to requests! Last month, as suggested by a reader, we devoted our column to action scenes. This month, inspired by a comment from Livejournal user Salimbol, we’ve picked scenes that excel in nonverbal communication. I will say right up front that my choice is very, very simple, but it was a scene that left a lasting impression nonetheless. (Click on images to enlarge.)

Kimi ni Todoke: From Me to You, Volume 3, Pages 81-82 (VIZ Media)

MJ: So, what do you particularly like about these pages?

MICHELLE: Maybe it’s the simplicity I like best, actually. I don’t even need to give any context about the manga for anyone to be able to tell the following:

1. Boy sees Girl #1.
2. Girl #1 is oblivious.
3. Boy watches her with a look of warm affection.
4. Girl #2 watches Boy watching Girl #1 and does not like what she sees.

It’s so simple, I wonder if its meant to emphasize the purity and clarity of the feelings the characters share and from which this would-be rival is destined to be forever excluded.

MJ: Well, I think it’s an important moment for Girl #2. She’s watching a boy she likes watch another girl with such unguarded affection. He’s doesn’t even seem to realize or care that she’s still there watching him, he’s so wrapped up in the pure joy of watching the other girl. It’s significant, I think, that the final panels turn the focus back on Girl #2 and what she’s feeling, because this scene really is a revelation for her. I’d almost feel sorry for her if I hadn’t read the book. 😀

MICHELLE: Yeah, me too! I love, also, that the boy radiates almost a sense of peace as he looks upon Girl #1. Even watching her do little things like water plants or practice her kicking skills on a rock brings him joy. It’s scenes like these that make Kimi ni Todoke such a warm and cozy read, I think.

MJ: You’re absolutely right. Also, the artist is so skillful here, I think she could have even left out the final, dreamy image of Girl #1 in the boy’s mind’s eye, and we still would have seen it in our own heads, it’s so clear what he’s thinking of. It’s easy to dismiss the craft in a comic that’s primarily known for being warm and sweet, but that would be such a mistake here. This whole sequence is just really well done.

MICHELLE: And the memory of it stayed with me. It’s been five months since I read this volume, but it was the first thing I thought of when the topic of nonverbal communication was suggested.

The second thing I thought of is what you ended up choosing, interestingly enough!

MJ: Shall I introduce that, then?

MICHELLE: Go for it!

Antique Bakery, Volume 4, Pages 116-120 (Digital Manga Publishing)

MJ: Okay, well, the scene is from Fumi Yoshinaga’s Antique Bakery. One of the traits I associate most with her as an artist is her use of silent panels, and this is the one that first came to my mind when you mentioned Salimbol’s request. It’s a scene between the story’s two main characters that is revisited multiple times throughout the manga. It’s really the beginning of their history together, despite the fact that it’s quite far in the past from when the main action of the story is set. This is one of its final appearances in the series, late in the fourth volume.

To help illustrate how effective I think the visual storytelling is in this scene, I’ve actually provided scans from the Japanese version of the series. Even without being able to read the small amount of dialogue here, and despite how important the first bit of dialogue is to the history of these characters, I think the emotional trajectory of the scene is crystal clear.

Boy #1 says something emphatic to Boy #2. Boy #2 is visibly upset, and though he attempts to maintain his composure, he eventually breaks down and flees the scene. Boy #1 ponders what he’s done, finally succumbing to deep regret .

What Yoshinaga captures so well is subtlety of emotion and the agony of time. The progression of the characters’ expressions during this sequence are almost painfully slow, placing the reader in the same sort of stopped-time state each of the boys is experiencing—that sense of being frozen in one time and place that only happens in moments of deeply negative emotion. Nobody gets off easy, especially Boy #1, who is stuck living with the consequences of his actions long after Boy #2 has escaped from the moment. The art is so simple, but the effect is chilling.

MICHELLE: I positively adore the phrase “the agony of time.” Yoshinaga uses repeated sequences of panels quite a lot, and while this one is painful, I can recall others that cycle through surprise, thoughtfulness, and then smiling acceptance. It’s a technique that’s very versatile!

Here, I find myself struck by the third and fourth pages particularly, particularly as regards where Boy #1 is placed on the page. The third page emphasizes how very alone he now is, after driving off his companion, and the fourth places him very low on the page. I wonder if this last reflects his opinion of himself, after he has treated his classmate so shabbily.

MJ: I wondered that as well! And yes, the empty space that’s left in the wake of Boy #2’s departure is significant in terms of how we experience the scene and the state of mind Boy #1 has been left in. Though our sympathy, of course, goes out naturally to Boy #2, it’s hard not to be moved by Boy #1’s obvious regret. As a reader, I want to somehow reach into the page and compel him to go after Boy #2, which adds a bit of frustration to the mix as well.

MICHELLE: Yes, this definitely emphasizes how stuck he is, both physically and mentally. And will continue to be, even after he moves from this spot, as the story makes clear that Boy #2 has moved on from this moment but Boy #1 has never been able to quite forgive himself for it.

MJ: It’s really quite brilliant, the way she tells the stories of these two men, isn’t it?

MICHELLE: It really is. I suspect “Yoshinaga” is actually just a synonym for “brilliant.”

MJ: I really don’t know what to say after that. 🙂

MICHELLE: Maybe we should take our cue from these artists and know when to remain silent!

That’s it for this month’s Let’s Get Visual. Thank you for joining us and, as always, please feel free to share your personal opinions on these pages in the comments!

The Green Glass Sea by Ellen Klages: A-

From the back cover:
It is 1943, and while war consumes the United States and the world, eleven-year-old Dewey Kerrigan lives with her father in a town that—officially—doesn’t exist: Los Alamos, New Mexico. Famous scientists and mathematicians, including Dewey’s father, work around the clock on a secret project everyone there calls only “the gadget.” Meanwhile, Dewey works on her own mechanical projects, and locks horns with Suze Gordon, a budding artist who is as much of a misfit as she is. None of them—not J. Robert Oppenheimer, the director of the Manhattan Project; not the mathematicians and scientists; and least of all, Dewey and Suze—knows how much “the gadget” is about to change their lives…

Review:
Eleven-year-old Dewey Kerrigan is used to being apart from her father. She’s been living in St. Louis with her grandmother while he’s off doing “war work,” but a sudden stroke renders Nana unable to care for Dewey any longer. With the whereabouts of her absentee mother unknown, Dewey is packed up and sent halfway across the country to the officially nonexistent town of Los Alamos, New Mexico where her father is a physicist working on what the residents of “the hill” refer to only as “the gadget” but which is actually the atomic bomb.

Dewey isn’t like ordinary girls. She’s fascinated by science, especially radios and other mechanical gizmos, and doesn’t make any attempts to fit in. Still, she’s got a lot of independence on the hill and there are many adults nearby to answer her questions and help with her various projects, so she’s reasonably happy, if a little lonely, what with Papa spending most of his time in his lab.

Her classmate, Suze Gordon, isn’t like ordinary girls, either, but that doesn’t stop her from trying to get them to like her. Unfortunately, like most awkward preteens in this position (and, believe me, Suze’s efforts conjured up some depressing sixth-grade memories of my own!), Suze’s attempts to fit in never work out. For a significant portion of the book she’s not very likable, and mounts a sullen resistance when, a little over a year after Dewey’s arrival on “the hill,” Dewey’s dad travels to Washington and leaves his daughter in the care of his friends, the Gordons.

Friendship does not automatically ensue between the two girls, but after Suze undertakes one last attempt to be cool—victimizing Dewey in the process—President Roosevelt dies and suddenly she realizes how shameful her behavior has been. Slowly, the girls bond and at this point the book finally becomes so good I wished for it to be quite a bit longer! The girls are delighted to finally have someone with whom they can share ideas on their projects—scientific ones for Dewey and artistic ones for Suze—and love of geeky pursuits. I hadn’t realized how hard it was to be a girl geek in the ’40s! Inevitably, the popular girls get wind of their friendship, and Suze is placed in a position where she must make a choice and makes the right one without a second’s hesitation.

Alas, all good things must end. Suze’s mother, normally so adept at being a good maternal figure in Dewey’s life, completely and utterly fails to realize when Dewey’s upset about something quite significant, leading to a particularly ridiculous bout of miscommunication and misunderstanding.

In the end, I enjoyed The Green Glass Sea quite a lot. I liked Dewey all along (though I was less keen on the bizarre shifts in verb tense the narrative underwent when switching to her perspective) and warmed up to Suze eventually. I was immensely glad to learn there’s a sequel, White Sands, Red Menace, and shall be reading it soon!

For additional reviews of The Green Glass Sea, please visit Triple Take.

In the Walnut 1-2 by Toko Kawai: B+

More mystery than romance, this BL series features some unremarkable “cases” but a pair of interesting leads who are already an established couple when the story begins! Shocking!

You can find my review for Manga Bookshelf here.

In the Walnut is published in English by Digital Manga Publishing. The series is still ongoing in Japan; the third volume was just released there on October 9th.

Review copies provided by the publisher.

Cross Game 1 by Mitsuru Adachi: A-

When the first volume of Cross Game arrived at my house, I’m pretty sure my exact words were, “Eee!” Happily, I liked it every bit as I thought I would.

The back cover really says it best: “Cross Game is a moving drama that is heartfelt and true, yet in the brilliant hands of manga artist Mitsuru Adachi, delightfully flows with a light and amusing touch. The series centers around a boy named Ko, the family of four sisters who live down the street and the game of baseball. This poignant coming-of-age story will change your perception of what shonen manga can be.”

Warning: it’s impossible to discuss one of the nicest aspects of this series without revealing a major spoiler. Proceed at your own risk.

The first of the three volumes of Cross Game that VIZ has bundled together in an attractive omnibus serves as a prologue, of sorts. We meet protagonist Ko Kitamura when he’s in fifth grade, a mischievous and lazy kid whose parents run a sporting goods shop. Nearby, Mr. Tsukishima runs a batting center and his four daughters are a part of Ko’s life, though none more so than sunny Wakaba, who was born the same day as Ko and who alone has the power to motivate him. She’s a very special girl, with a knack for befriending other kids despite their appearance or reputation; the influence her acceptance has on her classmate Akaishi, commonly regarded as somewhat of a hoodlum, is destined to be lifelong.

Tragedy strikes at swimming camp when Wakaba attempts to save someone else and ends up drowning herself. Despite her physical absence from the story after this point, Wakaba’s presence remains a palpable one. As the story jumps ahead four years, we find Ko still continuing to perform the daily workout he promised her he would do as a means of improving his baseball skills and Akaishi leading the junior high baseball team (and staying out of trouble). Ko hasn’t joined the team because of some jerks that were on it when he was a first year, but once Akaishi tells him that on the last morning of her life, Wakaba passed by his parents’ store and mentioned that she’d dreamed about Akaishi and Ko going to Koshien together, he begins training without another word necessary. Ko may be a slacker if left to his own devices, but if it’s something Wakaba wanted, he is going to make sure it becomes reality, no matter what. It’s clear Akaishi feels the same.

The boys move into high school, where the interim principal has hired an unprincipled baseball coach with a good record at Koshien. Ko, Akaishi, and their friend Nakanishi don’t want to play for such a fellow and opt to remain on the junior varsity team; as the volume ends they’re preparing to show up the varsity team in an upcoming scrimmage game. Tying in with this is the sad story of Aoba, Wakaba’s younger sister. Aoba is passionate about baseball and is even the captain of the junior high team. Unfortunately, because she’s a girl she can only ever pitch in practice games and can never be deemed more than a devoted fan. Aoba and Ko clash personally, as well, as she still resents him for the closeness he shared with Wakaba, though it’s clear they’re destined to end up together.

Cross Game is a pretty low-key story that’s part slice-of-life and part sports manga. Typically, the protagonists in the latter don’t have such a touching reason for wanting to excel at their sport, and neither do they feature two guys nurturing a bittersweet memory of the same beloved girl in their hearts. The characters really grow on you—Ko seems a little bratty at first, but shows time and again that he’s a good person, particularly in how he treats Momiji, Wakaba and Aoba’s little sister—and I love that Ko’s two best friends are kind of burly and unattractive. You don’t see that a lot in manga.

I have two minor complaints, but I’ve been given to understand that they’re both common attributes of Mitsuru Adachi’s manga. The first is that some of the character designs—particularly of children—are positively dumpy. Too, a lot of the recurring characters have faces that are difficult to remember, though this is not the case at all for the primary players. Secondly, the fourth wall gets broken all the time. Adachi himself appears and the characters are often shown reading his manga. The story doesn’t take itself too seriously, so this is not as glaring as similar moments in NANA, for example, but I found it kind of irksome all the same.

The second omnibus of Cross Game, this time containing volumes four and five of the original Japanese releases, is due in January. I am looking forward to that scrimmage game—and Ko finally getting to show off his amazing baseball abilities—so much that it isn’t even funny.

Cross Game is published in English by VIZ, who is bundling the seventeen-volume series into eight chunky tomes. This one is comprised of the first three volumes and the others will contain two each.

This review was originally published at Comics Should Be Good.

Review copy provided by the publisher.

Tidbits: Shonen Jumping for Joy

Welcome back to Tidbits, a new feature for shorter reviews! This time I take a look at three continuing series from VIZ’s Shonen Jump imprint. First up, it’s volumes 28-31 of One Piece, followed by volumes 9-12 of Slam Dunk and a single volume (the third) of the aesthetically pleasing Tegami Bachi: Letter Bee.

One Piece 28-31 by Eiichiro Oda: B+
Volumes 28-30 consist almost entirely of fighting, as the forces of the all-powerful “Kami” of Skypiea, Eneru, clash with the Shandians (fighting to regain their lost city), while the Straw Hat pirates (just lookin’ for some gold) are caught in the middle. Eneru, as it turns out, has staged the whole thing as a survival game, and figures that after three hours, only five of the original 81 combatants will survive. After this, we get periodic updates as to how many remain, a device I found strangely satisfying.

Although some of the battles are between characters we’ve never seen before, those encounters are usually brief. While Luffy spends the entirety of volume 29 stuck inside a giant serpent, many of the other Straw Hats get a chance to shine, especially Chopper and Robin, whose battles with Eneru’s minions show off the versatility of their respective powers. Nami, too, gets more experience using her new weapons and Conis, a resident of Skypiea, marshals her courage to defy the Kami and warn the people of his plans to destroy the island. There’s been some discussion lately about manga that passes the Bechdel Test, and these volumes exemplify why One Piece does so with flying colors.

Speaking of Robin, I am liking her more and more. This is the first time we’ve really seen her on her own and though it’s always been evident how intelligent and competent she is, it’s nice to see she’s also trustworthy and kind of a badass. She’s generally reserved but is passionate about archaeology, and through her we begin to get hints about a 100-year gap in the history of the world, something that could turn out to be huge. At one point she references “the unspoken history that the land below has ceased to talk about,” and later discovers that Shandora “fought against the enemy.” Thirty volumes in and we’re just starting something so big and potentially awesome? Oda, I think I love you.

After Eneru puts in motion his plan to destroy Skypiea, a mass exodus of its residents ensues. Volume 31 departs from the present panic to flesh out the history of the island and how it ties in with Mont Blanc Noland. This is actually the best part of the Skypiea arc so far and explains quite a few things while being a durn good story in and of itself. The arc doesn’t quite wrap up here, but now that I fully understand the significance of the golden bell in the city of Shandora, I care a lot more about the outcome than I have done in recent volumes!

Slam Dunk 9-12 by Takehiko Inoue: B+
It takes some willpower not to devour each new release of Slam Dunk, but it’s so immensely satisfying to read multiple volumes back-to-back that the wait is worth it!

Volume nine marks the start of the Kanagawa Prefectural Tournament, in which the Shohoku team is able to take part thanks to Hanamichi’s friends taking responsibility for the on-court brawl that occurred in the previous volume. Shohoku is underestimated at first, but the return of Miyagi and Mitsui to the team—both of whom are greeted with somewhat awed recognition from the crowd—makes them a force to be reckoned with. They progress steadily through the tournament, eventually ending up in the final four against Kainan, a school that has made it to Nationals sixteen years in a row.

Hanamichi is his usual annoying self to begin with, demanding that the ball be passed to him and proclaiming himself a genius at every opportunity. After fouling out in each of the first four games, and after recognizing the skills and strengths of his teammates, he finally realizes that he’s not such hot stuff after all. Despite occasional relapses, this marks a real turning point for Hanamichi, as he is able to accept tutelage more readily and function better as a part of the team. For example, though he originally harbored dreams of outscoring Rukawa, once he makes snagging rebounds his focus instead, he’s able to contribute a great deal to Shohoku’s success. His progress and maturation combined with a slightly more humble attitude go a long way toward making him more likable, and it’s quite touching when he gets his first rousing cheer from the crowd.

Structurally, Slam Dunk is very similar to The Prince of Tennis. Though I love the latter a lot, Slam Dunk is the more exciting read, a fact I’d chalk up to the nature of the sport. In tennis, our lead characters battle either singly or in pairs against their foes, while the rest are relegated to commentary until it’s their turn. Here, all the principle characters are on the court at the same time, which gives more immediacy to the way they’re able to motivate each other. True, the characters in Eyeshield 21 all play simultaneously, too, but because basketball moves at a faster pace than football, the effect here is exhilarating, bordering on addictive.

Unfortunately, there’s no more Slam Dunk due until December! Perhaps I’ll investigate whether Inoue’s more dramatic basketball manga, REAL, can help stave off the cravings.

Tegami Bachi: Letter Bee 3 by Hiroyuki Asada: C+
Tegami Bachi: Letter Bee is the story of Lag Seeing, a twelve-year-old boy who has just become a Letter Bee (government mail carrier) in the perpetually dark country of Amberground, inspired by Gauche Suede, a Letter Bee he met five years ago. Lag had hoped to reunite with Gauche, but after learning that his hero disappeared six months after he last saw him, he meets with Gauche’s sister, Sylvette, and promises to find out what happened to her brother.

Gauche was by far the more interesting of the two characters featured in volume one, so it’s nice to get a few glimpses of him here. These tibits—and the bonus story about reuniting an aging dingo (animal companion) with the Letter Bee he faithfully served—are the best things about the volume. Lag is still not a very interesting protagonist and I’ve grown to pretty much hate his dingo, Niche. I’m sure she’s intended to be comic relief, but the story would be better served by cutting her unfunny antics and devoting that page space to clarifying the narrative, which is still going on and on about the importance of “heart.”

Back in January when I reviewed volume two, I said I’d give Tegami Bachi one more chance to win me over. As problematic as the series continues to be, after what we learn about Gauche’s disappearance and mysterious memory loss in this volume, I can’t imagine myself stopping without learning what happened to him. I don’t think this counts as “won over” so much as “minimally intrigued,” but either way, I’ll probably keep reading.

Review copies for volumes nine, eleven, and twelve of Slam Dunk provided by the publisher.

Bakuman。 2 by Tsugumi Ohba and Takeshi Obata: B+

From the back cover:
Average student Moritaka Mashiro enjoys drawing for fun. When his classmate and aspiring writer Akito Takagi discovers his talent, he begs Moritaka to team up with him as a manga-creating duo. But what exactly does it take to make it in the manga-publishing world?

After Moritaka and Akito collaborate on a manga together, they venture to publishing house Shueisha in hopes of capturing an editor’s interest. As much potential as these two rookies have, will their story impress the pros and actually get printed?

Review:
The second volume of Bakuman。 picks up where the first left off, with artist Moritaka Mashiro and writer Akito Takagi taking the final draft of their one-shot manga to Jump headquarters for consideration. This kicks off a series of fascinating meetings (spanning from summer vacation to the start of the next school year the following spring) in which the boys receive feedback from their editor, Hattori, and try to create a story that will be popular enough to merit serialization.

I loved all the meetings with Hattori, especially how specific he was about story and art requirements for Jump and how, as the boys improved, he went over their storyboards panel-by-panel with useful suggestions. As befits shounen protagonists, Mashiro and Akito are both very talented, but they’re not instantly the best around and go through many ideas and an immense amount of work before they’re able to craft something that is worth publishing.

When they finally do manage to get a story published, it takes third place in the popularity poll for that issue. The winner is Eiji Nizuma, a fifteen-year-old mangaphile who has been drawing since the age of six and practically does nothing else. He’s an exceedingly weird kid, but he fulfills the Akira Toya role here of “genius rival of comparable age.” He’s the first obstacle our leads will have to overcome, and I think it’s pretty fun how this is shaping up to be a sort of tournament manga.

Unfortunately, I’m still bored and fairly annoyed by Mashiro’s relationship with classmate Miho Azuki. They’ve pledged to marry once their dreams come true, but in the meantime aren’t even going to date. To some extent I understand—it’s suggested that Miho’s in favor of this because she wants to be able to focus on her dream without being distracted by Mashiro—but they still hardly know each other. Thankfully, Miho’s friend, Miyoshi, finds this just as bizarre. Also, while the overt, spoken sexism is absent from this volume it’s not exactly absent from the characters’ behavior. At one point Mashiro informs Miho that they’re going to be together when he becomes a manga artist, whether she’s realized her dream (to be a voice actress) or not. Nice, kid.

Though Bakuman。 has some flaws, it’s still an utterly captivating look at the manga-creating experience. I can overlook a banal relationship plotline if it means getting a glimpse inside the editorial process at Jump!

Review copy provided by the publisher.

Chi’s Sweet Home 3 by Konami Kanata: A-

From the back cover:
Kitten-rearing is something, but raising a street-smart feline in a building with a strict no-pets policy is another story altogether. When mentoring a curious kitty, tactful tabbies must teach with patience and a firm paw. Remember, cats are a special breed. While we can survive well enough on instinct, those same feline responses can lead to unwanted attention. This long-whiskered one recommends spending lots of time with your little furballs, for they will intuitively look for mischief unless thoroughly entertained.

Review:
I think I’d be perfectly happy if Chi’s Sweet Home simply offered episodic tales of exceptional kitty cuteness without bothering with any kind of cohesive narrative. That’s not something I’d say about just any series, but the scenarios are so familiar to any cat owner—the difficulty of capturing a feline’s cuteness on film, the tendency of cats to snag a claw on something—that they really work for me. The fact that the series does begin to develop a kind of narrative is just icing on the cake, then.

Chi has become friends with “Blackie,” a huge black tom cat who’s been making a nuisance of himself around the pets-prohibited building where Chi lives with the Yamada family. He’s her mentor, of sorts, teaching her how to hunt, how to claim turf by spraying, and how not to look down before leaping but to “smile and look ahead.” Here’s the adorable result of Blackie’s advice:

Alas, hanging around with Blackie has gotten Chi noticed by the superintendent, leading the Yamadas to debate what they’re going to do. I must say, for people who are trying to keep their cat from being spotted, they’ve certainly got a very casual attitude about leaving their patio door open. You’d think they’d try a bit harder. Eventually, after Chi is nearly captured but manages to escape and return home, she’s confined inside, which leads to a pathetic scene I’ve recently witnessed in my own home:

Rather than give up their cat, Blackie’s owners decide to move, and Chi’s gradual realization that her friend has gone away is adorable and touching. Although it’s pretty clear the Yamadas are not going to give Chi away, this storyline does touch a little bit on the responsibilities of pet ownership, and how often people take pets into their homes and lives without being able to properly care for them in the long term.

I wish the Yamada parents took their role a bit more seriously—it’s a shame when Yohei is the one to tell a rambunctious visiting cousin not to scare Chi—but at least they listen to their son when he insists Chi is part of the family.

Review copy provided by the publisher.

The Story of Saiunkoku 1 by Kairi Yura and Sai Yukino: B+

From the back cover:
Shurei Hong, destitute but of noble birth, has always dreamed of working as a civil servant in the imperial court of Saiunkoku, but women are barred from holding office. The emperor Ryuki, however, refuses to take command, leaving everything to his advisors. Shurei is asked to become a consort to the emperor to persuade the ne’er-do-well ruler to govern.

Shurei enters the palace as Ryuki’s consort, but he has yet to seek her out. It is rumored that men, not women, share the emperor’s bedchamber. Shurei must think of a way to stop the emperor from shirking his responsibilities, but she has to find him first!

Review:
I can no longer remember when or how I was exposed to the anime adaptation of The Story of Saiunkoku (originally a series of light novels). While I liked the characters and the setting, I never mustered a passionate devotion to the series and didn’t get beyond the first few episodes. Happily, I have a feeling things will be different with the manga adaptation.

The first volume covers ground familiar to me: sixteen-year-old Shurei Hong is the clever and hard-working daughter of an impoverished but noble family in the capital city of Saiunkoku, “the country of the colored clouds.” Her father maintains the imperial archives but doesn’t make much money, so Shurei supplements the family’s income by tutoring children and taking on other odd jobs. One day, the Head Minister, Lord Advisor Sho, turns up at their home with a proposition: he’ll pay Shurei a hefty sum to enter the court as the emperor’s consort and whip the nineteen-year-old shirker into shape.

Shurei immediately consents, and it’s a job she’s well-suited for, as a noblewoman with nothing but beauty to recommend her would not be learned or capable enough to complete the task at hand. Alas, the emperor, Ryuki, avoids her to the point where the ministers (a trio of awesomely scheming old dudes) are about to orchestrate a meeting. When they finally do meet, Ryuki pretends to be someone else, but Shurei sees through him almost immediately. Still, she plays along, sharing her ideal vision of an emperor with him and letting him know that she’ll be beside him all the way. Ryuki eventually declares that he will learn governance, and the two of them begin taking lessons from Koyu Ri, a brilliant young civil servant.

Although Shurei is a strong and interesting lead, towards the end of the volume Ryuki steals the show in a big way. He pretends to be somewhat of an elegant spaz (He actually reminds me of Tamaki in Ouran High School Host Club, though not as frantic.), but is actually educated and an accomplished swordsman. As we learn more about his past—as an “unnecessary” sixth prince, he was bullied by his brothers and neglected and abused by his mother—we learn why he finds Shurei so appealing. Rumors abound of Ryuki’s taste for men, but it’s not clear whether this is something sexual or merely related to his fear of being alone with the dark. He’s a damaged but likable guy, and being with Shurei brings him peace but also strength. The happy expression on his face when she finally invites him into her bed chamber for the night (he’s previously had to sneak in) is positively adorable.

The enjoyable interaction between Shurei and Ryuki may be the centerpiece of the story, but a pair of political subplots serve to flesh out the story. First, due to her proximity to the emperor, as well as rumors that an heir will soon be produced, Shurei becomes the target of assassins. Ryuki enlists the aid of two retainers to protect her, earning their loyalty by finally placing his trust in their abilities. The second concerns Ryuki’s older brother, Seien, who was banished as a teen for treason committed by his maternal relatives. It’s hinted very strongly that Seiran, the sole remaining servant to the Hong family, is the missing brother, but that’s not yet confirmed.

Somehow, the manga interpretation of the story is able to capture my interest more fully than the anime. I feel like I understand more what’s going on and can remember the cast of characters more easily—maybe Kairi Yura’s lovely art is responsible for that. Too, I’m now eager to reach parts of the story that are new to me. Alas, I shall have to wait until February for volume two!

Review copy provided by the publisher.